Don't spam console with layer flood messages

This commit is contained in:
UnknownShadow200 2018-12-31 17:14:25 +11:00
parent 27d1656ae0
commit c03c6f13c6

View File

@ -39,13 +39,12 @@ namespace MCGalaxy.Games {
if (secs >= floodDelaySecs) {
if (layerMode && (layerSecs % layerIntervalSecs) == 0 && curLayer <= cfg.LayerCount) {
Logger.Log(LogType.GameActivity, "[Lava Survival] Layer " +curLayer + " flooding.");
ushort y = (ushort)(cfg.LayerPos.Y + ((cfg.LayerHeight * curLayer) - 1));
Map.Blockchange(cfg.LayerPos.X, y, cfg.LayerPos.Z, floodBlock, true);
curLayer++;
} else if (!layerMode && secs == floodDelaySecs) {
Map.Message("&4Look out, here comes the flood!");
Logger.Log(LogType.GameActivity, "[Lava Survival] Map flooding.");
Logger.Log(LogType.GameActivity, "[Lava Survival] Starting map flood.");
Map.Blockchange(cfg.FloodPos.X, cfg.FloodPos.Y, cfg.FloodPos.Z, floodBlock, true);
}