MCGalaxy/Commands/CmdReferee.cs
2015-03-21 09:45:31 -04:00

83 lines
3.2 KiB
C#

/*
Copyright 2011 MCGalaxy
Dual-licensed under the Educational Community License, Version 2.0 and
the GNU General Public License, Version 3 (the "Licenses"); you may
not use this file except in compliance with the Licenses. You may
obtain a copy of the Licenses at
http://www.opensource.org/licenses/ecl2.php
http://www.gnu.org/licenses/gpl-3.0.html
Unless required by applicable law or agreed to in writing,
software distributed under the Licenses are distributed on an "AS IS"
BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express
or implied. See the Licenses for the specific language governing
permissions and limitations under the Licenses.
*/
namespace MCGalaxy.Commands
{
/// <summary>
/// This is the command /referee
/// use /help referee in-game for more info
/// </summary>
public sealed class CmdReferee : Command
{
public override string name { get { return "ref"; } }
public override string shortcut { get { return ""; } }
public override string type { get { return "mod"; } }
public override bool museumUsable { get { return true; } }
public override LevelPermission defaultRank { get { return LevelPermission.Operator; } }
public CmdReferee() { }
public override void Use(Player p, string message)
{
if (p == null) { Player.SendMessage(p, "This command can only be used in-game!"); return; }
if (p.referee)
{
p.referee = false;
LevelPermission perm = Group.findPlayerGroup(name).Permission;
Player.GlobalDie(p, false);
Player.GlobalChat(p, p.color + p.name + Server.DefaultColor + " is no longer a referee", false);
if (Server.zombie.GameInProgess())
{
Server.zombie.InfectPlayer(p);
}
else
{
Player.GlobalDie(p, false);
Player.GlobalSpawn(p, p.pos[0], p.pos[1], p.pos[2], p.rot[0], p.rot[1], false);
ZombieGame.infectd.Remove(p);
ZombieGame.alive.Add(p);
p.color = p.group.color;
}
}
else
{
p.referee = true;
Player.GlobalChat(p, p.color + p.name + Server.DefaultColor + " is now a referee", false);
Player.GlobalDie(p, false);
if (Server.zombie.GameInProgess())
{
p.color = p.group.color;
try
{
ZombieGame.infectd.Remove(p);
ZombieGame.alive.Remove(p);
}
catch { }
Server.zombie.InfectedPlayerDC();
}
else
{
ZombieGame.infectd.Remove(p);
ZombieGame.alive.Remove(p);
p.color = p.group.color;
}
}
}
public override void Help(Player p)
{
Player.SendMessage(p, "/referee - Turns referee mode on/off.");
}
}
}