mirror of
https://github.com/squeek502/Squake.git
synced 2025-08-04 02:07:37 -04:00
Some more porting/water movement work
Still broken, things are in an arbitrary state (debug prints left in, etc)
This commit is contained in:
parent
0da195ebb5
commit
1e07dbda1c
14
build.gradle
14
build.gradle
@ -1,5 +1,5 @@
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plugins {
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plugins {
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id 'fabric-loom' version '0.2.5-SNAPSHOT'
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id 'fabric-loom' version '0.4-SNAPSHOT'
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}
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}
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sourceCompatibility = JavaVersion.VERSION_1_8
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sourceCompatibility = JavaVersion.VERSION_1_8
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@ -8,21 +8,15 @@ targetCompatibility = JavaVersion.VERSION_1_8
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archivesBaseName = project.archives_base_name
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archivesBaseName = project.archives_base_name
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group = project.maven_group
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group = project.maven_group
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minecraft {
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}
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sourceSets.main.java.srcDirs += 'java'
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sourceSets.main.java.srcDirs += 'java'
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sourceSets.main.resources.srcDirs += 'resources'
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sourceSets.main.resources.srcDirs += 'resources'
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dependencies {
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dependencies {
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minecraft "com.mojang:minecraft:${project.minecraft_version}"
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minecraft "com.mojang:minecraft:${project.minecraft_version}"
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mappings "net.fabricmc:yarn:${project.yarn_mappings}"
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mappings "net.fabricmc:yarn:${project.yarn_mappings}:v2"
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modCompile "net.fabricmc:fabric-loader:${project.loader_version}"
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modImplementation "net.fabricmc:fabric-loader:${project.loader_version}"
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modImplementation "net.fabricmc.fabric-api:fabric-api-base:+"
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modImplementation "net.fabricmc.fabric-api:fabric-api:${project.fabric_version}"
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include "net.fabricmc.fabric-api:fabric-api-base:+"
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modImplementation "net.fabricmc.fabric-api:fabric-keybindings-v0:+"
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include "net.fabricmc.fabric-api:fabric-keybindings-v0:+"
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}
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}
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processResources {
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processResources {
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@ -3,10 +3,14 @@ org.gradle.jvmargs=-Xmx1G
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# Fabric Properties
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# Fabric Properties
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# check these on https://fabricmc.net/use
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# check these on https://fabricmc.net/use
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minecraft_version=1.14.4
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minecraft_version=1.16.1
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yarn_mappings=1.14.4+build.5
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yarn_mappings=1.16.1+build.1
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loader_version=0.4.8+build.159
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loader_version=0.8.8+build.202
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# Mod Properties
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# Mod Properties
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maven_group = squeek.quakemovement
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maven_group = squeek.quakemovement
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archives_base_name = squake
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archives_base_name = squake
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# Dependencies
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# currently not on the main fabric site, check on the maven: https://maven.fabricmc.net/net/fabricmc/fabric-api/fabric-api
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fabric_version=0.13.1+build.370-1.16
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BIN
gradle/wrapper/gradle-wrapper.jar
vendored
BIN
gradle/wrapper/gradle-wrapper.jar
vendored
Binary file not shown.
3
gradle/wrapper/gradle-wrapper.properties
vendored
3
gradle/wrapper/gradle-wrapper.properties
vendored
@ -1,6 +1,5 @@
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#Mon Aug 22 17:36:22 EDT 2016
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distributionBase=GRADLE_USER_HOME
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distributionBase=GRADLE_USER_HOME
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distributionPath=wrapper/dists
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distributionPath=wrapper/dists
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distributionUrl=https\://services.gradle.org/distributions/gradle-6.5-bin.zip
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zipStoreBase=GRADLE_USER_HOME
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zipStoreBase=GRADLE_USER_HOME
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zipStorePath=wrapper/dists
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zipStorePath=wrapper/dists
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distributionUrl=https\://services.gradle.org/distributions/gradle-4.10.2-bin.zip
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68
gradlew
vendored
68
gradlew
vendored
@ -1,4 +1,20 @@
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#!/usr/bin/env bash
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#!/usr/bin/env sh
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#
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# Copyright 2015 the original author or authors.
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#
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# Licensed under the Apache License, Version 2.0 (the "License");
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# you may not use this file except in compliance with the License.
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# You may obtain a copy of the License at
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#
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# https://www.apache.org/licenses/LICENSE-2.0
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#
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# Unless required by applicable law or agreed to in writing, software
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# distributed under the License is distributed on an "AS IS" BASIS,
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# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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# See the License for the specific language governing permissions and
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# limitations under the License.
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#
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##############################################################################
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##############################################################################
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##
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##
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@ -28,16 +44,16 @@ APP_NAME="Gradle"
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APP_BASE_NAME=`basename "$0"`
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APP_BASE_NAME=`basename "$0"`
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# Add default JVM options here. You can also use JAVA_OPTS and GRADLE_OPTS to pass JVM options to this script.
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# Add default JVM options here. You can also use JAVA_OPTS and GRADLE_OPTS to pass JVM options to this script.
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DEFAULT_JVM_OPTS=""
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DEFAULT_JVM_OPTS='"-Xmx64m" "-Xms64m"'
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# Use the maximum available, or set MAX_FD != -1 to use that value.
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# Use the maximum available, or set MAX_FD != -1 to use that value.
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MAX_FD="maximum"
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MAX_FD="maximum"
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warn ( ) {
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warn () {
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echo "$*"
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echo "$*"
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}
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}
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die ( ) {
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die () {
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echo
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echo
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echo "$*"
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echo "$*"
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echo
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echo
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@ -109,8 +125,8 @@ if $darwin; then
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GRADLE_OPTS="$GRADLE_OPTS \"-Xdock:name=$APP_NAME\" \"-Xdock:icon=$APP_HOME/media/gradle.icns\""
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GRADLE_OPTS="$GRADLE_OPTS \"-Xdock:name=$APP_NAME\" \"-Xdock:icon=$APP_HOME/media/gradle.icns\""
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fi
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fi
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# For Cygwin, switch paths to Windows format before running java
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# For Cygwin or MSYS, switch paths to Windows format before running java
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if $cygwin ; then
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if [ "$cygwin" = "true" -o "$msys" = "true" ] ; then
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APP_HOME=`cygpath --path --mixed "$APP_HOME"`
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APP_HOME=`cygpath --path --mixed "$APP_HOME"`
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CLASSPATH=`cygpath --path --mixed "$CLASSPATH"`
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CLASSPATH=`cygpath --path --mixed "$CLASSPATH"`
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JAVACMD=`cygpath --unix "$JAVACMD"`
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JAVACMD=`cygpath --unix "$JAVACMD"`
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@ -138,32 +154,30 @@ if $cygwin ; then
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else
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else
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eval `echo args$i`="\"$arg\""
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eval `echo args$i`="\"$arg\""
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fi
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fi
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i=$((i+1))
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i=`expr $i + 1`
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done
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done
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case $i in
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case $i in
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(0) set -- ;;
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0) set -- ;;
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(1) set -- "$args0" ;;
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1) set -- "$args0" ;;
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(2) set -- "$args0" "$args1" ;;
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2) set -- "$args0" "$args1" ;;
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(3) set -- "$args0" "$args1" "$args2" ;;
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3) set -- "$args0" "$args1" "$args2" ;;
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(4) set -- "$args0" "$args1" "$args2" "$args3" ;;
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4) set -- "$args0" "$args1" "$args2" "$args3" ;;
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(5) set -- "$args0" "$args1" "$args2" "$args3" "$args4" ;;
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5) set -- "$args0" "$args1" "$args2" "$args3" "$args4" ;;
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(6) set -- "$args0" "$args1" "$args2" "$args3" "$args4" "$args5" ;;
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6) set -- "$args0" "$args1" "$args2" "$args3" "$args4" "$args5" ;;
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(7) set -- "$args0" "$args1" "$args2" "$args3" "$args4" "$args5" "$args6" ;;
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7) set -- "$args0" "$args1" "$args2" "$args3" "$args4" "$args5" "$args6" ;;
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(8) set -- "$args0" "$args1" "$args2" "$args3" "$args4" "$args5" "$args6" "$args7" ;;
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8) set -- "$args0" "$args1" "$args2" "$args3" "$args4" "$args5" "$args6" "$args7" ;;
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(9) set -- "$args0" "$args1" "$args2" "$args3" "$args4" "$args5" "$args6" "$args7" "$args8" ;;
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9) set -- "$args0" "$args1" "$args2" "$args3" "$args4" "$args5" "$args6" "$args7" "$args8" ;;
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esac
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esac
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fi
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fi
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# Split up the JVM_OPTS And GRADLE_OPTS values into an array, following the shell quoting and substitution rules
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# Escape application args
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function splitJvmOpts() {
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save () {
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JVM_OPTS=("$@")
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for i do printf %s\\n "$i" | sed "s/'/'\\\\''/g;1s/^/'/;\$s/\$/' \\\\/" ; done
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echo " "
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}
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}
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eval splitJvmOpts $DEFAULT_JVM_OPTS $JAVA_OPTS $GRADLE_OPTS
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APP_ARGS=`save "$@"`
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JVM_OPTS[${#JVM_OPTS[*]}]="-Dorg.gradle.appname=$APP_BASE_NAME"
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# by default we should be in the correct project dir, but when run from Finder on Mac, the cwd is wrong
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# Collect all arguments for the java command, following the shell quoting and substitution rules
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if [[ "$(uname)" == "Darwin" ]] && [[ "$HOME" == "$PWD" ]]; then
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eval set -- $DEFAULT_JVM_OPTS $JAVA_OPTS $GRADLE_OPTS "\"-Dorg.gradle.appname=$APP_BASE_NAME\"" -classpath "\"$CLASSPATH\"" org.gradle.wrapper.GradleWrapperMain "$APP_ARGS"
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cd "$(dirname "$0")"
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fi
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exec "$JAVACMD" "${JVM_OPTS[@]}" -classpath "$CLASSPATH" org.gradle.wrapper.GradleWrapperMain "$@"
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exec "$JAVACMD" "$@"
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21
gradlew.bat
vendored
21
gradlew.bat
vendored
@ -1,3 +1,19 @@
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@rem
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@rem Copyright 2015 the original author or authors.
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@rem
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@rem Licensed under the Apache License, Version 2.0 (the "License");
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@rem you may not use this file except in compliance with the License.
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@rem You may obtain a copy of the License at
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|
@rem
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@rem https://www.apache.org/licenses/LICENSE-2.0
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@rem
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@rem Unless required by applicable law or agreed to in writing, software
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@rem distributed under the License is distributed on an "AS IS" BASIS,
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@rem WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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@rem See the License for the specific language governing permissions and
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@rem limitations under the License.
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@rem
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@if "%DEBUG%" == "" @echo off
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@if "%DEBUG%" == "" @echo off
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@rem ##########################################################################
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@rem ##########################################################################
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@rem
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@rem
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@ -13,8 +29,11 @@ if "%DIRNAME%" == "" set DIRNAME=.
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set APP_BASE_NAME=%~n0
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set APP_BASE_NAME=%~n0
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set APP_HOME=%DIRNAME%
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set APP_HOME=%DIRNAME%
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@rem Resolve any "." and ".." in APP_HOME to make it shorter.
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for %%i in ("%APP_HOME%") do set APP_HOME=%%~fi
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@rem Add default JVM options here. You can also use JAVA_OPTS and GRADLE_OPTS to pass JVM options to this script.
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@rem Add default JVM options here. You can also use JAVA_OPTS and GRADLE_OPTS to pass JVM options to this script.
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set DEFAULT_JVM_OPTS=
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set DEFAULT_JVM_OPTS="-Xmx64m" "-Xms64m"
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@rem Find java.exe
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@rem Find java.exe
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if defined JAVA_HOME goto findJavaFromJavaHome
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if defined JAVA_HOME goto findJavaFromJavaHome
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@ -3,6 +3,7 @@ package squeek.quakemovement;
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import com.mojang.blaze3d.platform.GlStateManager;
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import com.mojang.blaze3d.platform.GlStateManager;
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import net.fabricmc.api.ModInitializer;
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import net.fabricmc.api.ModInitializer;
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import net.minecraft.client.MinecraftClient;
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import net.minecraft.client.MinecraftClient;
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import net.minecraft.client.util.math.MatrixStack;
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import net.minecraft.entity.player.PlayerEntity;
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import net.minecraft.entity.player.PlayerEntity;
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import net.minecraft.util.math.MathHelper;
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import net.minecraft.util.math.MathHelper;
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@ -18,16 +19,14 @@ public class ModQuakeMovement implements ModInitializer
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return 0.6f;
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return 0.6f;
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}
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}
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public static void drawSpeedometer()
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public static void drawSpeedometer(MatrixStack matrixStack)
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{
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{
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GlStateManager.pushMatrix();
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MinecraftClient mc = MinecraftClient.getInstance();
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MinecraftClient mc = MinecraftClient.getInstance();
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PlayerEntity player = mc.player;
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PlayerEntity player = mc.player;
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double deltaX = player.x - player.prevX;
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double deltaX = player.getX() - player.prevX;
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double deltaZ = player.z - player.prevZ;
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double deltaZ = player.getZ() - player.prevZ;
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double speed = MathHelper.sqrt(deltaX * deltaX + deltaZ * deltaZ);
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double speed = MathHelper.sqrt(deltaX * deltaX + deltaZ * deltaZ);
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String speedString = String.format("%.02f", speed);
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String speedString = String.format("%.02f", speed);
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mc.textRenderer.drawWithShadow(speedString, 10, mc.window.getScaledHeight() - mc.textRenderer.fontHeight - 10, 0xFFDDDDDD);
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mc.textRenderer.drawWithShadow(matrixStack, speedString, 10, mc.getWindow().getScaledHeight() - mc.textRenderer.fontHeight - 10, 0xFFDDDDDD);
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GlStateManager.popMatrix();
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}
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}
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}
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}
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@ -1,18 +1,25 @@
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package squeek.quakemovement;
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package squeek.quakemovement;
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import com.sun.istack.internal.Nullable;
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import net.minecraft.block.Block;
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import net.minecraft.block.Block;
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import net.minecraft.block.BlockRenderType;
|
import net.minecraft.block.BlockRenderType;
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import net.minecraft.block.BlockState;
|
import net.minecraft.block.BlockState;
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import net.minecraft.block.Material;
|
import net.minecraft.block.Material;
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import net.minecraft.entity.Entity;
|
import net.minecraft.entity.Entity;
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import net.minecraft.entity.MovementType;
|
import net.minecraft.entity.MovementType;
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|
import net.minecraft.entity.effect.StatusEffects;
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import net.minecraft.entity.player.PlayerEntity;
|
import net.minecraft.entity.player.PlayerEntity;
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|
import net.minecraft.fluid.Fluid;
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|
import net.minecraft.fluid.FluidState;
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import net.minecraft.particle.BlockStateParticleEffect;
|
import net.minecraft.particle.BlockStateParticleEffect;
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import net.minecraft.particle.ParticleTypes;
|
import net.minecraft.particle.ParticleTypes;
|
||||||
|
import net.minecraft.tag.FluidTags;
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|
import net.minecraft.tag.Tag;
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||||||
import net.minecraft.util.math.BlockPos;
|
import net.minecraft.util.math.BlockPos;
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||||||
import net.minecraft.util.math.Box;
|
import net.minecraft.util.math.Box;
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import net.minecraft.util.math.MathHelper;
|
import net.minecraft.util.math.MathHelper;
|
||||||
import net.minecraft.util.math.Vec3d;
|
import net.minecraft.util.math.Vec3d;
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|
import net.minecraft.world.WorldView;
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|
|
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import java.util.ArrayList;
|
import java.util.ArrayList;
|
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import java.util.List;
|
import java.util.List;
|
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@ -32,9 +39,9 @@ public class QuakeClientPlayer
|
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return false;
|
return false;
|
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|
|
||||||
boolean didQuakeMovement;
|
boolean didQuakeMovement;
|
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double d0 = player.x;
|
double d0 = player.getX();
|
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double d1 = player.y;
|
double d1 = player.getY();
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double d2 = player.z;
|
double d2 = player.getZ();
|
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|
|
||||||
if ((player.abilities.flying || player.isFallFlying()) && !player.hasVehicle())
|
if ((player.abilities.flying || player.isFallFlying()) && !player.hasVehicle())
|
||||||
return false;
|
return false;
|
||||||
@ -42,8 +49,9 @@ public class QuakeClientPlayer
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|||||||
didQuakeMovement = quake_travel(player, movementInput);
|
didQuakeMovement = quake_travel(player, movementInput);
|
||||||
|
|
||||||
if (didQuakeMovement)
|
if (didQuakeMovement)
|
||||||
player.method_7282(player.x - d0, player.y - d1, player.z - d2);
|
player.increaseTravelMotionStats(player.getX() - d0, player.getY() - d1, player.getZ() - d2);
|
||||||
|
|
||||||
|
System.out.println("didQuakeMovement: " + didQuakeMovement);
|
||||||
return didQuakeMovement;
|
return didQuakeMovement;
|
||||||
}
|
}
|
||||||
|
|
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@ -66,6 +74,11 @@ public class QuakeClientPlayer
|
|||||||
return updateVelocityPlayer((PlayerEntity) entity, movementInput, movementSpeed);
|
return updateVelocityPlayer((PlayerEntity) entity, movementInput, movementSpeed);
|
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}
|
}
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|
|
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|
public static boolean isInWater(PlayerEntity player) {
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|
FluidState fluidState = player.world.getFluidState(player.getBlockPos());
|
||||||
|
return player.isTouchingWater() && player.method_29920() && !player.canWalkOnFluid(fluidState.getFluid());
|
||||||
|
}
|
||||||
|
|
||||||
public static boolean updateVelocityPlayer(PlayerEntity player, Vec3d movementInput, float movementSpeed)
|
public static boolean updateVelocityPlayer(PlayerEntity player, Vec3d movementInput, float movementSpeed)
|
||||||
{
|
{
|
||||||
if (!player.world.isClient)
|
if (!player.world.isClient)
|
||||||
@ -74,7 +87,7 @@ public class QuakeClientPlayer
|
|||||||
if (!ModConfig.ENABLED)
|
if (!ModConfig.ENABLED)
|
||||||
return false;
|
return false;
|
||||||
|
|
||||||
if ((player.abilities.flying && !player.hasVehicle()) || player.isInsideWater() || player.isInLava() || !player.abilities.flying)
|
if ((player.abilities.flying && !player.hasVehicle()) || isInWater(player) || player.isInLava() || !player.abilities.flying)
|
||||||
{
|
{
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
@ -119,15 +132,21 @@ public class QuakeClientPlayer
|
|||||||
return MathHelper.sqrt(velocity.x * velocity.x + velocity.z * velocity.z);
|
return MathHelper.sqrt(velocity.x * velocity.x + velocity.z * velocity.z);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/// Assumes the player is on the ground
|
||||||
|
private static Block getGroundBlock(PlayerEntity player)
|
||||||
|
{
|
||||||
|
// copied from Entity.getVelocityAffectingPos
|
||||||
|
BlockPos groundPos = new BlockPos(player.getX(), player.getBoundingBox().minY - 0.5000001D, player.getZ());
|
||||||
|
return player.world.getBlockState(groundPos).getBlock();
|
||||||
|
}
|
||||||
|
|
||||||
private static float getSurfaceFriction(PlayerEntity player)
|
private static float getSurfaceFriction(PlayerEntity player)
|
||||||
{
|
{
|
||||||
float f2 = 1.0F;
|
float f2 = 1.0F;
|
||||||
|
|
||||||
if (player.onGround)
|
if (player.isOnGround())
|
||||||
{
|
{
|
||||||
BlockPos groundPos = new BlockPos(MathHelper.floor(player.x), MathHelper.floor(player.getBoundingBox().minY) - 1, MathHelper.floor(player.z));
|
f2 = 1.0F - getGroundBlock(player).getSlipperiness();
|
||||||
Block ground = player.world.getBlockState(groundPos).getBlock();
|
|
||||||
f2 = 1.0F - ground.getSlipperiness();
|
|
||||||
}
|
}
|
||||||
|
|
||||||
return f2;
|
return f2;
|
||||||
@ -136,13 +155,9 @@ public class QuakeClientPlayer
|
|||||||
private static float getSlipperiness(PlayerEntity player)
|
private static float getSlipperiness(PlayerEntity player)
|
||||||
{
|
{
|
||||||
float f2 = 0.91F;
|
float f2 = 0.91F;
|
||||||
if (player.onGround)
|
if (player.isOnGround())
|
||||||
{
|
{
|
||||||
f2 = 0.54600006F;
|
f2 = getGroundBlock(player).getSlipperiness() * 0.91F;
|
||||||
BlockPos groundPos = new BlockPos(MathHelper.floor(player.x), MathHelper.floor(player.getBoundingBox().minY) - 1, MathHelper.floor(player.z));
|
|
||||||
Block ground = player.world.getBlockState(groundPos).getBlock();
|
|
||||||
|
|
||||||
f2 = ground.getSlipperiness() * 0.91F;
|
|
||||||
}
|
}
|
||||||
return f2;
|
return f2;
|
||||||
}
|
}
|
||||||
@ -197,16 +212,16 @@ public class QuakeClientPlayer
|
|||||||
private static void spawnBunnyhopParticles(PlayerEntity player, int numParticles)
|
private static void spawnBunnyhopParticles(PlayerEntity player, int numParticles)
|
||||||
{
|
{
|
||||||
// taken from sprint
|
// taken from sprint
|
||||||
int j = MathHelper.floor(player.x);
|
int j = MathHelper.floor(player.getX());
|
||||||
int i = MathHelper.floor(player.y - 0.20000000298023224D - player.getHeightOffset());
|
int i = MathHelper.floor(player.getY() - 0.20000000298023224D - player.getHeightOffset());
|
||||||
int k = MathHelper.floor(player.z);
|
int k = MathHelper.floor(player.getZ());
|
||||||
BlockState blockState = player.world.getBlockState(new BlockPos(j, i, k));
|
BlockState blockState = player.world.getBlockState(new BlockPos(j, i, k));
|
||||||
|
|
||||||
if (blockState.getRenderType() != BlockRenderType.INVISIBLE)
|
if (blockState.getRenderType() != BlockRenderType.INVISIBLE)
|
||||||
{
|
{
|
||||||
for (int iParticle = 0; iParticle < numParticles; iParticle++)
|
for (int iParticle = 0; iParticle < numParticles; iParticle++)
|
||||||
{
|
{
|
||||||
player.world.addParticle(new BlockStateParticleEffect(ParticleTypes.BLOCK, blockState), player.x + (random.nextFloat() - 0.5D) * player.getWidth(), player.y + 0.1D, player.z + (random.nextFloat() - 0.5D) * player.getWidth(), -player.getVelocity().x * 4.0D, 1.5D, -player.getVelocity().z * 4.0D);
|
player.world.addParticle(new BlockStateParticleEffect(ParticleTypes.BLOCK, blockState), player.getX() + (random.nextFloat() - 0.5D) * player.getWidth(), player.getY() + 0.1D, player.getZ() + (random.nextFloat() - 0.5D) * player.getWidth(), -player.getVelocity().x * 4.0D, 1.5D, -player.getVelocity().z * 4.0D);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@ -233,11 +248,18 @@ public class QuakeClientPlayer
|
|||||||
|
|
||||||
private static void minecraft_ApplyGravity(PlayerEntity player)
|
private static void minecraft_ApplyGravity(PlayerEntity player)
|
||||||
{
|
{
|
||||||
BlockPos pos = new BlockPos((int) player.x, (int) player.y, (int) player.z);
|
|
||||||
double velocityY = player.getVelocity().y;
|
double velocityY = player.getVelocity().y;
|
||||||
if (player.world.isClient && !player.world.isBlockLoaded(pos))
|
|
||||||
|
// TODO: SLOW_FALLING
|
||||||
|
|
||||||
|
if (player.hasStatusEffect(StatusEffects.LEVITATION))
|
||||||
{
|
{
|
||||||
if (player.y > 0.0D)
|
velocityY += (0.05D * (double) (player.getStatusEffect(StatusEffects.LEVITATION).getAmplifier() + 1) - velocityY) * 0.2D;
|
||||||
|
player.fallDistance = 0.0F;
|
||||||
|
}
|
||||||
|
else if (player.world.isClient && !player.world.isChunkLoaded(player.getBlockPos()))
|
||||||
|
{
|
||||||
|
if (player.getY() > 0.0D)
|
||||||
{
|
{
|
||||||
velocityY = -0.1D;
|
velocityY = -0.1D;
|
||||||
}
|
}
|
||||||
@ -246,7 +268,7 @@ public class QuakeClientPlayer
|
|||||||
velocityY = 0.0D;
|
velocityY = 0.0D;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
else
|
else if (!player.hasNoGravity())
|
||||||
{
|
{
|
||||||
// gravity
|
// gravity
|
||||||
velocityY -= 0.08D;
|
velocityY -= 0.08D;
|
||||||
@ -262,72 +284,10 @@ public class QuakeClientPlayer
|
|||||||
player.setVelocity(player.getVelocity().multiply(momentumRetention, 1, momentumRetention));
|
player.setVelocity(player.getVelocity().multiply(momentumRetention, 1, momentumRetention));
|
||||||
}
|
}
|
||||||
|
|
||||||
/*
|
|
||||||
private static void minecraft_ApplyLadderPhysics(PlayerEntity player)
|
|
||||||
{
|
|
||||||
if (player.canClimb())
|
|
||||||
{
|
|
||||||
float f5 = 0.15F;
|
|
||||||
|
|
||||||
if (player.velocityX < (-f5))
|
|
||||||
{
|
|
||||||
player.velocityX = (-f5);
|
|
||||||
}
|
|
||||||
|
|
||||||
if (player.velocityX > f5)
|
|
||||||
{
|
|
||||||
player.velocityX = f5;
|
|
||||||
}
|
|
||||||
|
|
||||||
if (player.velocityZ < (-f5))
|
|
||||||
{
|
|
||||||
player.velocityZ = (-f5);
|
|
||||||
}
|
|
||||||
|
|
||||||
if (player.velocityZ > f5)
|
|
||||||
{
|
|
||||||
player.velocityZ = f5;
|
|
||||||
}
|
|
||||||
|
|
||||||
player.fallDistance = 0.0F;
|
|
||||||
|
|
||||||
if (player.velocityY < -0.15D)
|
|
||||||
{
|
|
||||||
player.velocityY = -0.15D;
|
|
||||||
}
|
|
||||||
|
|
||||||
boolean flag = player.isSneaking();
|
|
||||||
|
|
||||||
if (flag && player.velocityY < 0.0D)
|
|
||||||
{
|
|
||||||
player.velocityY = 0.0D;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
private static void minecraft_ClimbLadder(PlayerEntity player)
|
|
||||||
{
|
|
||||||
if (player.horizontalCollision && player.canClimb())
|
|
||||||
{
|
|
||||||
player.velocityY = 0.2D;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
*/
|
|
||||||
|
|
||||||
private static void minecraft_SwingLimbsBasedOnMovement(PlayerEntity player)
|
private static void minecraft_SwingLimbsBasedOnMovement(PlayerEntity player)
|
||||||
{
|
{
|
||||||
player.lastLimbDistance = player.limbDistance;
|
// this got extracted out in the Minecraft code, so just use that
|
||||||
double d0 = player.x - player.prevX;
|
player.method_29242(player, false);
|
||||||
double d1 = player.z - player.prevZ;
|
|
||||||
float f6 = MathHelper.sqrt(d0 * d0 + d1 * d1) * 4.0F;
|
|
||||||
|
|
||||||
if (f6 > 1.0F)
|
|
||||||
{
|
|
||||||
f6 = 1.0F;
|
|
||||||
}
|
|
||||||
|
|
||||||
player.limbDistance += (f6 - player.limbDistance) * 0.4F;
|
|
||||||
player.limbAngle += player.limbDistance;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
private static void minecraft_WaterMove(PlayerEntity player, Vec3d movementInput)
|
private static void minecraft_WaterMove(PlayerEntity player, Vec3d movementInput)
|
||||||
@ -405,21 +365,28 @@ public class QuakeClientPlayer
|
|||||||
{
|
{
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
else if (player.isInsideWater() && !player.abilities.flying)
|
else if (isInWater(player))
|
||||||
{
|
{
|
||||||
// if (ModConfig.SHARKING_ENABLED)
|
if (ModConfig.SHARKING_ENABLED)
|
||||||
// quake_WaterMove(player, (float) movementInput.x, (float) movementInput.y, (float) movementInput.z);
|
{
|
||||||
// else
|
// fall back to Minecraft movement when we're not sharking
|
||||||
// {
|
if (!quake_WaterMove(player, (float) movementInput.x, (float) movementInput.y, (float) movementInput.z))
|
||||||
return false;
|
{
|
||||||
// }
|
System.out.println("actually falling back");
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
return false;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
// get all relevant movement values
|
// get all relevant movement values
|
||||||
float wishspeed = (movementInput.x != 0.0D || movementInput.z != 0.0D) ? quake_getMoveSpeed(player) : 0.0F;
|
float wishspeed = (movementInput.x != 0.0D || movementInput.z != 0.0D) ? quake_getMoveSpeed(player) : 0.0F;
|
||||||
double[] wishdir = getMovementDirection(player, movementInput.x, movementInput.z);
|
double[] wishdir = getMovementDirection(player, movementInput.x, movementInput.z);
|
||||||
boolean onGroundForReal = player.onGround && !isJumping(player);
|
boolean onGroundForReal = player.isOnGround() && !isJumping(player);
|
||||||
float momentumRetention = getSlipperiness(player);
|
float momentumRetention = getSlipperiness(player);
|
||||||
|
|
||||||
// ground movement
|
// ground movement
|
||||||
@ -458,7 +425,7 @@ public class QuakeClientPlayer
|
|||||||
if (ModConfig.SHARKING_ENABLED && ModConfig.SHARKING_SURFACE_TENSION > 0.0D && isJumping(player) && player.getVelocity().y < 0.0F)
|
if (ModConfig.SHARKING_ENABLED && ModConfig.SHARKING_SURFACE_TENSION > 0.0D && isJumping(player) && player.getVelocity().y < 0.0F)
|
||||||
{
|
{
|
||||||
Box axisalignedbb = player.getBoundingBox().offset(player.getVelocity());
|
Box axisalignedbb = player.getBoundingBox().offset(player.getVelocity());
|
||||||
boolean isFallingIntoWater = player.world.containsBlockWithMaterial(axisalignedbb, Material.WATER);
|
boolean isFallingIntoWater = containsFluid(player.world, axisalignedbb, FluidTags.WATER);
|
||||||
|
|
||||||
if (isFallingIntoWater)
|
if (isFallingIntoWater)
|
||||||
player.setVelocity(player.getVelocity().multiply(1.0D, ModConfig.SHARKING_SURFACE_TENSION, 1.0D));
|
player.setVelocity(player.getVelocity().multiply(1.0D, ModConfig.SHARKING_SURFACE_TENSION, 1.0D));
|
||||||
@ -478,6 +445,30 @@ public class QuakeClientPlayer
|
|||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// copied from WorldView.containsFluid but with the ability to specify the fluid
|
||||||
|
static private boolean containsFluid(WorldView world, Box box, Tag<Fluid> tag) {
|
||||||
|
int i = MathHelper.floor(box.minX);
|
||||||
|
int j = MathHelper.ceil(box.maxX);
|
||||||
|
int k = MathHelper.floor(box.minY);
|
||||||
|
int l = MathHelper.ceil(box.maxY);
|
||||||
|
int m = MathHelper.floor(box.minZ);
|
||||||
|
int n = MathHelper.ceil(box.maxZ);
|
||||||
|
BlockPos.Mutable mutable = new BlockPos.Mutable();
|
||||||
|
|
||||||
|
for(int o = i; o < j; ++o) {
|
||||||
|
for(int p = k; p < l; ++p) {
|
||||||
|
for(int q = m; q < n; ++q) {
|
||||||
|
BlockState blockState = world.getBlockState(mutable.set(o, p, q));
|
||||||
|
if (blockState.getFluidState().isIn(tag)) {
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
private static void quake_Jump(PlayerEntity player)
|
private static void quake_Jump(PlayerEntity player)
|
||||||
{
|
{
|
||||||
quake_ApplySoftCap(player, quake_getMaxMoveSpeed(player));
|
quake_ApplySoftCap(player, quake_getMaxMoveSpeed(player));
|
||||||
@ -521,6 +512,7 @@ public class QuakeClientPlayer
|
|||||||
|
|
||||||
private static void quake_ApplyWaterFriction(PlayerEntity player, double friction)
|
private static void quake_ApplyWaterFriction(PlayerEntity player, double friction)
|
||||||
{
|
{
|
||||||
|
System.out.println("quake_ApplyWaterFriction");
|
||||||
player.setVelocity(player.getVelocity().multiply(friction));
|
player.setVelocity(player.getVelocity().multiply(friction));
|
||||||
|
|
||||||
/*
|
/*
|
||||||
@ -564,23 +556,27 @@ public class QuakeClientPlayer
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
private static void quake_WaterMove(PlayerEntity player, float sidemove, float upmove, float forwardmove)
|
private static boolean quake_WaterMove(PlayerEntity player, float sidemove, float upmove, float forwardmove)
|
||||||
{
|
{
|
||||||
double lastPosY = player.y;
|
double lastPosY = player.getY();
|
||||||
|
|
||||||
// get all relevant movement values
|
// get all relevant movement values
|
||||||
float wishspeed = (sidemove != 0.0F || forwardmove != 0.0F) ? quake_getMaxMoveSpeed(player) : 0.0F;
|
float wishspeed = (sidemove != 0.0F || forwardmove != 0.0F) ? quake_getMaxMoveSpeed(player) : 0.0F;
|
||||||
double[] wishdir = getMovementDirection(player, sidemove, forwardmove);
|
double[] wishdir = getMovementDirection(player, sidemove, forwardmove);
|
||||||
boolean isOffsetInLiquid = player.world.getBlockState(new BlockPos(player.x, player.y + 1.0D, player.z)).getFluidState().isEmpty();
|
boolean isOffsetInLiquid = player.world.getBlockState(new BlockPos(player.getX(), player.getY() + 1.0D, player.getZ())).getFluidState().isEmpty();
|
||||||
boolean isSharking = isJumping(player) && isOffsetInLiquid;
|
boolean isSharking = isJumping(player) && isOffsetInLiquid;
|
||||||
double curspeed = getSpeed(player);
|
double curspeed = getSpeed(player);
|
||||||
|
|
||||||
if (!isSharking || curspeed < 0.078F)
|
if (!isSharking || curspeed < 0.078F)
|
||||||
{
|
{
|
||||||
minecraft_WaterMove(player, new Vec3d(sidemove, upmove, forwardmove));
|
System.out.println("not sharking, falling back to minecraft");
|
||||||
|
// fallback to Minecraft default movement
|
||||||
|
return false;
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
|
System.out.println("sharking");
|
||||||
|
|
||||||
if (curspeed > 0.09)
|
if (curspeed > 0.09)
|
||||||
quake_ApplyWaterFriction(player, ModConfig.SHARKING_WATER_FRICTION);
|
quake_ApplyWaterFriction(player, ModConfig.SHARKING_WATER_FRICTION);
|
||||||
|
|
||||||
@ -595,13 +591,14 @@ public class QuakeClientPlayer
|
|||||||
}
|
}
|
||||||
|
|
||||||
// water jump
|
// water jump
|
||||||
if (player.horizontalCollision && player.doesNotCollide(player.getVelocity().x, player.getVelocity().y + 0.6000000238418579D - player.y + lastPosY, player.getVelocity().z))
|
if (player.horizontalCollision && player.doesNotCollide(player.getVelocity().x, player.getVelocity().y + 0.6000000238418579D - player.getY() + lastPosY, player.getVelocity().z))
|
||||||
{
|
{
|
||||||
player.setVelocity(player.getVelocity().x, 0.30000001192092896D, player.getVelocity().z);
|
player.setVelocity(player.getVelocity().x, 0.30000001192092896D, player.getVelocity().z);
|
||||||
}
|
}
|
||||||
|
|
||||||
if (!baseVelocities.isEmpty())
|
if (!baseVelocities.isEmpty())
|
||||||
{
|
{
|
||||||
|
System.out.println("has a base velocity");
|
||||||
float speedMod = wishspeed / quake_getMaxMoveSpeed(player);
|
float speedMod = wishspeed / quake_getMaxMoveSpeed(player);
|
||||||
// add in base velocities
|
// add in base velocities
|
||||||
for (double[] baseVel : baseVelocities)
|
for (double[] baseVel : baseVelocities)
|
||||||
@ -609,6 +606,8 @@ public class QuakeClientPlayer
|
|||||||
player.setVelocity(player.getVelocity().add(baseVel[0] * speedMod, 0, baseVel[1] * speedMod));
|
player.setVelocity(player.getVelocity().add(baseVel[0] * speedMod, 0, baseVel[1] * speedMod));
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
private static void quake_Accelerate(PlayerEntity player, float wishspeed, double wishX, double wishZ, double accel)
|
private static void quake_Accelerate(PlayerEntity player, float wishspeed, double wishX, double wishZ, double accel)
|
||||||
|
@ -6,6 +6,7 @@ import org.spongepowered.asm.mixin.Mixin;
|
|||||||
import org.spongepowered.asm.mixin.injection.At;
|
import org.spongepowered.asm.mixin.injection.At;
|
||||||
import org.spongepowered.asm.mixin.injection.Inject;
|
import org.spongepowered.asm.mixin.injection.Inject;
|
||||||
import org.spongepowered.asm.mixin.injection.callback.CallbackInfo;
|
import org.spongepowered.asm.mixin.injection.callback.CallbackInfo;
|
||||||
|
import org.spongepowered.asm.mixin.injection.callback.CallbackInfoReturnable;
|
||||||
import squeek.quakemovement.ModConfig;
|
import squeek.quakemovement.ModConfig;
|
||||||
import squeek.quakemovement.QuakeClientPlayer;
|
import squeek.quakemovement.QuakeClientPlayer;
|
||||||
import squeek.quakemovement.QuakeServerPlayer;
|
import squeek.quakemovement.QuakeServerPlayer;
|
||||||
@ -35,14 +36,14 @@ public abstract class PlayerEntityMixin
|
|||||||
QuakeClientPlayer.afterJump((PlayerEntity) (Object) this);
|
QuakeClientPlayer.afterJump((PlayerEntity) (Object) this);
|
||||||
}
|
}
|
||||||
|
|
||||||
@Inject(at = @At("HEAD"), method = "handleFallDamage(FF)V")
|
@Inject(at = @At("HEAD"), method = "handleFallDamage")
|
||||||
private void beforeFall(float fallDistance, float damageMultiplier, CallbackInfo info)
|
private void beforeFall(float fallDistance, float damageMultiplier, CallbackInfoReturnable<Boolean> info)
|
||||||
{
|
{
|
||||||
QuakeServerPlayer.beforeFall((PlayerEntity) (Object) this, fallDistance, damageMultiplier);
|
QuakeServerPlayer.beforeFall((PlayerEntity) (Object) this, fallDistance, damageMultiplier);
|
||||||
}
|
}
|
||||||
|
|
||||||
@Inject(at = @At("TAIL"), method = "handleFallDamage(FF)V")
|
@Inject(at = @At("TAIL"), method = "handleFallDamage")
|
||||||
private void afterFall(float fallDistance, float damageMultiplier, CallbackInfo info)
|
private void afterFall(float fallDistance, float damageMultiplier, CallbackInfoReturnable<Boolean> info)
|
||||||
{
|
{
|
||||||
QuakeServerPlayer.afterFall((PlayerEntity) (Object) this, fallDistance, damageMultiplier);
|
QuakeServerPlayer.afterFall((PlayerEntity) (Object) this, fallDistance, damageMultiplier);
|
||||||
}
|
}
|
||||||
|
@ -1,6 +1,7 @@
|
|||||||
package squeek.quakemovement.mixin;
|
package squeek.quakemovement.mixin;
|
||||||
|
|
||||||
import net.minecraft.client.gui.hud.InGameHud;
|
import net.minecraft.client.gui.hud.InGameHud;
|
||||||
|
import net.minecraft.client.util.math.MatrixStack;
|
||||||
import org.spongepowered.asm.mixin.Mixin;
|
import org.spongepowered.asm.mixin.Mixin;
|
||||||
import org.spongepowered.asm.mixin.injection.At;
|
import org.spongepowered.asm.mixin.injection.At;
|
||||||
import org.spongepowered.asm.mixin.injection.Inject;
|
import org.spongepowered.asm.mixin.injection.Inject;
|
||||||
@ -10,10 +11,10 @@ import squeek.quakemovement.ModQuakeMovement;
|
|||||||
@Mixin(InGameHud.class)
|
@Mixin(InGameHud.class)
|
||||||
public class TestSpeedometerMixin
|
public class TestSpeedometerMixin
|
||||||
{
|
{
|
||||||
@Inject(at = @At("HEAD"), method = "renderStatusEffectOverlay()V")
|
@Inject(at = @At("HEAD"), method = "renderStatusEffectOverlay")
|
||||||
private void renderStatusEffectOverlay(CallbackInfo info)
|
private void renderStatusEffectOverlay(MatrixStack matrixStack, CallbackInfo info)
|
||||||
{
|
{
|
||||||
ModQuakeMovement.drawSpeedometer();
|
ModQuakeMovement.drawSpeedometer(matrixStack);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
Loading…
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Reference in New Issue
Block a user