Mixed up spawn Y/Z, insert majorly embarrassed face.

This commit is contained in:
UnknownShadow200 2015-11-13 12:18:36 +11:00
parent d85e527f1f
commit e75293b727

View File

@ -96,8 +96,8 @@ namespace MCGalaxy.Levels.IO {
Level level = new Level(name, vars[0], vars[2], vars[1],
"full_empty", 0, loadTexturesConfig);
level.spawnx = BitConverter.ToUInt16(header, offset + 4);
level.spawny = BitConverter.ToUInt16(header, offset + 6);
level.spawnz = BitConverter.ToUInt16(header, offset + 8);
level.spawnz = BitConverter.ToUInt16(header, offset + 6);
level.spawny = BitConverter.ToUInt16(header, offset + 8);
level.rotx = header[offset + 10];
level.roty = header[offset + 11];