MCGalaxy/Drawing/DrawOps/WriteDrawOp.cs

171 lines
7.7 KiB
C#

/*
Copyright 2011 MCForge
Dual-licensed under the Educational Community License, Version 2.0 and
the GNU General Public License, Version 3 (the "Licenses"); you may
not use this file except in compliance with the Licenses. You may
obtain a copy of the Licenses at
http://www.opensource.org/licenses/ecl2.php
http://www.gnu.org/licenses/gpl-3.0.html
Unless required by applicable law or agreed to in writing,
software distributed under the Licenses are distributed on an "AS IS"
BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express
or implied. See the Licenses for the specific language governing
permissions and limitations under the Licenses.
*/
using System;
using System.Collections.Generic;
using MCGalaxy.Drawing.Brushes;
namespace MCGalaxy.Drawing.Ops {
public class WriteDrawOp : DrawOp {
public string Text;
public byte Scale, Spacing;
public override string Name { get { return "Write"; } }
public override bool MinMaxCoords { get { return false; } }
public override int GetBlocksAffected(Level lvl, Vector3U16[] marks) {
int blocks = 0;
foreach (char c in Text) {
if ((int)c >= 256 || letters[(int)c] == null) {
blocks += (4 * Scale) * (4 * Scale);
} else {
byte[] flags = letters[(int)c];
for (int i = 0; i < flags.Length; i++)
blocks += Scale * Scale * HighestBit(flags[i]);
}
}
return blocks;
}
int dirX, dirZ;
public override void Perform(Vector3U16[] marks, Player p, Level lvl, Brush brush) {
Vector3U16 p1 = marks[0], p2 = marks[1];
if (Math.Abs(p2.X - p1.X) > Math.Abs(p2.Z - p1.Z))
dirX = p2.X > p1.X? 1 : -1;
else
dirZ = p2.Z > p1.Z ? 1 : -1;
foreach (char c in Text)
DrawLetter(p, lvl, c, ref p1.X, p1.Y, ref p1.Z, brush);
}
void DrawLetter(Player p, Level lvl, char c, ref ushort x, ushort y, ref ushort z, Brush brush) {
if ((int)c >= 256 || letters[(int)c] == null) {
Player.SendMessage(p, "\"" + c + "\" is not currently supported, replacing with space.");
x = (ushort)(x + dirX * 4 * Scale);
z = (ushort)(z + dirZ * 4 * Scale);
} else {
byte[] flags = letters[(int)c];
for (int i = 0; i < flags.Length; i++) {
byte yUsed = flags[i];
for (int j = 0; j < 8; j++) {
if ((yUsed & (1 << j)) == 0) continue;
for (int ver = 0; ver < Scale; ver++)
for (int hor = 0; hor < Scale; hor++)
{
int xx = x + dirX * hor, yy = y + j * Scale + ver, zz = z + dirZ * hor;
PlaceBlock(p, lvl, (ushort)xx, (ushort)yy, (ushort)zz, brush);
}
}
x = (ushort)(x + dirX * Scale);
z = (ushort)(z + dirZ * Scale);
}
}
x = (ushort)(x + dirX * Spacing);
z = (ushort)(z + dirZ * Spacing);
}
static int HighestBit(int value) {
int bits = 0;
while (value > 0) {
value >>= 1; bits++;
}
return bits;
}
static byte[][] letters;
static WriteDrawOp() {
letters = new byte[256][];
// each set bit indicates to place a block with a y offset equal to the bit index.
// e.g. for 0x3, indicates to place a block at 'y = 0' and 'y = 1'
letters['A'] = new byte[] { 0x0F, 0x14, 0x0F };
letters['B'] = new byte[] { 0x1F, 0x15, 0x0A };
letters['C'] = new byte[] { 0x0E, 0x11, 0x11 };
letters['D'] = new byte[] { 0x1F, 0x11, 0x0E };
letters['E'] = new byte[] { 0x1F, 0x15, 0x15 };
letters['F'] = new byte[] { 0x1F, 0x14, 0x14 };
letters['G'] = new byte[] { 0x0E, 0x11, 0x17 };
letters['H'] = new byte[] { 0x1F, 0x04, 0x1F };
letters['I'] = new byte[] { 0x11, 0x1F, 0x11 };
letters['J'] = new byte[] { 0x11, 0x11, 0x1E };
letters['K'] = new byte[] { 0x1F, 0x04, 0x1B };
letters['L'] = new byte[] { 0x1F, 0x01, 0x01 };
letters['M'] = new byte[] { 0x1F, 0x08, 0x04, 0x08, 0x1F };
letters['N'] = new byte[] { 0x1F, 0x08, 0x04, 0x02, 0x1F };
letters['O'] = new byte[] { 0x0E, 0x11, 0x0E };
letters['P'] = new byte[] { 0x1F, 0x14, 0x08 };
letters['Q'] = new byte[] { 0x0E, 0x11, 0x13, 0x0F };
letters['R'] = new byte[] { 0x1F, 0x14, 0x0B };
letters['S'] = new byte[] { 0x09, 0x15, 0x12 };
letters['T'] = new byte[] { 0x10, 0x1F, 0x10 };
letters['U'] = new byte[] { 0x1E, 0x01, 0x1E };
letters['V'] = new byte[] { 0x18, 0x06, 0x01, 0x06, 0x18 };
letters['W'] = new byte[] { 0x1F, 0x02, 0x04, 0x02, 0x1F };
letters['X'] = new byte[] { 0x1B, 0x04, 0x1B };
letters['Y'] = new byte[] { 0x10, 0x08, 0x07, 0x08, 0x10 };
letters['Z'] = new byte[] { 0x11, 0x13, 0x15, 0x19, 0x11 };
letters['0'] = new byte[] { 0x0E, 0x13, 0x15, 0x19, 0x0E };
letters['1'] = new byte[] { 0x09, 0x1F, 0x01 };
letters['2'] = new byte[] { 0x17, 0x15, 0x1D };
letters['3'] = new byte[] { 0x15, 0x15, 0x1F };
letters['4'] = new byte[] { 0x1E, 0x02, 0x07, 0x02 };
letters['5'] = new byte[] { 0x1D, 0x15, 0x17 };
letters['6'] = new byte[] { 0x1F, 0x15, 0x17 };
letters['7'] = new byte[] { 0x10, 0x10, 0x1F };
letters['8'] = new byte[] { 0x1F, 0x15, 0x1F };
letters['9'] = new byte[] { 0x1D, 0x15, 0x1F };
letters[' '] = new byte[] { 0x00 };
letters['!'] = new byte[] { 0x1D };
letters['"'] = new byte[] { 0x18, 0x00, 0x18 };
// # is missing
// $ is missing
// % is missing
// & is missing
letters['\''] = new byte[] { 0x18 };
letters['('] = new byte[] { 0x0E, 0x11 };
letters[')'] = new byte[] { 0x11, 0x0E };
// * is missing
letters['+'] = new byte[] { 0x04, 0x0E, 0x04 };
letters[','] = new byte[] { 0x01, 0x03 };
letters['-'] = new byte[] { 0x04, 0x04, 0x04 };
letters['.'] = new byte[] { 0x01 };
letters['/'] = new byte[] { 0x01, 0x02, 0x04, 0x08, 0x10 };
letters[':'] = new byte[] { 0x0A };
letters[';'] = new byte[] { 0x10, 0x0A };
letters['\\'] = new byte[] { 0x10, 0x08, 0x04, 0x02, 0x01 };
letters['<'] = new byte[] { 0x04, 0x0A, 0x11 };
letters['='] = new byte[] { 0x0A, 0x0A, 0x0A };
letters['>'] = new byte[] { 0x11, 0x0A, 0x04 };
// '?' is missing
// '@' is missing
letters['['] = new byte[] { 0x1F, 0x11 };
letters['\''] = new byte[] { 0x18 };
letters[']'] = new byte[] { 0x11, 0x1F };
letters['_'] = new byte[] { 0x01, 0x01, 0x01, 0x01 };
letters['`'] = new byte[] { 0x10, 0x08 };
letters['{'] = new byte[] { 0x04, 0x1B, 0x11 };
letters['|'] = new byte[] { 0x1F };
letters['}'] = new byte[] { 0x11, 0x1B, 0x04 };
letters['~'] = new byte[] { 0x04, 0x08, 0x04, 0x08 };
}
}
}