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Still some issues to work out, mainly "Player moved wrongly" when sneaking + jumping while going over a certain speed (surprisingly, this is not related to trimping, still happens if trimping is disabled)
8 lines
160 B
Java
8 lines
160 B
Java
package squeek.quakemovement;
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public final class ModInfo
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{
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public static final String MODID = "squake";
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public static final String VERSION = "${version}";
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}
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