Fix maps having changes saved after ZS round end, even though they shouldn't be.

This commit is contained in:
UnknownShadow200 2017-12-29 11:50:32 +11:00
parent 8d01393106
commit b692d40943

View File

@ -180,7 +180,7 @@ namespace MCGalaxy.Games {
Picker.QueuedMap = null;
CmdLoad.LoadLevel(null, next);
Map = LevelInfo.FindExact(next);
Map.SaveChanges = ZSConfig.ChangeLevels;
Map.SaveChanges = false;
if (ZSConfig.SetMainLevel)
Server.mainLevel = Map;