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https://github.com/ClassiCube/MCGalaxy.git
synced 2025-09-24 05:03:34 -04:00
Simplify message for /texture level
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parent
50c2140734
commit
8ed3a36285
@ -80,10 +80,10 @@ namespace MCGalaxy.Commands.CPE {
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Player.Message(p, "Reset level textures to server default");
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Player.Message(p, "Reset level textures to server default");
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} else if (url.CaselessEnds(".png")) {
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} else if (url.CaselessEnds(".png")) {
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p.level.Config.Terrain = url;
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p.level.Config.Terrain = url;
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Player.Message(p, "Set level's default terrain to " + url);
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Player.Message(p, "Set level's terrain to " + url);
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} else if (url.CaselessEnds(".zip")) {
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} else if (url.CaselessEnds(".zip")) {
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p.level.Config.TexturePack = url;
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p.level.Config.TexturePack = url;
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Player.Message(p, "Set level's default texture pack to " + url);
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Player.Message(p, "Set level's texture pack to " + url);
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}
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}
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UpdateLevel(p);
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UpdateLevel(p);
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} else {
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} else {
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@ -140,7 +140,7 @@ namespace MCGalaxy.Network {
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} else {
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} else {
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Buffer.BlockCopy(buffer, 0, sendBuffer, 0, buffer.Length);
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Buffer.BlockCopy(buffer, 0, sendBuffer, 0, buffer.Length);
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}
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}
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sendArgs.SetBuffer(0, buffer.Length);
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sendArgs.SetBuffer(0, buffer.Length);
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// SendAsync returns false if completed sync
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// SendAsync returns false if completed sync
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return socket.SendAsync(sendArgs);
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return socket.SendAsync(sendArgs);
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@ -131,7 +131,7 @@ namespace MCGalaxy {
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InitLavaSurvival();
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InitLavaSurvival();
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MainScheduler.QueueRepeat(BlockQueue.Loop, null,
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MainScheduler.QueueRepeat(BlockQueue.Loop, null,
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TimeSpan.FromMilliseconds(BlockQueue.Interval));
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TimeSpan.FromMilliseconds(BlockQueue.Interval));
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Critical.QueueRepeat(ServerTasks.LocationChecks, null,
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Critical.QueueRepeat(ServerTasks.TickPlayers, null,
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TimeSpan.FromMilliseconds(20));
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TimeSpan.FromMilliseconds(20));
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Logger.Log(LogType.SystemActivity, "Finished setting up server, finding classicube.net url..");
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Logger.Log(LogType.SystemActivity, "Finished setting up server, finding classicube.net url..");
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@ -37,7 +37,7 @@ namespace MCGalaxy.Tasks {
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}
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}
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internal static void LocationChecks(SchedulerTask task) {
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internal static void TickPlayers(SchedulerTask task) {
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Player[] players = PlayerInfo.Online.Items;
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Player[] players = PlayerInfo.Online.Items;
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players = PlayerInfo.Online.Items;
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players = PlayerInfo.Online.Items;
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int delay = players.Length == 0 ? 100 : 20;
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int delay = players.Length == 0 ? 100 : 20;
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