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Cleanup /invincible.
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@ -102,7 +102,7 @@ namespace MCGalaxy.Commands {
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public override void Help(Player p) {
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Player.Message(p, "%T/awards [player] %H- Gives a list of awards that player has.");
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Player.Message(p, "$HIf [player] is not given, lists all awards the server has.");
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Player.Message(p, "%HIf [player] is not given, lists all awards the server has.");
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Player.Message(p, "%HSpecify 1/2/3/... after to get an ordered list.");
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}
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}
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@ -1,25 +1,23 @@
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/*
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Copyright 2011 MCForge
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Copyright 2011 MCForge
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Dual-licensed under the Educational Community License, Version 2.0 and
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the GNU General Public License, Version 3 (the "Licenses"); you may
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not use this file except in compliance with the Licenses. You may
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obtain a copy of the Licenses at
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Dual-licensed under the Educational Community License, Version 2.0 and
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the GNU General Public License, Version 3 (the "Licenses"); you may
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not use this file except in compliance with the Licenses. You may
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obtain a copy of the Licenses at
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http://www.opensource.org/licenses/ecl2.php
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http://www.gnu.org/licenses/gpl-3.0.html
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http://www.opensource.org/licenses/ecl2.php
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http://www.gnu.org/licenses/gpl-3.0.html
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Unless required by applicable law or agreed to in writing,
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software distributed under the Licenses are distributed on an "AS IS"
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BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express
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or implied. See the Licenses for the specific language governing
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permissions and limitations under the Licenses.
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*/
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Unless required by applicable law or agreed to in writing,
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software distributed under the Licenses are distributed on an "AS IS"
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BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express
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or implied. See the Licenses for the specific language governing
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permissions and limitations under the Licenses.
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*/
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using System;
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namespace MCGalaxy.Commands
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{
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public sealed class CmdInvincible : Command
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{
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namespace MCGalaxy.Commands {
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public sealed class CmdInvincible : Command {
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public override string name { get { return "invincible"; } }
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public override string shortcut { get { return "inv"; } }
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public override string type { get { return CommandTypes.Other; } }
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@ -27,50 +25,32 @@ namespace MCGalaxy.Commands
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public override LevelPermission defaultRank { get { return LevelPermission.Operator; } }
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public CmdInvincible() { }
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public override void Use(Player p, string message)
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{
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Player who = message == "" ? p : PlayerInfo.FindOrShowMatches(p, message);
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if (who == null) return;
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public override void Use(Player p, string message) {
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Player who = message == "" ? p : PlayerInfo.FindOrShowMatches(p, message);
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if (who == null) return;
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if (p != null && who.group.Permission > p.group.Permission) {
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MessageTooHighRank(p, "toggle invinciblity", true); return;
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}
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if (who.invincible)
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{
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who.invincible = false;
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if(p != null && who == p)
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{
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Player.Message( p, "You are no longer invincible.");
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}
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else
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{
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Player.Message(p, who.ColoredName + " %Sis no longer invincible.");
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}
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if (Server.cheapMessage && !who.hidden)
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Player.SendChatFrom(who, who.ColoredName + " %Shas stopped being immortal", false);
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}
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else
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{
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if(p != null && who == p)
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{
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Player.Message( p, "You are now invincible.");
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}
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else
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{
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Player.Message( p, who.ColoredName + " %Sis now invincible.");
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}
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who.invincible = true;
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if (Server.cheapMessage && !who.hidden)
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Player.SendChatFrom(who, who.ColoredName + " %S" + Server.cheapMessageGiven, false);
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}
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who.invincible = !who.invincible;
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ShowPlayerMessage(p, who);
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}
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public override void Help(Player p)
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{
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static void ShowPlayerMessage(Player p, Player who) {
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string msg = who.invincible ? "now invincible" : "no longer invincible";
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if (p != null && who == p)
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Player.Message(p, "You are {0}", msg);
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else
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Player.Message(p, "{0} %Sis {1}.", who.ColoredName, msg);
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string globalMsg = who.invincible ? Server.cheapMessageGiven : "has stopped being immortal";
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if (Server.cheapMessage && !who.hidden)
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Player.SendChatFrom(who, who.ColoredName + " %S" + globalMsg, false);
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}
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public override void Help(Player p) {
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Player.Message(p, "/invincible [name] - Turns invincible mode on/off.");
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Player.Message(p, "If [name] is given, that player's invincibility is toggled");
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Player.Message(p, "/inv = Shortcut.");
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}
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}
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}
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