collide type instead of solidity in /lb info

This commit is contained in:
UnknownShadow200 2017-09-09 12:55:59 +10:00
parent 6263436d69
commit 9d17ce77a9

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@ -134,7 +134,7 @@ namespace MCGalaxy.Commands.CPE {
if (!ExistsInScope(def, block, global)) { MessageNoBlock(p, block, global, cmd); return; }
Player.Message(p, "About {0} ({1})", def.Name, def.BlockID);
Player.Message(p, " DrawType: {0}, BlocksLight: {1}, Solidity: {2}",
Player.Message(p, " Draw type: {0}, Blocks light: {1}, collide type: {2}",
def.BlockDraw, def.BlocksLight, def.CollideType);
Player.Message(p, " Fallback ID: {0}, Sound: {1}, Speed: {2}",
def.FallBack, def.WalkSound, def.Speed.ToString("F2"));