UnknownShadow200
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2ee3978786
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Fix unhandled exception being raised when force-stopping a round which is still counting down to the start of the round.
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2016-04-07 21:11:55 +10:00 |
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UnknownShadow200
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a9254a0320
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Start work on packed uint32 physics args, fix checkpoint blocks. (Thanks goodlyay)
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2016-04-07 20:45:59 +10:00 |
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UnknownShadow200
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a4737d324a
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Merge branch 'master' of github.com:Hetal728/MCGalaxy
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2016-04-07 19:39:47 +10:00 |
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UnknownShadow200
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9ea080319c
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Make /rp rainbow not be quite so laggy, also blocks such as 'wactive_water' now also alias to 'activewater' (thanks goodlyay).
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2016-04-07 19:39:27 +10:00 |
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UnknownShadow200
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a0cd1885f0
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Store convert block ids locally instead of performing a Block.Convert call for each block, reduces map loading time.
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2016-04-07 16:57:55 +10:00 |
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UnknownShadow200
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5fd7a87351
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Fix /os map guns throwing a NullReferenceException.
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2016-04-07 16:43:44 +10:00 |
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UnknownShadow200
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95aeffe10e
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Unhandled exceptions in zombie survival should not crash the entire server. (Thanks goodlyay)
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2016-04-07 16:12:18 +10:00 |
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UnknownShadow200
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c03e09b853
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The /texture command should show you a warning if url is > 64 characters, also should show 'help' when an invalid scope is specified.
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2016-04-07 12:51:34 +10:00 |
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UnknownShadow200
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dfd65bbd77
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Fix CPE messages not being reset for zombie survival, fixes #124.
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2016-04-07 12:13:50 +10:00 |
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UnknownShadow200
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16a3341282
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Merge branch 'master' of github.com:Hetal728/MCGalaxy
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2016-04-07 09:55:51 +10:00 |
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UnknownShadow200
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df6214160c
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Make all 'you can only use on X rank or below' messages consistent.
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2016-04-07 09:55:22 +10:00 |
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UnknownShadow200
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a26e8ab3bc
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Fix /blocks all showing CPE blocks and also having a rogue 'l, ' at the start (bug since mclawl), also add some sensible aliases for blocks.
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2016-04-06 23:09:34 +10:00 |
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UnknownShadow200
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fe45ec9552
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Remove notify on join/leave, also 'update notify' now is set from the correct button.
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2016-04-06 20:26:21 +10:00 |
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UnknownShadow200
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a03e0ad0ea
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Remove unused server properties.
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2016-04-06 19:22:18 +10:00 |
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UnknownShadow200
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41c10d2b16
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Now with 4.256% less redundant looking up of DataRows.
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2016-04-06 18:52:09 +10:00 |
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UnknownShadow200
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4be21585a9
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Block names are no longer quite so hardcoded.
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2016-04-06 17:17:30 +10:00 |
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UnknownShadow200
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99a40ae05e
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Also copy custom blocks when doing a /restore. (Thanks goodlyay)
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2016-04-06 10:39:07 +10:00 |
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UnknownShadow200
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f36ca95686
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And so it begins round 2.. start making block properties extensible.
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2016-04-05 23:18:16 +10:00 |
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UnknownShadow200
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4645049cf6
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Fix /os env weather being case sensitive.
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2016-04-05 22:42:50 +10:00 |
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UnknownShadow200
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4b96f51fb7
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air_switch/water_Door/lava_door walkthrough behaviour no longer hardcoded.
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2016-04-05 19:14:24 +10:00 |
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UnknownShadow200
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dc9b1b4ca1
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Fix being able to unmute yourself and a NullReferenceException being thrown when no online player matches the given name. Also /tree should not overwrite existing blocks. (Thanks goodlyay) Closes #122
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2016-04-05 17:29:53 +10:00 |
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UclCommander
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15d9aab358
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Pass .dll to the plugin loader. Fixes #121
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2016-04-04 15:11:20 -05:00 |
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UnknownShadow200
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86b3f3d374
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Finish physics modularisation. Still need to make 'block physics properties configurable, but maybe do that later.
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2016-04-04 19:38:10 +10:00 |
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UnknownShadow200
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8e98a0a89d
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More modularising physics. (broken odoors)
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2016-04-04 19:27:22 +10:00 |
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UnknownShadow200
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2ee1158f43
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And so it begins.. begin modularising out physics.
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2016-04-04 18:36:14 +10:00 |
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UnknownShadow200
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67225c5e6e
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Use class variable physRandom instead of declaring a new Random() instance every physics tick.
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2016-04-04 18:19:34 +10:00 |
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UnknownShadow200
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cbbb7bda0e
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Fix colours in SpawnEntity packets not being converted into fallback colours for clients that don't support TextColors CPE extension.
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2016-04-04 08:48:30 +10:00 |
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UnknownShadow200
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2349a81f79
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Simplify the checking for 'can use additional perm X' across all commands.
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2016-04-03 18:32:20 +10:00 |
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UnknownShadow200
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25f6d38a6d
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Make all 'you need additional perm X' messages consistent.
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2016-04-03 18:03:25 +10:00 |
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UnknownShadow200
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bfba394433
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Now with 2.45% less pointless using System.Linq; statements.
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2016-04-03 17:29:16 +10:00 |
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UnknownShadow200
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98482bebc5
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Only resend default texture pack when the url changes, thus meaning we can now avoid the full map refresh for the ClassicalSharp dev builds.
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2016-04-03 08:40:32 +10:00 |
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UnknownShadow200
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2b96cc8445
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Add /os map buildable and /os map deletable. (Thanks goodlyay)
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2016-04-03 07:54:51 +10:00 |
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UnknownShadow200
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2924d8d969
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Second stage of physics refactoring - now all physics call separate functions. (So they can eventually be extended)
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2016-04-03 00:19:55 +11:00 |
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UnknownShadow200
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a28d0d38e2
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First stage of final physics refactoring (in preparation for making them extensible).
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2016-04-02 22:34:27 +11:00 |
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UnknownShadow200
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2029ee0c94
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Make place blocks use extensible method too.
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2016-04-02 20:51:34 +11:00 |
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UnknownShadow200
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dd2d35a69e
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Super quick fix for last commit borking portals/messageblocks at feet.
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2016-04-02 16:48:09 +11:00 |
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UnknownShadow200
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9621275334
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Modularise more block behaviour.
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2016-04-02 16:38:14 +11:00 |
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UnknownShadow200
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eac5ea6794
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Allow changing 'clouds height' and 'max fog' in /os env. (Thanks goodlyay)
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2016-04-02 11:11:06 +11:00 |
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UnknownShadow200
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860087d104
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Let's get this started.. begin to modularise block physics behaviour so we can eventually extend it more.
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2016-04-02 10:28:57 +11:00 |
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UnknownShadow200
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3c17f70f70
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Remove /reload <map>, as it's obsolete by /reveal all <map> anyways.
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2016-04-01 12:15:22 +11:00 |
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UnknownShadow200
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c9722526a4
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Using /repeat now works with /static, also /last should show time of use. (Thanks Zingan)
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2016-03-31 11:54:32 +11:00 |
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UnknownShadow200
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ba111e1676
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Fix IndexOutOfRange exception when doing /mb air but with no text provided. (Thanks Lemon)
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2016-03-31 09:52:02 +11:00 |
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UnknownShadow200
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b6f0568d1f
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Use Vec3U16 everywhere instead of multiple Pos structs, also fix /gun not reverting blocks when another player changes them from air. (Thanks KawaiiCube)
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2016-03-31 09:47:36 +11:00 |
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UnknownShadow200
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e838c6d47d
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Fix /mark for sure this time with negative coordinates.
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2016-03-30 16:23:19 +11:00 |
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UnknownShadow200
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aec6cae69e
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Fix /mute (Thanks goodlyay), don't show 'MCgalaxy staff online' in players anymore.
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2016-03-30 13:09:20 +11:00 |
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UnknownShadow200
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4b2db7195b
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Use name without + in SpawnEntity packets, also add /os map texturezip. (Thanks goodlyay)
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2016-03-30 10:17:43 +11:00 |
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UnknownShadow200
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d1764a7ee0
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More modularisation in ZombieGame code.
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2016-03-30 08:25:05 +11:00 |
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UnknownShadow200
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8ea680ed26
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Now /clones shows the casing of names. (Thanks Empy)
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2016-03-29 23:17:31 +11:00 |
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UnknownShadow200
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0a5b0c6ea2
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Remove the unused /ctcp and /dcc code from the IRC bot.
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2016-03-29 23:00:49 +11:00 |
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UnknownShadow200
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d96c282a03
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Minor cleanup in /centre, also don't create a file for the player's nickname until they actually set it.
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2016-03-29 22:47:34 +11:00 |
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