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Fix maps having changes saved after ZS round end, even though they shouldn't be.
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@ -180,7 +180,7 @@ namespace MCGalaxy.Games {
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Picker.QueuedMap = null;
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CmdLoad.LoadLevel(null, next);
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Map = LevelInfo.FindExact(next);
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Map.SaveChanges = ZSConfig.ChangeLevels;
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Map.SaveChanges = false;
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if (ZSConfig.SetMainLevel)
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Server.mainLevel = Map;
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