Why was a huge part of the readme file missing? idk!
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README
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README
@ -19,3 +19,90 @@ The program makes a backup of level.dat as level_backup.dat before editing, and
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This program is public domain, and the source code is included in the .jar file. (If accidently missing, like in 1.3.0 and 1.4.0, it is always available at Github.)
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The JNLP library is included (inside the .jar) as jnbt-1.1.jar. It is not public domain. Its license is included within its .jar file, as LICENSE.TXT.
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Version History:
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1.4.2
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- No New Features
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- Changed non-verbose mode to display server progress on the same line, saving a lot of space.
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- This couldn't wait for 1.5.0 ... I (Morlok8k) liked it too much.
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1.4.0
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- Future Proofing
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- Configurble Server Message reading. (If server updates and breaks MLG, you can add the new text!)
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- Updated config file, and auto updating from old format.
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- Added % of spawn area to non-verbose output.
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- Removed datetime stamps from server output in verbose mode
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- Other Misc fixes.
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1.3.0
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- Fixed Problems with Minecraft Beta 1.3 -- Morlok8k
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1.2.0
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- land generation now centers on the spawn point instead of [0, 0]
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- the server is launched once before the spawn point is changed, to verify that it can run and to create a world if one doesn't exist
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- added -printspawn [-ps] switch to print the current spawn coordinates to the console
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- added -x and -y switches to override the X and Y offsets
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- added -v switch, does the same as -verbose
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- improved status message spacing to make things easier to read
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- improved time estimation algorithm: it now averages the last 3 launches
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1.1.0
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- added MinecraftLandGenerator.conf file to hold the java command line and the server path
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- added -conf solo switch to generate a .conf file
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- added -verbose switch to output server output to the console (default is to ignore it)
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- added -i switch to allow customizing the block increment size (default is 300)
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- added instructions output in this version, i think
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- improved status message output to include current iteration and total iterations
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1.0.0
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- initial release
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Minecraft Land Generator version 1.3.0
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Uses a Minecraft server to generate square land of a specified size.
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Usage: java -jar MinecraftLandGenerator.jar x y [serverpath] [switches]
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Arguments:
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x : X range to generate
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y : Y range to generate
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serverpath : the path to the directory in which the server runs (takes precedence over the config file setting)
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Switches:
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-verbose : causes the application to output the server's messages to the console
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-v : same as -verbose
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-i# : override the iteration spawn offset increment (default 300) (example: -i100)
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-x# : set the X offset to generate land around (example: -x0)
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-y# : set the X offset to generate land around (example: -y0)
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Other options:
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java -jar MinecraftLandGenerator.jar -printspawn
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java -jar MinecraftLandGenerator.jar -ps
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Outputs the current world's spawn point coordinates.
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java -jar MinecraftLandGenerator.jar -conf
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Generates a MinecraftLandGenerator.conf file.
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java -jar MinecraftLandGenerator.jar -version
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java -jar MinecraftLandGenerator.jar -help
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java -jar MinecraftLandGenerator.jar /?
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Prints this message.
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When launched with the -conf switch, this application creates a MinecraftLandGenerator.conf file that contains configuration options.
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If this file does not exist or does not contain all required properties, the application will not run.
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MinecraftLandGenerator.conf properties:
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java : the command line to use to launch the server
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serverpath : the path to the directory in which the server runs (can be overridden by the serverpath argument)
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Notes:
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This doesn't touch the nether unless you specify hellworld=true in server.properties
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I recommend using MCE or MCEDIT to relight the map after you generate it. This will take a long time, but should fix all those incorrectly dark spots in your level.
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