Johannes Lohrer
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70d62f1d71
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removed unnecessary spaces in recipes
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2013-11-30 21:39:48 +01:00 |
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Florian Nücke
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bf1beb558d
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minor formatting
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2013-11-30 21:11:13 +01:00 |
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Florian Nücke
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9fef877746
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Merge branch 'master' of cil.li:oc
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2013-11-30 21:07:55 +01:00 |
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Florian Nücke
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afd383dc9b
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it clicks! screens of tier 2 and 3 now support "clicks", either via gui or by right-clicking on a screen without a keyboard ingame
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2013-11-30 21:07:44 +01:00 |
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Johannes Lohrer
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36f771d6f5
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more recipes
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2013-11-30 21:03:03 +01:00 |
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Johannes Lohrer
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073ba601f5
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Merge branch 'master' of cil.li:oc
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2013-11-30 18:24:09 +01:00 |
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Johannes Lohrer
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3791bc34a8
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made shears loose durability and return empty bottles if it's used in a crafting recipe
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2013-11-30 18:23:49 +01:00 |
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Florian Nücke
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d990618de6
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cleaned up item delegator/delegate; marked things in delegates as client only where appropriate (i.e. where they are in their "real" counterparts - block and item)
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2013-11-30 13:01:11 +01:00 |
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Florian Nücke
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e05a26c73d
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moved config loading into the try-catch in which it was supposed to be in all along...
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2013-11-30 12:33:42 +01:00 |
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Florian Nücke
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b2b56419c9
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cleaned up block delegate a bit, since its probably here to stay after all (mostly naming stuff and sorting)
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2013-11-30 01:51:17 +01:00 |
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Florian Nücke
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dddf238a3b
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suppressing analyzer results for some more blocks where it is meaningless to get the address and that have nothing to say for themselves (yet)
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2013-11-29 23:13:08 +01:00 |
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Florian Nücke
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0ef8577624
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fixed charges not forgetting their robots
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2013-11-29 23:01:05 +01:00 |
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Florian Nücke
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083e7c2c66
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added setting for size of tmpfs; enabled tag sharing for items after all, it's impossible/way too painful to get the tags and labels to display on the client reliably otherwise. fixed disks saving their content in their item nbt to make this not a huge problem (kinda hacky, but whatever)
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2013-11-29 22:30:10 +01:00 |
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Florian Nücke
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e837c43cf6
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lua program to change screen resolution
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2013-11-29 21:35:38 +01:00 |
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Florian Nücke
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40755b9279
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fixed keyboard detection on multiblock screens; fixed screen gui not being centered
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2013-11-29 21:34:51 +01:00 |
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Florian Nücke
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19c2f7db23
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fixed the glitch with items flying towards the player when robots harvested blocks
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2013-11-29 18:55:38 +01:00 |
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Florian Nücke
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b66223ce3e
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note block driver (somehow my dev env doesn't want to make any sound whatsoever right now, but the note above the block pops up, so I assume it works); fixed robot picking on dedicated (player.raytrace *and* player.getPosition is client side... seriously?)
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2013-11-29 18:03:37 +01:00 |
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Florian Nücke
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47e6d6a327
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removed peripheral driver and component
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2013-11-29 17:14:55 +01:00 |
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Florian Nücke
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27e205dc3c
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made floppy size configurable
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2013-11-29 16:14:27 +01:00 |
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Florian Nücke
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0c778af9f1
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fixed a fix; fixed power updates sending every time in robot gui (forgot saving last sent state...)
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2013-11-29 14:29:51 +01:00 |
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Florian Nücke
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3ac0d4a895
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sending updates from server to client only when the client is nearby (i.e. we can assume the chunks are loaded on the client). this is somewhat experimental, since we cannot say with 100% certainty that the chunk isn't loaded on the client. will probably send "important" packets to all clients all the time (e.g. robot move) in the long run, but for now let's see how it turns out.
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2013-11-29 14:16:58 +01:00 |
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Florian Nücke
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ac0859a109
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added packet size limit for network cards and a setting for that limit
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2013-11-29 14:14:19 +01:00 |
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Florian Nücke
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5c3cecbf16
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tooltip for power button in case and robot; made generator drop remaining fuel items when removed from robot and stop burning (i.e. you can't "start" it in one robot and then insert it into another one anymore, which would be kind of weird...); fixed initial slot selection in robots; fixed tooltips being rendered behind screen in robot gui;
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2013-11-29 13:21:19 +01:00 |
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Florian Nücke
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256a57a40c
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fixed generator item insertion count
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2013-11-29 06:35:09 +01:00 |
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Florian Nücke
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0a0e1ef905
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localized title and tooltip for crafting upgrade
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2013-11-29 06:32:44 +01:00 |
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Florian Nücke
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119b87f549
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fixed slot computation in crafting
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2013-11-29 06:28:17 +01:00 |
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Florian Nücke
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d23a6534d9
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crafting addon, allows robots to craft in the 3x3 grid in the top left of their inventory; added extended context interface for robot interaction, allowing access to selected slot index and fake player for general stuff and in particular for inventory interaction; todo: maybe a nicer check in component if method is interface compatible (context/robotcontext) each call?
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2013-11-29 06:14:55 +01:00 |
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Florian Nücke
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608383bf8a
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updated documentation in api; made createEnvironment for item components pass a tile entity instead of an object (always is a tile entity)
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2013-11-29 03:01:59 +01:00 |
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Florian Nücke
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9ddbc35f4f
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localized name and tooltip for generator upgrade; different colors for different item component types
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2013-11-28 22:02:00 +01:00 |
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Florian Nücke
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062b530d1d
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fixed robot rendering in player hands and adjusted cable in-hand rendering a little; picking of robots now generates a stack with the current energy in the nbt tag; fixed hit tests for robots due to using range from settings directly after switching to player.rayTrace... derp
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2013-11-28 21:44:46 +01:00 |
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Florian Nücke
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ed7ab6b535
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robots can now interact with *living* entities (i.e. use items on entities, such as shears on sheep)
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2013-11-28 20:54:00 +01:00 |
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Florian Nücke
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763054bb7d
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using find closest entity in world instead of custom implementation
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2013-11-28 19:57:06 +01:00 |
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Florian Nücke
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036e2f0b6b
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robot picking now actually hits entities
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2013-11-28 18:53:39 +01:00 |
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Florian Nücke
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1fdb937b57
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showing stored energy in robots in their tooltip; storing energy as int (truncating); fixed item tag creation at multiple occasions: new NBTTagCompound("tag") instead of new NBTTagCompound(), otherwise loading (which would automatically add the name) would lead to "incompatible" stacks.
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2013-11-28 17:13:23 +01:00 |
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Florian Nücke
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4a6174456f
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added afterimage tile entity detection in packet handling back in, still needed for some cases (mostly client->server stuff, like key up packets where the key down triggered a move, for example); storing energy level in harvested robots, i.e. storing the energy level in the nbt tag of the - now custom - dropped itemstack
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2013-11-28 16:48:46 +01:00 |
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Florian Nücke
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e175a26fe1
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using tile entity description packets to initialize client tile entities instead of the delayed request/response scheme in validate() which seems to solve moving robot problems... at least until there's massive lag, I suppose?
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2013-11-28 14:27:10 +01:00 |
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Florian Nücke
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0d1e3b0bb4
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fixed robots possibly not receiving their status information on clients when being validated while moving - at least somewhat: tile entity lookup for received packets now checks if the block is an afterimage, and if so tries to look up the actual robot proxy. this is really hacky and I plan on solving this differently because it may still fail (robot A validates, moves, robot B moves into robot A's place -> B gets A's info), most likely by tagging robot requests with a unique id and then looking them up in the list of active tile entities or something... but for now it does the job.
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2013-11-28 02:58:01 +01:00 |
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Florian Nücke
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983c88570a
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fixed charger state responses
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2013-11-28 02:53:00 +01:00 |
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Florian Nücke
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fb6b92bffe
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removed power supply item and added generator upgrade for robots, which acts like an internal stirling engine (can eat fuel items and burn them for energy). per default slightly less efficient than a stirling engine; added api methods to interact with a robot's selected inventory slot (if the caller *is* a robot, otherwise does nothing)
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2013-11-28 02:52:42 +01:00 |
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Florian Nücke
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71b2fae50a
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updated tooltip and block names for case
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2013-11-27 23:21:12 +01:00 |
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Florian Nücke
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513b3a648c
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tiered computer cases
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2013-11-27 23:11:32 +01:00 |
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Florian Nücke
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d17824e722
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computers and robots no longer start when right clicked, instead there's a button in the gui now that allows turning the computer/robot on or off (also useful for rebooting when locked in some interruptible loop); removed the 'power' slot from computer cases
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2013-11-27 22:15:01 +01:00 |
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Florian Nücke
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4cb741fb74
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separating dirs from files in ls
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2013-11-27 18:46:44 +01:00 |
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Florian Nücke
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453be0f2f5
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moved post-library init code to extra file
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2013-11-27 18:34:49 +01:00 |
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Florian Nücke
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7d4f4c46f3
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fixed charger not continuing after load; added particle effects on robots currently being charged
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2013-11-27 18:12:31 +01:00 |
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Florian Nücke
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9335c2c645
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localized name and tooltip for charger and removed tags (yay decompiled code, \u00A7 is just a section sign...)
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2013-11-27 03:04:23 +01:00 |
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Florian Nücke
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d9ac883281
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fixed shift click inventory stack shifting less a bit: item components could fail to save; also added manual syncing of item component address tags when added to a container to avoid client gui desyncing; added stack limit for appropriate slots in robot
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2013-11-27 01:28:46 +01:00 |
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Florian Nücke
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f3dcafc893
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fixed robot inventory not updating
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2013-11-26 22:39:07 +01:00 |
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Florian Nücke
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7cf14ed7fd
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charger texture and fixed power distributor synchronization when the max failed as well as when there are multiple distributors in a network
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2013-11-26 21:41:43 +01:00 |
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Florian Nücke
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643a25fc53
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more work on charger block; redid global power state synchronization for networks, now sending general state every 5% changes (for distributor block rendering e.g.) and sending more frequently only when necessary (e.g. gui of robots); removed the testing power generation from robots, they have to be charged at chargers now
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2013-11-26 20:55:22 +01:00 |
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