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Merge branch 'master-MC1.7.10' of github.com:MightyPirates/OpenComputers into master-MC1.7.10
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commit
16e020adf0
@ -580,7 +580,7 @@ opencomputers {
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# capacitor on the side of the converter.
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converter: 1000.0
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# The amount of energy each face of a distributor can story. This
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# The amount of energy each face of a distributor can store. This
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# allows connecting two power distributors directly. If the buffer
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# capacity between the two distributors is zero, they won't be able
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# to exchange energy. This basically controls the bandwidth. You can
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@ -842,7 +842,7 @@ opencomputers {
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# File system related settings, performance and and balancing.
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filesystem {
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# Whether persistent file systems such as disk drivers should be
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# Whether persistent file systems such as disk drives should be
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# 'buffered', and only written to disk when the world is saved. This
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# applies to all hard drives. The advantage of having this enabled is that
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# data will never go 'out of sync' with the computer's state if the game
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@ -1488,8 +1488,8 @@ opencomputers {
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# Extract the native library with Lua into the system's temporary
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# directory instead of the game directory (e.g. /tmp on Linux). The
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# default is to extract into the game directory, to avoid issues when
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# the temporary directory is mounted as noexec (meaning the lib cannot)
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# be loaded. There is also less of a chance of conflicts when running
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# the temporary directory is mounted as noexec (meaning the lib cannot
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# be loaded). There is also less of a chance of conflicts when running
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# multiple servers or server and client on the same machine.
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nativeInTmpDir: false
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