Mitchell Kutchuk
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7820a304ae
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Catch packet handler exceptions
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2015-06-22 08:08:15 -07:00 |
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Mitchell Kutchuk
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4225124546
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Implement asynchronous sockets
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2015-06-20 19:43:28 -07:00 |
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Drew DeVault
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2dd423ab11
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Implement singleplayer
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2015-06-02 20:31:43 -06:00 |
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Robin Kanters
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7cd6c1ffe5
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Only using username for checking access
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2015-05-18 08:40:49 +02:00 |
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Robin Kanters
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1eaf36ffda
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Moved access control to IMultiplayerServer
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2015-05-18 08:40:46 +02:00 |
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Robin Kanters
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b099ac8644
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Moved AccessConfiguration to the IMultiplayerServer and adjusted the loginhandler accordingly
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2015-05-18 08:40:43 +02:00 |
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Drew DeVault
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4cbf9e714c
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Cleanly shut down on SIGTERM
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2015-04-26 18:39:37 -06:00 |
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Drew DeVault
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e5a1ee3439
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Implement crafting from the inventory window
This does not include all recipes in the game, and there is no support
for crafting benches yet.
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2015-02-07 15:51:38 -07:00 |
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Drew DeVault
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079f8b9188
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Flesh out EntityManager to sync entities w/clients
This makes sure that you get new entities as you move to chunks that
have them, and that entities are despawned as you move further away from
them.
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2015-02-01 21:43:25 -07:00 |
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Drew DeVault
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eda5dd2f82
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Implement bed placement and supported blocks
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2015-02-01 18:53:10 -07:00 |
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Drew DeVault
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4df341e7d6
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Add item repository and leaves logic
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2015-02-01 14:59:02 -07:00 |
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Drew DeVault
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61bd2d32d3
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Add block repository support code
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2015-01-26 16:40:32 -07:00 |
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Drew DeVault
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c2b7e4b065
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Add PlayerJoined event
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2015-01-01 19:49:53 -07:00 |
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Drew DeVault
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c623bb68a5
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Add event handler for chat messages
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2014-12-28 19:18:13 -07:00 |
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Drew DeVault
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4d3d5ee8e0
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Send initial slew of chunks to connected clients
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2014-12-27 18:19:42 -07:00 |
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Drew DeVault
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05e132850c
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Implement scheduled events
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2014-12-27 18:19:41 -07:00 |
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Drew DeVault
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427329f06c
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Add worlds and logging to server
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2014-12-27 18:19:41 -07:00 |
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Drew DeVault
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e26e31f432
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Initial commit
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2014-12-27 00:21:19 -07:00 |
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