Simplify message for /texture level

This commit is contained in:
UnknownShadow200 2018-04-29 07:40:09 +10:00
parent 50c2140734
commit 8ed3a36285
4 changed files with 5 additions and 5 deletions

View File

@ -80,10 +80,10 @@ namespace MCGalaxy.Commands.CPE {
Player.Message(p, "Reset level textures to server default");
} else if (url.CaselessEnds(".png")) {
p.level.Config.Terrain = url;
Player.Message(p, "Set level's default terrain to " + url);
Player.Message(p, "Set level's terrain to " + url);
} else if (url.CaselessEnds(".zip")) {
p.level.Config.TexturePack = url;
Player.Message(p, "Set level's default texture pack to " + url);
Player.Message(p, "Set level's texture pack to " + url);
}
UpdateLevel(p);
} else {

View File

@ -140,7 +140,7 @@ namespace MCGalaxy.Network {
} else {
Buffer.BlockCopy(buffer, 0, sendBuffer, 0, buffer.Length);
}
sendArgs.SetBuffer(0, buffer.Length);
// SendAsync returns false if completed sync
return socket.SendAsync(sendArgs);

View File

@ -131,7 +131,7 @@ namespace MCGalaxy {
InitLavaSurvival();
MainScheduler.QueueRepeat(BlockQueue.Loop, null,
TimeSpan.FromMilliseconds(BlockQueue.Interval));
Critical.QueueRepeat(ServerTasks.LocationChecks, null,
Critical.QueueRepeat(ServerTasks.TickPlayers, null,
TimeSpan.FromMilliseconds(20));
Logger.Log(LogType.SystemActivity, "Finished setting up server, finding classicube.net url..");

View File

@ -37,7 +37,7 @@ namespace MCGalaxy.Tasks {
}
internal static void LocationChecks(SchedulerTask task) {
internal static void TickPlayers(SchedulerTask task) {
Player[] players = PlayerInfo.Online.Items;
players = PlayerInfo.Online.Items;
int delay = players.Length == 0 ? 100 : 20;