Document in /help model, per axis scale

This commit is contained in:
UnknownShadow200 2017-11-13 00:08:51 +11:00
parent 376a07c395
commit d4996fc4f0

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@ -105,13 +105,20 @@ namespace MCGalaxy.Commands.CPE {
Player.Message(p, "%T/Model [name] [model] %H- Sets the model of that player.");
Player.Message(p, "%T/Model bot [name] [model] %H- Sets the model of that bot.");
Player.Message(p, "%HType %T/Help Model models %Hfor a list of models.");
Player.Message(p, "%HType %T/Help Model scale %Hfor how to scale a model.");
}
public override void Help(Player p, string message) {
if (message.CaselessEq("models")) {
Player.Message(p, "%HAvailable models: %SChibi, Chicken, Creeper, Giant, Humanoid, Pig, Sheep, Spider, Skeleton, Zombie, Head, Sitting");
Player.Message(p, "%HTo set a block model, use a block ID for the model name.");
Player.Message(p, "%HFor setting a scaled model, put \"|[scale]\" after the model name. (e.g. pig|0.5)");
Player.Message(p, "%HType %T/Help Model scale %Hfor how to scale a model.");
} else if (message.CaselessEq("scale")) {
Player.Message(p, "%HFor a scaled model, put \"|[scale]\" after the model name.");
Player.Message(p, "%H e.g. pig|0.5, chibi|3");
Player.Message(p, "%HUse X/Y/Z [scale] for [model] to set scale on one axis.");
Player.Message(p, "%H e.g. to set twice as tall, use 'Y 2' for [model]");
Player.Message(p, "%H Use a [scale] of 0 to reset");
} else {
Help(p);
}