902 Commits

Author SHA1 Message Date
UnknownShadow200
4be21585a9 Block names are no longer quite so hardcoded. 2016-04-06 17:17:30 +10:00
UnknownShadow200
99a40ae05e Also copy custom blocks when doing a /restore. (Thanks goodlyay) 2016-04-06 10:39:07 +10:00
UnknownShadow200
f36ca95686 And so it begins round 2.. start making block properties extensible. 2016-04-05 23:18:16 +10:00
UnknownShadow200
4645049cf6 Fix /os env weather being case sensitive. 2016-04-05 22:42:50 +10:00
UnknownShadow200
4b96f51fb7 air_switch/water_Door/lava_door walkthrough behaviour no longer hardcoded. 2016-04-05 19:14:24 +10:00
UnknownShadow200
dc9b1b4ca1 Fix being able to unmute yourself and a NullReferenceException being thrown when no online player matches the given name. Also /tree should not overwrite existing blocks. (Thanks goodlyay) Closes #122 2016-04-05 17:29:53 +10:00
UclCommander
15d9aab358 Pass .dll to the plugin loader. Fixes #121 2016-04-04 15:11:20 -05:00
UnknownShadow200
86b3f3d374 Finish physics modularisation. Still need to make 'block physics properties configurable, but maybe do that later. 2016-04-04 19:38:10 +10:00
UnknownShadow200
8e98a0a89d More modularising physics. (broken odoors) 2016-04-04 19:27:22 +10:00
UnknownShadow200
2ee1158f43 And so it begins.. begin modularising out physics. 2016-04-04 18:36:14 +10:00
UnknownShadow200
67225c5e6e Use class variable physRandom instead of declaring a new Random() instance every physics tick. 2016-04-04 18:19:34 +10:00
UnknownShadow200
cbbb7bda0e Fix colours in SpawnEntity packets not being converted into fallback colours for clients that don't support TextColors CPE extension. 2016-04-04 08:48:30 +10:00
UnknownShadow200
2349a81f79 Simplify the checking for 'can use additional perm X' across all commands. 2016-04-03 18:32:20 +10:00
UnknownShadow200
25f6d38a6d Make all 'you need additional perm X' messages consistent. 2016-04-03 18:03:25 +10:00
UnknownShadow200
bfba394433 Now with 2.45% less pointless using System.Linq; statements. 2016-04-03 17:29:16 +10:00
UnknownShadow200
98482bebc5 Only resend default texture pack when the url changes, thus meaning we can now avoid the full map refresh for the ClassicalSharp dev builds. 2016-04-03 08:40:32 +10:00
UnknownShadow200
2b96cc8445 Add /os map buildable and /os map deletable. (Thanks goodlyay) 2016-04-03 07:54:51 +10:00
UnknownShadow200
2924d8d969 Second stage of physics refactoring - now all physics call separate functions. (So they can eventually be extended) 2016-04-03 00:19:55 +11:00
UnknownShadow200
a28d0d38e2 First stage of final physics refactoring (in preparation for making them extensible). 2016-04-02 22:34:27 +11:00
UnknownShadow200
2029ee0c94 Make place blocks use extensible method too. 2016-04-02 20:51:34 +11:00
UnknownShadow200
dd2d35a69e Super quick fix for last commit borking portals/messageblocks at feet. 2016-04-02 16:48:09 +11:00
UnknownShadow200
9621275334 Modularise more block behaviour. 2016-04-02 16:38:14 +11:00
UnknownShadow200
eac5ea6794 Allow changing 'clouds height' and 'max fog' in /os env. (Thanks goodlyay) 2016-04-02 11:11:06 +11:00
UnknownShadow200
860087d104 Let's get this started.. begin to modularise block physics behaviour so we can eventually extend it more. 2016-04-02 10:28:57 +11:00
UnknownShadow200
3c17f70f70 Remove /reload <map>, as it's obsolete by /reveal all <map> anyways. 2016-04-01 12:15:22 +11:00
UnknownShadow200
c9722526a4 Using /repeat now works with /static, also /last should show time of use. (Thanks Zingan) 2016-03-31 11:54:32 +11:00
UnknownShadow200
ba111e1676 Fix IndexOutOfRange exception when doing /mb air but with no text provided. (Thanks Lemon) 2016-03-31 09:52:02 +11:00
UnknownShadow200
b6f0568d1f Use Vec3U16 everywhere instead of multiple Pos structs, also fix /gun not reverting blocks when another player changes them from air. (Thanks KawaiiCube) 2016-03-31 09:47:36 +11:00
UnknownShadow200
e838c6d47d Fix /mark for sure this time with negative coordinates. 2016-03-30 16:23:19 +11:00
UnknownShadow200
aec6cae69e Fix /mute (Thanks goodlyay), don't show 'MCgalaxy staff online' in players anymore. 2016-03-30 13:09:20 +11:00
UnknownShadow200
4b2db7195b Use name without + in SpawnEntity packets, also add /os map texturezip. (Thanks goodlyay) 2016-03-30 10:17:43 +11:00
UnknownShadow200
d1764a7ee0 More modularisation in ZombieGame code. 2016-03-30 08:25:05 +11:00
UnknownShadow200
8ea680ed26 Now /clones shows the casing of names. (Thanks Empy) 2016-03-29 23:17:31 +11:00
UnknownShadow200
0a5b0c6ea2 Remove the unused /ctcp and /dcc code from the IRC bot. 2016-03-29 23:00:49 +11:00
UnknownShadow200
d96c282a03 Minor cleanup in /centre, also don't create a file for the player's nickname until they actually set it. 2016-03-29 22:47:34 +11:00
UnknownShadow200
e827023e9d Move zombie and game-related variables to a separate class. 2016-03-29 22:39:11 +11:00
UnknownShadow200
5951661748 Remove outdated GCMod stuff, also allow disabling drawops on certain maps. 2016-03-29 20:30:47 +11:00
UnknownShadow200
ef8c7b57a1 Second batch of command code cleanups. 2016-03-29 18:20:52 +11:00
UnknownShadow200
2b68b93aba First batch of command code cleanups. 2016-03-29 17:17:45 +11:00
UnknownShadow200
68b6b546f7 Fix /gun being able to explode one block of bedrock. (Thanks goodlyay) 2016-03-29 16:40:14 +11:00
UnknownShadow200
4054de78c2 Fix /gun not checking if you can actually place the block. 2016-03-29 16:32:10 +11:00
UnknownShadow200
b3b9dae5cb Whoops forgot to update the binaries. 1.8.40 2016-03-29 15:51:15 +11:00
UnknownShadow200
c95bb1786a Super quick fix for trees being stuck in static mode. (Thanks goodlyay) 2016-03-29 15:50:07 +11:00
UnknownShadow200
0cec03afc5 Release 1.8.4.0 2016-03-29 15:30:19 +11:00
UnknownShadow200
a1178d5d56 Don't raise an error when 'additional perms' are specified for a command which has no 'additional perms'. 2016-03-29 15:21:56 +11:00
UnknownShadow200
ef73cb3061 Show more helpful error messages in /imgprint. 2016-03-29 14:27:07 +11:00
UnknownShadow200
cf91d6d4df Now /click, /mark, and /place properly clamp positions outside the map. 2016-03-29 12:16:59 +11:00
UnknownShadow200
3e6b20b955 Cleanup the help for /draw. 2016-03-29 10:10:53 +11:00
UnknownShadow200
82f2a20b40 Stage 3: /draw now works with brushes. Still need to cleanup a few things. 2016-03-29 09:19:43 +11:00
UnknownShadow200
3e59cda393 Add /unloaded all to also include loaded levels in the list. (Thanks RealRoland) 2016-03-29 00:03:09 +11:00