Fix texture mapping for torches

This commit is contained in:
Drew DeVault 2015-09-27 21:42:09 -04:00
parent 2eaaf219a8
commit 95f17cde72

View File

@ -39,9 +39,9 @@ namespace TrueCraft.Client.Rendering.Blocks
TextureMap,
TextureMap + new Vector2(2, 0),
// Positive Y
TextureMap + new Vector2(2, 10),
TextureMap + new Vector2(0, 10),
TextureMap,
TextureMap + new Vector2(2, 2),
TextureMap + new Vector2(0, 2),
TextureMap + new Vector2(0, 0),
TextureMap + new Vector2(2, 0),
// Negative Y
TextureMap + new Vector2(2, 4),
@ -53,7 +53,6 @@ namespace TrueCraft.Client.Rendering.Blocks
public override VertexPositionNormalColorTexture[] Render(BlockDescriptor descriptor, Vector3 offset,
VisibleFaces faces, Tuple<int, int> textureMap, int indiciesOffset, out int[] indicies)
{
var overhead = new Vector3(0.5f, 0.5f, 0.5f);
var centerized = new Vector3(7f / 16f, 0, 7f / 16f);
var cube = CreateUniformCube(Vector3.Zero, Texture, VisibleFaces.All,
indiciesOffset, out indicies, Color.White);