Florian Nücke
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a3c0ae683e
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define languages via pack.mcmeta (not hardcoded in proxy)
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2013-10-21 13:50:10 +02:00 |
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Florian Nücke
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519afa4d11
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minor tweaks to alias programs
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2013-10-21 02:47:27 +02:00 |
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Florian Nücke
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d25c824e1a
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multi dir ls and -l option for ls; using shell.execute for autorun; aliases for shell; fixed interval not being cleared from shell.exec'd programs; immediately show cursor blink again when moving the cursor (left, right, home, end), makes navigating easier
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2013-10-21 02:41:00 +02:00 |
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Florian Nücke
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60118f19cc
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lua program can now be quit using 'exit()' function
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2013-10-20 18:34:32 +02:00 |
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Florian Nücke
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b52cc44598
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eris fixes (remind me to also compile for linux later...)
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2013-10-20 18:30:32 +02:00 |
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Florian Nücke
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d083f34a18
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some more and init cleanup
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2013-10-20 14:02:26 +02:00 |
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Florian Nücke
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9785ab4546
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proper shell and a bunch of utility programs
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2013-10-20 13:35:34 +02:00 |
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Florian Nücke
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e582fe6259
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changed the Persistable interface a bit to now use names "compatible" with tile entities (readFromNBT and writeToNBT) and made the overrides in the Node trait abstract. this way tile entities will *have* to implement these two functions, making it less likely to ... forget calling save on nodes. the only negative is that one still has to manually call the two different "super" implementations, the one on the tile entity explicitly (in our case usually super[Rotatable].read/write...) in addition to the usual super call. seems to work so far.
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2013-10-19 19:02:43 +02:00 |
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Florian Nücke
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ccf53d6b85
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defaulting to standard lua string functions and making unicode ones available prefixed with a u (uchar, ulen, usub, ureverse); fixed event erroring being weird; fixed wrong case check order in kernel; fixed error when netsplitting a component from a computer; fixed localization for disk drive; config for name to provide when running command in command block; increased range of keyboards; adapter blocks re-use the same addresses for the blocks attached to them to avoid computers losing track of those nodes after reloading
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2013-10-19 15:55:59 +02:00 |
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Florian Nücke
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87aa1f44a9
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redstone, oh how i loathe ye
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2013-10-18 21:48:41 +02:00 |
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Florian Nücke
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7d73f3afc5
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slight concept change in naming: "components" are now nodes that can be seen/addressed by computers via some driver; signal when redstone input changes
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2013-10-18 20:38:44 +02:00 |
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Florian Nücke
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728b4281b8
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made screen background (non-gui) ever so slightly less pitch-black, so it doesn't look like a black hole that much...
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2013-10-18 18:59:19 +02:00 |
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Florian Nücke
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b1a9ef69c7
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split computer visibility into a separate trait, to allow more standardized dynamic changing of said visibility. only used by multi-block screens for now (so that only the origin of a multi-block screen shows up in the component list); made monitor merge algorithm (more) deterministic, to avoid possibly desyncs in server and client state (it depended on the tile entity update order before). this also guarantees screens are merged the same way after loading a previously saved game
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2013-10-18 18:50:29 +02:00 |
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Florian Nücke
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4556f37e7c
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better distance computation for screens, based on center of its bounding box and being the minimal distance to the bounding box, instead of the origin and the distance to the center of it
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2013-10-17 23:17:08 +02:00 |
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Florian Nücke
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c1d247341a
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made some screen settings available in config; fixed monitor size limits based on config being one too small; properly sized bounding box for screen tile entity when it's a multi-block; re-added render check for screen text, this time based on player position instead of look direction
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2013-10-17 22:11:23 +02:00 |
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Florian Nücke
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0320935f9a
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progress on multi-block screens
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2013-10-17 20:31:04 +02:00 |
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Florian Nücke
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efb8f297db
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minor refactoring moving power related stuff to its own package; made receiver trait use provider trait instead of internal distributor implementation; made some minor things more scala-ish
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2013-10-14 17:25:32 +02:00 |
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Florian Nücke
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efe25b35e8
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Merge branch 'master' of cil.li:oc
Conflicts:
li/cil/oc/common/tileentity/ComponentInventory.scala
li/cil/oc/common/tileentity/Screen.scala
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2013-10-14 16:46:45 +02:00 |
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Florian Nücke
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cbfbc2f152
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refactored screen env into screen's companion object (same as already done with computer); keeping track of pressed keys client-side to send char on key-up (lwjgl doesn't seem to properly provide that, code and char always seem to be 0 on key up) and to send key up events for all still pressed keys when closing the gui. server will have to keep track of all key presses (and the players that did them) at some point, too, since clients may just disconnect, for example (or be malicious)
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2013-10-14 16:43:22 +02:00 |
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Florian Nücke
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deb45f374f
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nicer native library loading (in particular nicer failure case)
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2013-10-14 14:14:17 +02:00 |
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Florian Nücke
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db139a16a9
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using slot's built-in background icon functionality in computer gui now
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2013-10-14 13:51:15 +02:00 |
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Florian Nücke
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8ed48750a3
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disk drive and floppy disks (disk drives are mountable and act as a "proxy" for the item in them); minor refactoring;
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2013-10-14 13:26:13 +02:00 |
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Johannes Lohrer
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56cc2c3dfd
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updated energy distribution but not with final values
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2013-10-13 19:13:04 +02:00 |
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Johannes Lohrer
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a3fa83b037
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Merge branch 'master' of cil.li:oc
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2013-10-13 16:25:59 +02:00 |
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Johannes Lohrer
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1c8927f45e
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made traits for all possibilities
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2013-10-13 16:25:44 +02:00 |
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Florian Nücke
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c3ae449242
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update method in node; adapter is a computercraft peripheral now (untested obviously since cc isn't 1.64 yet); some more access options for network cards
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2013-10-13 12:59:43 +02:00 |
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Johannes Lohrer
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53aff13ed9
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Merge branch 'master' of cil.li:oc
Conflicts:
li/cil/oc/common/tileentity/PowerDistributor.scala
li/cil/oc/common/tileentity/PowerSupply.scala
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2013-10-12 10:20:53 +02:00 |
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Johannes Lohrer
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1ca4b92e31
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some changes (upload for pull)
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2013-10-12 10:19:35 +02:00 |
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Florian Nücke
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2dadc4b3b6
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adapter block and driver for command block
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2013-10-11 16:59:16 +02:00 |
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Florian Nücke
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1e8d48cf11
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added textures for power blocks and reworked rendering of tile entity overlays a little (better way of ignoring lighting now)
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2013-10-11 15:09:54 +02:00 |
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Florian Nücke
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266732f799
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new node concept: computer visibility. this allows components to be visible across the network but not pop up as components in computers (component_added signal), which is useful for a couple of components, such as power related stuff or the newly added network cards; network cards! kind of trivial with all the networking infrastructure already in place; renamed network.connect/disconnect to system.connect/disconnect to make the network.* "namespace" usable for network cards
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2013-10-10 23:54:54 +02:00 |
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Johannes Lohrer
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07719c3d95
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some changes to power
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2013-10-10 22:44:11 +02:00 |
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Florian Nücke
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ac833cf3bc
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implemented os.tmpname and io.tmpfile (sort of as they should be)
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2013-10-10 18:35:47 +02:00 |
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Florian Nücke
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4cdc0757b5
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factory functions for file systems based on cc mounts (totally untested)
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2013-10-10 18:18:09 +02:00 |
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Florian Nücke
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f0f3c96567
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Merge branch 'master' of cil.li:oc
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2013-10-10 17:47:14 +02:00 |
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Florian Nücke
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546a9d419e
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fading out text rendered on screens in the world instead of immediately cutting off when too far away
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2013-10-10 17:45:40 +02:00 |
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Florian Nücke
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6485dca78e
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introduced modification time for file systems; using that to do some checks when synchronizing a real file system with a virtual file system (won't overwrite or delete newer files anymore); cleanup up vfs implementation a little
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2013-10-10 16:57:26 +02:00 |
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Florian Nücke
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ee5a8a0618
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fixed line buffer mode; removed term.screen, term.gpu and term.keyboard and introduced the concept of "primary" components in the component api (via component.isAvailable and component.primary) as a replacement; renamed coroutine.sleep to event.wait and changed the logic so that passing math.huge waits indefinitely (will never return); documented config entries more extensively; added basememory to kernel memory so that it's hidden from os.totalMemory; rs and gpu apis that use the primary redstone/gpu component to avoid having to pass the address everywhere
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2013-10-10 14:59:30 +02:00 |
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Johannes Lohrer
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89befa20ab
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new logic for power request (no usage or production still)
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2013-10-09 23:20:41 +02:00 |
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Florian Nücke
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db0e649b6f
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labels for disks
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2013-10-09 19:46:40 +02:00 |
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Florian Nücke
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dfde3d9620
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fixed shell crashing when monitor was removed; fixed empty entries being added to history when monitor was removed
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2013-10-09 19:32:45 +02:00 |
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Florian Nücke
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22ae984b36
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buffered file systems (only save data to disk when the world is saving); the data stored to disk directly is really just a copy of the data, which is also stored in the world, since we use a virtual file system for that (same as for /tmp)
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2013-10-09 19:26:12 +02:00 |
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Florian Nücke
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9459366a06
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fixed some issues with file:seek; added a virtual file system implementation that keeps all files in memory, used for a volatile /tmp mount in computers for now (512KB of writable memory that gets wiped on reboot)
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2013-10-09 16:38:21 +02:00 |
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Florian Nücke
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14bdba937d
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fixed gui breaking pure servers
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2013-10-08 19:37:28 +02:00 |
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Florian Nücke
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7b4e15c2f2
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redstone cards are working, both input and output. i think. mostly, anyway.
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2013-10-08 18:14:06 +02:00 |
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Florian Nücke
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67792fc992
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hdd capacity info in tooltip only in advanced tooltips
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2013-10-07 19:53:22 +02:00 |
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Florian Nücke
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e4ef181704
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fixed capacity adjustment when creating dirs; copy implementation; fixed bug when opening multiple files at once
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2013-10-07 17:20:42 +02:00 |
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Florian Nücke
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fa2052ecb0
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hard drive tooltips (if initialized; added mkdir to fs driver on lua side; fixed recursive delete (folders)
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2013-10-07 16:21:57 +02:00 |
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Florian Nücke
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2888ba53e6
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some fixes and folder renaming; keeping the rom mounted as root now
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2013-10-07 14:44:27 +02:00 |
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Florian Nücke
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acd5603844
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re-added clipboard pasting (now for term.read()) and fixed clipboard being sent twice (only on key down again now)
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2013-10-07 05:05:51 +02:00 |
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