Fix texture mapping for torches
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2eaaf219a8
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@ -39,9 +39,9 @@ namespace TrueCraft.Client.Rendering.Blocks
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TextureMap,
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TextureMap,
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TextureMap + new Vector2(2, 0),
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TextureMap + new Vector2(2, 0),
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// Positive Y
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// Positive Y
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TextureMap + new Vector2(2, 10),
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TextureMap + new Vector2(2, 2),
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TextureMap + new Vector2(0, 10),
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TextureMap + new Vector2(0, 2),
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TextureMap,
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TextureMap + new Vector2(0, 0),
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TextureMap + new Vector2(2, 0),
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TextureMap + new Vector2(2, 0),
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// Negative Y
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// Negative Y
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TextureMap + new Vector2(2, 4),
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TextureMap + new Vector2(2, 4),
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@ -53,7 +53,6 @@ namespace TrueCraft.Client.Rendering.Blocks
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public override VertexPositionNormalColorTexture[] Render(BlockDescriptor descriptor, Vector3 offset,
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public override VertexPositionNormalColorTexture[] Render(BlockDescriptor descriptor, Vector3 offset,
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VisibleFaces faces, Tuple<int, int> textureMap, int indiciesOffset, out int[] indicies)
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VisibleFaces faces, Tuple<int, int> textureMap, int indiciesOffset, out int[] indicies)
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{
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{
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var overhead = new Vector3(0.5f, 0.5f, 0.5f);
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var centerized = new Vector3(7f / 16f, 0, 7f / 16f);
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var centerized = new Vector3(7f / 16f, 0, 7f / 16f);
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var cube = CreateUniformCube(Vector3.Zero, Texture, VisibleFaces.All,
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var cube = CreateUniformCube(Vector3.Zero, Texture, VisibleFaces.All,
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indiciesOffset, out indicies, Color.White);
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indiciesOffset, out indicies, Color.White);
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