Fixed scaling of text in robot screens when using custom (lower) resolutions.

This commit is contained in:
Florian Nücke 2014-07-20 21:35:38 +02:00
parent 0c6d509227
commit 52918b5bcc

View File

@ -132,7 +132,7 @@ class Robot(playerInventory: InventoryPlayer, val robot: tileentity.Robot) exten
else if (scaleY > scale) {
GL11.glTranslated(0, buffer.renderHeight * (scaleY - scale) / 2, 0)
}
// GL11.glScaled(scale, scale, scale)
GL11.glScaled(scale, scale, scale)
GL11.glScaled(this.scale, this.scale, 1)
BufferRenderer.drawText(buffer)
}