Florian Nücke
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a845ce1be1
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made the "response" port when sending messages to computercraft optional (it'll default to -1, an invalid port number); fixed a deadlock when consuming power in computers for the first time (lazy vals lock this when initializing... kinda makes sense in hindsight)
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2013-12-11 13:25:34 +01:00 |
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Florian Nücke
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9c45f1f823
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only routing network messages (otherwise keyboards/computer signals in general would still cause trouble in other networks)
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2013-12-11 01:37:28 +01:00 |
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Florian Nücke
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eb15bf5a62
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added buffer for converter (to allow directly connecting it to a distributor) and updated tooltip of distributor
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2013-12-11 01:11:01 +01:00 |
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Florian Nücke
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0a83286082
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better error reporting when out of power while booting a computer; providing some buffer in the converter to allow building a simple computer without needing a capacitor; scaling kernel ram when saving, to get somewhat equal usage when loading 64 bit save on a 32 bit vm or vice versa; reworking power distribution, integrating it into the network directly now; reworked distributor block to share energy between networks (balances such that each connected network has the same relative amount of energy); due to that change, added two functions to the computer api: energy and maxEnergy (as replacements for the power distributor component)
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2013-12-11 00:49:06 +01:00 |
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Florian Nücke
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066c59f916
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added te info to converter tooltip
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2013-12-10 13:41:38 +01:00 |
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Florian Nücke
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310a5cc36c
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fixed thermal expansion power conversion (returned the wrong value, not the amount absorbed but remaining); forcing block updates used for node adding to be as soon as possible. after reobfuscating and running the mod in the "normal" minecraft+forge environment block updates triggered in validate() seem to be delayed for some reason (around 5 seconds...) which leads to capacitors not being added to the network in time when loading a chunk and everything running out of power in turn
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2013-12-10 02:36:23 +01:00 |
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Florian Nücke
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3f40e58929
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increased suck and drop delays on robot; taking into account the tick that's "lost" by requiring the server thread to resume the robot in the delays to get the effective delay right (was one tick more than set in the config)
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2013-12-10 00:03:52 +01:00 |
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Florian Nücke
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193c8cf035
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added license information file for used APIs from other mods
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2013-12-09 23:18:56 +01:00 |
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Florian Nücke
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7dffb9c477
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updated cc api to 1.58 and including the full API again after reading the header for the first time -.-
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2013-12-09 23:16:51 +01:00 |
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Florian Nücke
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d1094c0661
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added setting to internally scale memory made available to lua vms on 64 bit machines, to make it less likely that programs will work in 32 bit but run out of memory on 64 bit machines
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2013-12-09 22:01:22 +01:00 |
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Florian Nücke
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59d16ea6b2
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made power tick frequency configurable; added support for ThermalExpansion energy in power converter (untested)
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2013-12-09 14:40:58 +01:00 |
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Florian Nücke
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dcda6056df
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removed some redundant code from distributor (that led to an assertion error, yay assertions!) and fixed visuals on additional distributors not updating immediately; fixed derpy optimization breaking receiving power from buildcraft
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2013-12-09 03:57:19 +01:00 |
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Florian Nücke
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b535e85c82
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fixed slot number check when loading components
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2013-12-09 03:38:27 +01:00 |
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Florian Nücke
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2de8622f8b
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some more minor performance tweaks
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2013-12-09 02:56:53 +01:00 |
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Florian Nücke
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407d25131f
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working on performance, removing implicit conversions to rich number types in frequently called places (i.e. anything somehow called per tick); optimized power distribution a bit; added a tick delay for continuous power consumption stuff (screens, computer); converted some methods to lazy vals and caching multi-screen bounds
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2013-12-09 01:32:31 +01:00 |
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Florian Nücke
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8c948098d8
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fixed dynamic component adding/removal when dynamically changing visibility of components
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2013-12-08 15:09:10 +01:00 |
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Florian Nücke
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1b15f89498
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some (temporary?) changes to get it running in published form...
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2013-12-08 08:56:15 +01:00 |
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Florian Nücke
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8560a8cce8
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moved origin of robot's click ray towards their facing (so its on the line between the block the robot is in and the block they try to interact towards) to fix some hit glitches (e.g. robots couldn't flip levers on walls)
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2013-12-08 08:38:15 +01:00 |
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Florian Nücke
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6aa2bd8298
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fixed / properly implemented zip file system
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2013-12-08 07:59:49 +01:00 |
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Florian Nücke
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33a45493b8
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explicitly specify encoding for char lookup of monospace font renderer to avoid errors
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2013-12-08 03:37:42 +01:00 |
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Florian Nücke
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b0e8e40317
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changed cutting wire recipe; hiding and disabling iron nugget if gregtech is available; no longer give xp when making circuit boards;
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2013-12-08 00:01:46 +01:00 |
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Florian Nücke
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9a8da535e2
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catching npe when library is not present and starting computer in single player; fixed iron nugget not being used via oredict
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2013-12-07 23:33:26 +01:00 |
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Florian Nücke
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3ebda93e94
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fixed redlogic interface stripping
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2013-12-07 23:07:09 +01:00 |
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Florian Nücke
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78e22a0384
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fixed fs possibly being nil when os lib is loaded
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2013-12-07 22:41:59 +01:00 |
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Florian Nücke
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03eedec22a
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updated eris to latest version, also for linux libraries
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2013-12-07 21:11:16 +01:00 |
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Florian Nücke
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d0e97e8d4b
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tinting robots based on their level; including distance of zero in normal network messages to have a uniform signal signature
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2013-12-07 17:03:22 +01:00 |
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Florian Nücke
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eee27e49de
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changed robot.xp to robot.level; checking for pausedness in start from lua callbacks to avoid computers forcing resumption when forced to be paused (e.g. avoids computers breaking a robots pause after some action); small pause in command block after trigger to ensure the action was executed; fixed note block pitch getter returning non-offsetted value
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2013-12-07 15:15:38 +01:00 |
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Florian Nücke
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23135ff845
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little cleanup in fs lib and resetting shell working directory if the filesystem containing the working path is unmounted
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2013-12-06 23:59:21 +01:00 |
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Florian Nücke
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5233a8d6db
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checking for nei's text field being focused in robot gui to avoid typing text on the computer while it is
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2013-12-06 22:08:19 +01:00 |
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Florian Nücke
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90f6756392
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less render glitchiness on moving robots
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2013-12-06 16:01:16 +01:00 |
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Florian Nücke
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426239f03a
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allow robots to interact (inventory) and break mine carts
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2013-12-06 15:46:12 +01:00 |
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Florian Nücke
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c54f285345
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moved custom Lua methods from os table to new 'computer' table; some typos in config comments
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2013-12-06 15:44:16 +01:00 |
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Florian Nücke
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039b3cce9b
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fixed crafting upgrade crafting computing the max amount of crafted items but ignoring it...
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2013-12-06 05:47:01 +01:00 |
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Florian Nücke
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f3d020c132
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non-busy wait in dig program when drop chest is full
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2013-12-06 03:10:57 +01:00 |
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Florian Nücke
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476eb587d9
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fixed recursion into drop-off logic of dig program. probably.
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2013-12-05 23:49:35 +01:00 |
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Florian Nücke
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14f47fd637
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clearing robot afterimages in a scheduled block update, which should be a bit more stable... should. minecraft. whatever; catching error in analyzer if node has no address; added setting to allow robots to ignore cobwebs, the most stupid invention ever (hardness of four without tools? seriously?), defaults to on; fixed threading issue with setBlockBoundsBasedOnState, hopefully resolving robot suicides
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2013-12-05 23:32:47 +01:00 |
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Florian Nücke
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76f3e03925
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fixed robot double chests interaction (screw you minecraft, seriously, use your bloody interfaces right); fixed breaking of moving robots; dropping robots with tag when they have xp but no energy left (oops); tried stabilizing robot movement a bit, robots still seem to spontaneously commit suicide occasionally, though...
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2013-12-05 20:54:38 +01:00 |
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Florian Nücke
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d17bc2e2d2
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robot level has an influence on how fast robots can harvest blocks; max level is now technically 31 - i.e. robots can level up 30 times. if they're level 0 no level info is shown in tooltip.
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2013-12-05 14:57:16 +01:00 |
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Florian Nücke
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bc8ebd2508
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using actual break time based on equipped tool for robots when breaking blocks; swing time is only used for attacking and extinguishing fires; fixed fire extinguishing by robots
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2013-12-05 14:34:39 +01:00 |
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Florian Nücke
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7b136183ea
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checking new against current component in setPrimary to avoid unnecessary work; fixed timing issue in primary.lua
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2013-12-05 00:42:51 +01:00 |
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Florian Nücke
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5171b14d1b
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fixed unicode.lower and upper (were string.lower and upper); fixed serialization of negative infinity; allowing serialization of the same table multiple times (multiple references)
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2013-12-04 23:33:49 +01:00 |
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Florian Nücke
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0403d5b675
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basic robot leveling logic
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2013-12-04 22:14:05 +01:00 |
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Florian Nücke
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cfb8849e0e
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split component.primary into component.getPrimary and component.setPrimary
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2013-12-04 16:24:03 +01:00 |
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Florian Nücke
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3d343ec34f
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fixed a typo in the robot lib; made count and space direct callbacks and allowing to specify a slot to check for (defaults to selected one); prioritizing living entities in robot detection and fixed entity detection sidedness; added simple excavation program; general cleanup
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2013-12-04 14:11:54 +01:00 |
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Florian Nücke
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f94022c61c
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sorted crafting items to be somewhat logically grouped; fixed crafting upgrade
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2013-12-04 00:37:20 +01:00 |
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Florian Nücke
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28fa4c3d5b
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don't return the bucket when crafting acid but do return it when crafting a pcb
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2013-12-04 00:03:36 +01:00 |
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Florian Nücke
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08a412baa4
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more tooltips, removed posion (because it needs netherwart, dammit) and replaced it with... acid. so to speak;
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2013-12-03 23:42:23 +01:00 |
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Florian Nücke
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3617b711ac
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setting for whether lua gc should run each time the state is resumed; allowing to pass pitch in note block trigger to save a tick
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2013-12-03 18:11:32 +01:00 |
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Florian Nücke
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d0c5ffa5ff
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fixed fs autorun and catching bad reads (negative number of bytes)
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2013-12-03 18:10:15 +01:00 |
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Florian Nücke
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7c15fbe09c
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moved http requests into a tiny lib with one function that returns an iterator over the lines of the response, or throws an error if something went wrong
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2013-12-02 18:15:13 +01:00 |
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