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code cleanup
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@ -24,8 +24,10 @@ import java.util.Random;
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public class QuakeClientPlayer
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{
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private QuakeClientPlayer(){}
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private static Random random = new Random();
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private static List<double[]> baseVelocities = new ArrayList<double[]>();
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private static List<double[]> baseVelocities = new ArrayList<>();
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public static boolean travel(PlayerEntity player, Vec3d movementInput)
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{
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@ -142,7 +144,6 @@ public class QuakeClientPlayer
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float f2 = 0.91F;
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if (player.isOnGround())
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{
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f2 = 0.54600006F;
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BlockPos groundPos = new BlockPos(MathHelper.floor(player.getX()), MathHelper.floor(player.getBoundingBox().minY) - 1, MathHelper.floor(player.getZ()));
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Block ground = player.world.getBlockState(groundPos).getBlock();
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