Fix merge conflict
This commit is contained in:
commit
2dd36b28ec
44
TrueCraft.Client/Rendering/Blocks/FarmlandRenderer.cs
Normal file
44
TrueCraft.Client/Rendering/Blocks/FarmlandRenderer.cs
Normal file
@ -0,0 +1,44 @@
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using System;
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using Microsoft.Xna.Framework.Graphics;
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using Microsoft.Xna.Framework;
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using TrueCraft.Core.Logic.Blocks;
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using TrueCraft.API.Logic;
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namespace TrueCraft.Client.Rendering.Blocks
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{
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public class FarmlandRenderer : BlockRenderer
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{
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static FarmlandRenderer()
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{
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BlockRenderer.RegisterRenderer(FarmlandBlock.BlockID, new FarmlandRenderer());
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for (int i = 0; i < Texture.Length; i++)
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Texture[i] *= new Vector2(16f / 256f);
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}
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private static Vector2 TextureMap = new Vector2(7, 5);
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private static Vector2[] Texture =
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{
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TextureMap + Vector2.UnitX + Vector2.UnitY,
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TextureMap + Vector2.UnitY,
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TextureMap,
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TextureMap + Vector2.UnitX,
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};
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public override VertexPositionNormalColorTexture[] Render(BlockDescriptor descriptor, Vector3 offset,
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Tuple<int, int> textureMap, int indiciesOffset, out int[] indicies)
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{
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var overhead = new Vector3(0.5f, 0.5f, 0.5f);
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var cube = CreateUniformCube(overhead, Texture, indiciesOffset, out indicies, Color.White);
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for (int i = 0; i < cube.Length; i++)
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{
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if (cube[i].Position.Y > 0)
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{
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cube[i].Position.Y *= 15f / 16f;
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}
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cube[i].Position += offset;
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cube[i].Position -= overhead;
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}
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return cube;
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}
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}
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}
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46
TrueCraft.Client/Rendering/Blocks/WaterRenderer.cs
Normal file
46
TrueCraft.Client/Rendering/Blocks/WaterRenderer.cs
Normal file
@ -0,0 +1,46 @@
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using System;
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using Microsoft.Xna.Framework.Graphics;
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using Microsoft.Xna.Framework;
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using TrueCraft.Core.Logic.Blocks;
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using TrueCraft.API.Logic;
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namespace TrueCraft.Client.Rendering.Blocks
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{
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public class WaterRenderer : BlockRenderer
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{
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static WaterRenderer()
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{
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BlockRenderer.RegisterRenderer(WaterBlock.BlockID, new WaterRenderer());
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BlockRenderer.RegisterRenderer(StationaryWaterBlock.BlockID, new WaterRenderer());
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for (int i = 0; i < Texture.Length; i++)
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Texture[i] *= new Vector2(16f / 256f);
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}
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private static Vector2 TextureMap = new Vector2(13, 12);
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private static Vector2[] Texture =
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{
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TextureMap + Vector2.UnitX + Vector2.UnitY,
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TextureMap + Vector2.UnitY,
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TextureMap,
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TextureMap + Vector2.UnitX,
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};
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public override VertexPositionNormalColorTexture[] Render(BlockDescriptor descriptor, Vector3 offset,
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Tuple<int, int> textureMap, int indiciesOffset, out int[] indicies)
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{
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// TODO: Rest of water rendering (shape and level and so on)
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var overhead = new Vector3(0.5f, 0.5f, 0.5f);
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var cube = CreateUniformCube(overhead, Texture, indiciesOffset, out indicies, Color.White);
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for (int i = 0; i < cube.Length; i++)
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{
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if (cube[i].Position.Y > 0)
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{
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cube[i].Position.Y *= 15f / 16f;
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}
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cube[i].Position += offset;
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cube[i].Position -= overhead;
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}
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return cube;
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}
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}
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}
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105
TrueCraft.Client/Rendering/Blocks/WheatRenderer.cs
Normal file
105
TrueCraft.Client/Rendering/Blocks/WheatRenderer.cs
Normal file
@ -0,0 +1,105 @@
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using System;
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using TrueCraft.API.Logic;
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using Microsoft.Xna.Framework.Graphics;
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using Microsoft.Xna.Framework;
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using TrueCraft.Core.Logic.Blocks;
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namespace TrueCraft.Client.Rendering
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{
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public class WheatRenderer : BlockRenderer
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{
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static WheatRenderer()
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{
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BlockRenderer.RegisterRenderer(CropsBlock.BlockID, new WheatRenderer());
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}
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private Vector2[][] Textures;
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public WheatRenderer()
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{
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var textureMap = new Vector2(8, 5);
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Textures = new Vector2[8][];
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for (int i = 0; i < 8; i++)
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{
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Textures[i] = new[]
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{
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textureMap + Vector2.UnitX + Vector2.UnitY,
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textureMap + Vector2.UnitY,
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textureMap,
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textureMap + Vector2.UnitX,
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};
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for (int j = 0; j < Textures[i].Length; j++)
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Textures[i][j] *= new Vector2(16f / 256f);
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textureMap += new Vector2(1, 0);
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}
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}
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public override VertexPositionNormalColorTexture[] Render(BlockDescriptor descriptor, Vector3 offset,
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Tuple<int, int> textureMap, int indiciesOffset, out int[] indicies)
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{
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// Wheat is rendered by rendering the four vertical faces of a cube, then moving them
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// towards the middle. We also render a second set of four faces so that you can see
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// each face from the opposite side (to avoid culling)
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var texture = Textures[0];
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if (descriptor.Metadata < Textures.Length)
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texture = Textures[descriptor.Metadata];
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indicies = new int[4 * 2 * 6];
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var verticies = new VertexPositionNormalColorTexture[4 * 2 * 6];
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int[] _indicies;
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for (int _side = 0; _side < 4; _side++) // Y faces are the last two in the CubeFace enum, so we can just iterate to 4
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{
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var side = (CubeFace)_side;
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var quad = CreateQuad(side, Vector3.Zero, texture, 0, indiciesOffset, out _indicies, Color.White);
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if (side == CubeFace.NegativeX || side == CubeFace.PositiveX)
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{
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for (int i = 0; i < quad.Length; i++)
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{
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quad[i].Position.X *= 0.5f;
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quad[i].Position += offset;
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}
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}
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else
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{
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for (int i = 0; i < quad.Length; i++)
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{
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quad[i].Position.Z *= 0.5f;
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quad[i].Position += offset;
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}
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}
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Array.Copy(quad, 0, verticies, _side * 4, 4);
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Array.Copy(_indicies, 0, indicies, _side * 6, 6);
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}
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indiciesOffset += 4 * 6;
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for (int _side = 0; _side < 4; _side++)
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{
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var side = (CubeFace)_side;
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var quad = CreateQuad(side, Vector3.Zero, texture, 0, indiciesOffset, out _indicies, Color.White);
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if (side == CubeFace.NegativeX || side == CubeFace.PositiveX)
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{
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for (int i = 0; i < quad.Length; i++)
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{
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quad[i].Position.X *= 0.5f;
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quad[i].Position.X = -quad[i].Position.X;
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quad[i].Position += offset;
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}
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}
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else
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{
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for (int i = 0; i < quad.Length; i++)
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{
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quad[i].Position.Z *= 0.5f;
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quad[i].Position.Z = -quad[i].Position.Z;
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quad[i].Position += offset;
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}
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}
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Array.Copy(quad, 0, verticies, _side * 4 + 4 * 4, 4);
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Array.Copy(_indicies, 0, indicies, _side * 6 + 6 * 4, 6);
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}
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for (int i = 0; i < verticies.Length; i++)
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{
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verticies[i].Position.Y -= 1 / 16f;
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}
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return verticies;
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}
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}
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}
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@ -102,6 +102,8 @@
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<Compile Include="Rendering\Blocks\VegitationRenderer.cs" />
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<Compile Include="Rendering\VertexPositionNormalColorTexture.cs" />
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<Compile Include="Rendering\Blocks\WheatRenderer.cs" />
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<Compile Include="Rendering\Blocks\WaterRenderer.cs" />
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<Compile Include="Rendering\Blocks\FarmlandRenderer.cs" />
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</ItemGroup>
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<Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
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<ItemGroup>
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@ -78,7 +78,7 @@ namespace TrueCraft.Client
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base.Initialize(); // (calls LoadContent)
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ChunkConverter = new ChunkRenderer(this, Client.World.World.BlockRepository);
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Client.ChunkLoaded += (sender, e) => ChunkConverter.Enqueue(e.Chunk);
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Client.ChunkModified += (sender, e) => ChunkConverter.Enqueue(e.Chunk, true);
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//Client.ChunkModified += (sender, e) => ChunkConverter.Enqueue(e.Chunk, true);
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ChunkConverter.MeshCompleted += ChunkConverter_MeshGenerated;
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ChunkConverter.Start();
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Client.PropertyChanged += HandleClientPropertyChanged;
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@ -24,6 +24,8 @@ namespace TrueCraft.Core.Logic.Blocks
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public override string DisplayName { get { return "Crops"; } }
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public override TrueCraft.API.BoundingBox? BoundingBox { get { return null; } }
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public override Tuple<int, int> GetTextureMap(byte metadata)
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{
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return new Tuple<int, int>(8, 5);
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@ -66,4 +68,4 @@ namespace TrueCraft.Core.Logic.Blocks
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(server) => GrowBlock(server, world, descriptor.Coordinates + MathHelper.BlockFaceToCoordinates(face)));
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}
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}
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}
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}
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@ -66,6 +66,8 @@ namespace TrueCraft
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private readonly PacketHandler[] PacketHandlers;
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private IList<ILogProvider> LogProviders;
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internal object ClientLock = new object();
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private QueryProtocol QueryProtocol;
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public bool ShuttingDown { get; private set; }
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@ -91,6 +93,7 @@ namespace TrueCraft
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CraftingRepository = craftingRepository;
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PendingBlockUpdates = new Queue<BlockUpdate>();
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EnableClientLogging = false;
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QueryProtocol = new TrueCraft.QueryProtocol(this);
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AccessConfiguration = Configuration.LoadConfiguration<AccessConfiguration>("access.yaml");
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@ -118,12 +121,16 @@ namespace TrueCraft
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Log(LogCategory.Notice, "Running TrueCraft server on {0}", EndPoint);
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EnvironmentWorker.Change(100, 1000 / 20);
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if(Program.ServerConfiguration.Query)
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QueryProtocol.Start();
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}
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public void Stop()
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{
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ShuttingDown = true;
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Listener.Stop();
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if(Program.ServerConfiguration.Query)
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QueryProtocol.Stop();
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foreach (var w in Worlds)
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w.Save();
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foreach (var c in Clients)
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249
TrueCraft/QueryProtocol.cs
Normal file
249
TrueCraft/QueryProtocol.cs
Normal file
@ -0,0 +1,249 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Net;
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using System.Net.Sockets;
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using System.IO;
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using System.Threading;
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using TrueCraft.API.Server;
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namespace TrueCraft
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{
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public class QueryProtocol
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{
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private UdpClient Udp;
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private int Port;
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private Timer Timer;
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private Random Rnd;
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private IMultiplayerServer Server;
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private CancellationTokenSource CToken;
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private readonly byte[] ProtocolVersion = new byte[] { 0xFE, 0xFD };
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private readonly byte Type_Handshake = 0x09;
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private readonly byte Type_Stat = 0x00;
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private Dictionary<IPEndPoint, QueryUser> UserList;
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private object UserLock = new object();
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public QueryProtocol(IMultiplayerServer server)
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{
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Rnd = new Random();
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Server = server;
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}
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public void Start()
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{
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Port = Program.ServerConfiguration.QueryPort;
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Udp = new UdpClient(Port);
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Timer = new Timer(ResetUserList, null, 0, 30000);
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CToken = new CancellationTokenSource();
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Udp.BeginReceive(HandleReceive, null);
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}
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private void HandleReceive(IAsyncResult ar)
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{
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if (CToken.IsCancellationRequested) return;
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try
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{
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var clientEP = new IPEndPoint(IPAddress.Any, Port);
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byte[] buffer = Udp.EndReceive(ar, ref clientEP);
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DoReverseEndian(buffer);
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if (CheckVersion(buffer))
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{
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if (buffer[2] == Type_Handshake)
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HandleHandshake(buffer, clientEP);
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else if (buffer[2] == Type_Stat)
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{
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if (buffer.Length == 11)
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HandleBasicStat(buffer, clientEP);
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else if (buffer.Length == 15)
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HandleFullStat(buffer, clientEP);
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}
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}
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}
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catch { }
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if (CToken.IsCancellationRequested) return;
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Udp.BeginReceive(HandleReceive, null);
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}
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private void HandleHandshake(byte[] buffer, IPEndPoint clientEP)
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{
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var stream = GetStream(buffer);
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int sessionId = GetSessionId(stream);
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var user = new QueryUser { SessionId = sessionId, ChallengeToken = Rnd.Next() };
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lock (UserLock)
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{
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if (UserList.ContainsKey(clientEP))
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UserList.Remove(clientEP);
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UserList.Add(clientEP, user);
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}
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var response = GetStream();
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WriteHead(Type_Handshake, user, response);
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WriteStringToStream(user.ChallengeToken.ToString(), response.BaseStream);
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SendResponse(response, clientEP);
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}
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private void HandleBasicStat(byte[] buffer, IPEndPoint clientEP)
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{
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var stream = GetStream(buffer);
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int sessionId = GetSessionId(stream);
|
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int token = GetToken(stream);
|
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|
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var user = GetUser(clientEP);
|
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if (user.ChallengeToken != token || user.SessionId != sessionId) throw new Exception("Invalid credentials");
|
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|
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var stats = GetStats();
|
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var response = GetStream();
|
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WriteHead(Type_Stat, user, response);
|
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WriteStringToStream(stats["hostname"], response.BaseStream);
|
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WriteStringToStream(stats["gametype"], response.BaseStream);
|
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WriteStringToStream(stats["numplayers"], response.BaseStream);
|
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WriteStringToStream(stats["maxplayers"], response.BaseStream);
|
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byte[] hostport = BitConverter.GetBytes(UInt16.Parse(stats["hostport"]));
|
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Array.Reverse(hostport);//The specification needs little endian short
|
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response.Write(hostport);
|
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WriteStringToStream(stats["hostip"], response.BaseStream);
|
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|
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SendResponse(response, clientEP);
|
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}
|
||||
|
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private void HandleFullStat(byte[] buffer, IPEndPoint clientEP)
|
||||
{
|
||||
var stream = GetStream(buffer);
|
||||
int sessionId = GetSessionId(stream);
|
||||
int token = GetToken(stream);
|
||||
|
||||
var user = GetUser(clientEP);
|
||||
if (user.ChallengeToken != token || user.SessionId != sessionId) throw new Exception("Invalid credentials");
|
||||
|
||||
var stats = GetStats();
|
||||
var response = GetStream();
|
||||
WriteHead(Type_Stat, user, response);
|
||||
WriteStringToStream("SPLITNUM\0\0", response.BaseStream);
|
||||
foreach (var pair in stats)
|
||||
{
|
||||
WriteStringToStream(pair.Key, response.BaseStream);
|
||||
WriteStringToStream(pair.Value, response.BaseStream);
|
||||
}
|
||||
response.Write((byte)0x00);
|
||||
response.Write((byte)0x01);
|
||||
WriteStringToStream("player_\0", response.BaseStream);
|
||||
var players = GetPlayers();
|
||||
foreach (string player in players)
|
||||
WriteStringToStream(player, response.BaseStream);
|
||||
response.Write((byte)0x00);
|
||||
|
||||
SendResponse(response, clientEP);
|
||||
}
|
||||
|
||||
private bool CheckVersion(byte[] ver)
|
||||
{
|
||||
return ver[0] == ProtocolVersion[0] && ver[1] == ProtocolVersion[1];
|
||||
}
|
||||
private int GetSessionId(BinaryReader stream)
|
||||
{
|
||||
stream.BaseStream.Position = 3;
|
||||
return stream.ReadInt32();
|
||||
}
|
||||
private int GetToken(BinaryReader stream)
|
||||
{
|
||||
stream.BaseStream.Position = 7;
|
||||
return stream.ReadInt32();
|
||||
}
|
||||
private BinaryReader GetStream(byte[] buffer)
|
||||
{ return new BinaryReader(new MemoryStream(buffer)); }
|
||||
private BinaryWriter GetStream()
|
||||
{ return new BinaryWriter(new MemoryStream()); }
|
||||
private void WriteHead(byte type, QueryUser user, BinaryWriter stream)
|
||||
{
|
||||
stream.Write(type);
|
||||
stream.Write(user.SessionId);
|
||||
}
|
||||
private void SendResponse(BinaryWriter res, IPEndPoint destination)
|
||||
{
|
||||
byte[] data = ((MemoryStream)res.BaseStream).ToArray();
|
||||
Udp.Send(data, data.Length, destination);
|
||||
}
|
||||
private QueryUser GetUser(IPEndPoint ep)
|
||||
{
|
||||
QueryUser user;
|
||||
lock (UserLock)
|
||||
if (!UserList.TryGetValue(ep, out user)) throw new Exception("Undefined user");
|
||||
return user;
|
||||
}
|
||||
private Dictionary<string, string> GetStats()
|
||||
{
|
||||
var stats = new Dictionary<string, string>();
|
||||
stats.Add("hostname", Program.ServerConfiguration.MOTD);
|
||||
stats.Add("gametype", "SMP");
|
||||
stats.Add("game_id", "TRUECRAFT");
|
||||
stats.Add("version", "1.0");
|
||||
stats.Add("plugins", "TrueCraft");
|
||||
stats.Add("map", Server.Worlds.First().Name);
|
||||
stats.Add("numplayers", Server.Clients.Count.ToString());
|
||||
stats.Add("maxplayers", "64");
|
||||
stats.Add("hostport", Program.ServerConfiguration.ServerPort.ToString());
|
||||
stats.Add("hostip", Program.ServerConfiguration.ServerAddress);
|
||||
return stats;
|
||||
}
|
||||
private List<string> GetPlayers()
|
||||
{
|
||||
var names = new List<string>();
|
||||
lock (Program.Server.ClientLock)
|
||||
foreach (var client in Server.Clients)
|
||||
names.Add(client.Username);
|
||||
return names;
|
||||
}
|
||||
private void DoReverseEndian(byte[] buffer)
|
||||
{
|
||||
if (buffer.Length >= 7)
|
||||
{
|
||||
Swap(ref buffer[3], ref buffer[6]);
|
||||
Swap(ref buffer[4], ref buffer[5]);
|
||||
}
|
||||
if (buffer.Length >= 11)
|
||||
{
|
||||
Swap(ref buffer[7], ref buffer[10]);
|
||||
Swap(ref buffer[8], ref buffer[9]);
|
||||
}
|
||||
}
|
||||
private void Swap(ref byte a, ref byte b)
|
||||
{
|
||||
byte c = a;
|
||||
a = b;
|
||||
b = c;
|
||||
}
|
||||
|
||||
public void Stop()
|
||||
{
|
||||
CToken.Cancel();
|
||||
Udp.Close();
|
||||
}
|
||||
|
||||
private void ResetUserList(object state)
|
||||
{
|
||||
lock (UserLock)
|
||||
UserList = new Dictionary<IPEndPoint, QueryUser>();
|
||||
}
|
||||
|
||||
struct QueryUser
|
||||
{
|
||||
public int SessionId;
|
||||
public int ChallengeToken;
|
||||
}
|
||||
|
||||
private byte[] String0ToBytes(string s)
|
||||
{ return Encoding.UTF8.GetBytes(s + "\0"); }
|
||||
private void WriteToStream(byte[] bytes, Stream stream)
|
||||
{ stream.Write(bytes, 0, bytes.Length); }
|
||||
private void WriteStringToStream(string s, Stream stream)
|
||||
{ WriteToStream(String0ToBytes(s), stream); }
|
||||
}
|
||||
}
|
@ -22,12 +22,14 @@ namespace TrueCraft
|
||||
|
||||
public ServerConfiguration()
|
||||
{
|
||||
MOTD = ChatColor.Red + "Welcome to TrueCraft!";
|
||||
MOTD = "Welcome to TrueCraft!";
|
||||
Debug = new DebugConfiguration();
|
||||
ServerPort = 25565;
|
||||
ServerAddress = "0.0.0.0";
|
||||
WorldSaveInterval = 30;
|
||||
Singleplayer = false;
|
||||
Query = true;
|
||||
QueryPort = 25566;
|
||||
}
|
||||
|
||||
[YamlMember(Alias = "motd")]
|
||||
@ -47,5 +49,11 @@ namespace TrueCraft
|
||||
|
||||
[YamlIgnore]
|
||||
public bool Singleplayer { get; set; }
|
||||
|
||||
[YamlMember(Alias = "query")]
|
||||
public bool Query { get; set; }
|
||||
|
||||
[YamlMember(Alias = "queryPort")]
|
||||
public int QueryPort { get; set; }
|
||||
}
|
||||
}
|
@ -42,6 +42,7 @@
|
||||
<Compile Include="Program.cs" />
|
||||
<Compile Include="Properties\AssemblyInfo.cs" />
|
||||
<Compile Include="MultiplayerServer.cs" />
|
||||
<Compile Include="QueryProtocol.cs" />
|
||||
<Compile Include="RemoteClient.cs" />
|
||||
<Compile Include="Handlers\PacketHandlers.cs" />
|
||||
<Compile Include="Handlers\LoginHandlers.cs" />
|
||||
|
Reference in New Issue
Block a user