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collide type instead of solidity in /lb info
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@ -134,7 +134,7 @@ namespace MCGalaxy.Commands.CPE {
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if (!ExistsInScope(def, block, global)) { MessageNoBlock(p, block, global, cmd); return; }
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if (!ExistsInScope(def, block, global)) { MessageNoBlock(p, block, global, cmd); return; }
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Player.Message(p, "About {0} ({1})", def.Name, def.BlockID);
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Player.Message(p, "About {0} ({1})", def.Name, def.BlockID);
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Player.Message(p, " DrawType: {0}, BlocksLight: {1}, Solidity: {2}",
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Player.Message(p, " Draw type: {0}, Blocks light: {1}, collide type: {2}",
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def.BlockDraw, def.BlocksLight, def.CollideType);
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def.BlockDraw, def.BlocksLight, def.CollideType);
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Player.Message(p, " Fallback ID: {0}, Sound: {1}, Speed: {2}",
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Player.Message(p, " Fallback ID: {0}, Sound: {1}, Speed: {2}",
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def.FallBack, def.WalkSound, def.Speed.ToString("F2"));
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def.FallBack, def.WalkSound, def.Speed.ToString("F2"));
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