commit
ebadeed59d
@ -34,7 +34,11 @@ namespace TrueCraft.Client
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var fileInfo = new FileInfo("MonoGame.Framework.Windows.dll");
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var fileInfo = new FileInfo("MonoGame.Framework.Windows.dll");
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return Assembly.LoadFile(fileInfo.FullName);
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return Assembly.LoadFile(fileInfo.FullName);
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}
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}
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// TODO: OSX support
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if (RuntimeInfo.IsMacOSX)
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{
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var fileInfo = new FileInfo("MonoGame.Framework.MacOS.dll");
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return Assembly.LoadFile(fileInfo.FullName);
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}
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return null;
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return null;
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}
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}
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@ -2,4 +2,5 @@
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<packages>
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<packages>
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<package id="MonoGame.Framework.Linux" version="3.4.0.459" targetFramework="net45" userInstalled="true" />
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<package id="MonoGame.Framework.Linux" version="3.4.0.459" targetFramework="net45" userInstalled="true" />
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<package id="MonoGame.Framework.WindowsGL" version="3.4.0.459" targetFramework="net45" userInstalled="true" />
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<package id="MonoGame.Framework.WindowsGL" version="3.4.0.459" targetFramework="net45" userInstalled="true" />
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<package id="MonoGame.Framework.MacOS" version="3.4.0.459" targetFramework="net45" userInstalled="true" />
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</packages>
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</packages>
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@ -106,11 +106,12 @@
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<EmbeddedResource Include="Content\default-server-icon.png" />
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<EmbeddedResource Include="Content\default-server-icon.png" />
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</ItemGroup>
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</ItemGroup>
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<PropertyGroup Condition=" '$(OS)' == 'UNIX' ">
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<PropertyGroup Condition=" '$(OS)' == 'UNIX' ">
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<PostBuildEvent>rm $(TargetDir)/MonoGame.Framework.dll && cp $(SolutionDir)/packages/MonoGame.Framework.Linux.3.4.0.459/lib/net40/MonoGame.Framework.dll $(TargetDir)/MonoGame.Framework.Linux.dll && cp $(SolutionDir)/packages/MonoGame.Framework.WindowsGL.3.4.0.459/lib/net40/MonoGame.Framework.dll $(TargetDir)/MonoGame.Framework.Windows.dll</PostBuildEvent>
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<PostBuildEvent>rm $(TargetDir)/MonoGame.Framework.dll && cp $(SolutionDir)/packages/MonoGame.Framework.Linux.3.4.0.459/lib/net40/MonoGame.Framework.dll $(TargetDir)/MonoGame.Framework.Linux.dll && cp $(SolutionDir)/packages/MonoGame.Framework.WindowsGL.3.4.0.459/lib/net40/MonoGame.Framework.dll $(TargetDir)/MonoGame.Framework.Windows.dll && cp $(SolutionDir)/packages/MonoGame.Framework.MacOS.3.4.0.459/lib/net40/MonoGame.Framework.dll $(TargetDir)/MonoGame.Framework.MacOS.dll</PostBuildEvent>
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</PropertyGroup>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(OS)' == 'Windows_NT' ">
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<PropertyGroup Condition=" '$(OS)' == 'Windows_NT' ">
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<PostBuildEvent>del $(TargetDir)MonoGame.Framework.dll
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<PostBuildEvent>del $(TargetDir)MonoGame.Framework.dll
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copy $(SolutionDir)packages\MonoGame.Framework.Linux.3.4.0.459\lib\net40\MonoGame.Framework.dll $(TargetDir)MonoGame.Framework.Linux.dll
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copy $(SolutionDir)packages\MonoGame.Framework.Linux.3.4.0.459\lib\net40\MonoGame.Framework.dll $(TargetDir)MonoGame.Framework.Linux.dll
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copy $(SolutionDir)packages\MonoGame.Framework.WindowsGL.3.4.0.459\lib\net40\MonoGame.Framework.dll $(TargetDir)MonoGame.Framework.Windows.dll</PostBuildEvent>
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copy $(SolutionDir)packages\MonoGame.Framework.WindowsGL.3.4.0.459\lib\net40\MonoGame.Framework.dll $(TargetDir)MonoGame.Framework.Windows.dll
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copy $(SolutionDir)packages\MonoGame.Framework.MacOS.3.4.0.459\lib\net40\MonoGame.Framework.dll $(TargetDir)MonoGame.Framework.MacOS.dll </PostBuildEvent>
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</PropertyGroup>
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</PropertyGroup>
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</Project>
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</Project>
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