143 Commits

Author SHA1 Message Date
Drew DeVault
9a61e73ebd Do not allow placement of blocks within entities 2016-07-04 20:26:59 -04:00
Drew DeVault
68f53787fc ItemStack.Empty -> ItemStack.EmptyStack 2016-03-20 14:12:57 -04:00
Peroalane
e476546bd0 Another fix. 2016-03-20 18:56:10 +01:00
Peroalane
c1c9832fb1 Fixes 2016-03-20 18:52:25 +01:00
Peroalane
66cc475d9f Fix grass seed drop 2016-03-20 18:40:59 +01:00
Drew DeVault
1750eb60d6 Add interactive bounding box to sugarcane, torches
Note that torches have a different bounding box depending on their
metadata, which is not currently supported by the block model.
2016-01-03 12:06:02 -05:00
Drew DeVault
95f49dd277 Add crafting bench support to client 2015-10-09 08:33:04 -04:00
Drew DeVault
42f682ac1c Drop items when you exit a crafting bench
Fixes #26
2015-10-07 07:21:12 -04:00
Drew DeVault
2395c535b8 Fix build 2015-10-06 07:48:49 -04:00
Drew DeVault
b0624e26b3 Add full list of burnable and smeltable items 2015-10-06 07:28:00 -04:00
Drew DeVault
de880f2f8c Merge branch 'client-audio' 2015-10-05 22:08:25 -04:00
Drew DeVault
a361703746 Implement walking sounds
These sounds change depending on what kind of block you're walking in.

Still to come: sound effects for mining and placing blocks
2015-10-05 22:06:59 -04:00
Drew DeVault
d4ccb22e4f Reinitialize furnaces when loaded from disk 2015-10-05 08:44:54 -04:00
Drew DeVault
98b15c3434 Fix minor bug with fuel consumption from furnaces 2015-10-05 08:36:32 -04:00
Drew DeVault
05cffcf631 Finish implementing furnaces (server side)
That is, it works with the Minecraft client, but not with the TrueCraft
client.
2015-10-05 08:35:28 -04:00
Drew DeVault
a22cb1ce12 Improve physics stuff, fix falling sand/gravel
Fixes #69
2015-10-04 18:11:29 -04:00
Drew DeVault
11489e7f95 Partially implement furnace blocks 2015-10-04 15:46:43 -04:00
Drew DeVault
cc1eccae02 Fix issues with metadata from mined wood and wool 2015-10-03 09:51:52 -04:00
Drew DeVault
8367f97451 Fix more snow issues
<_<
2015-10-02 08:29:30 -04:00
Drew DeVault
ed85da313f Fix remaining issues with snowfall blocks
Fixes #194
2015-10-02 08:22:58 -04:00
Drew DeVault
14aa3ce07a Add "InteractiveBoundingBox" to IBlockProvider
This is used to determine the bounding box for interaction in the client
(the ray that's cast from your camera interacts with it to determine the
highlighted block).

TODO: Make it work better with metadata.

This commit also fixes one of the issues with snow: ref #194
2015-10-02 08:15:29 -04:00
Drew DeVault
8a0ad17b00 Add icon texture mappings for all items 2015-09-30 18:29:07 -04:00
Drew DeVault
b0c41ffdcc Reduce the max grow time for cactus 2015-09-30 07:36:03 -04:00
Stian Furu Øverbye
dbfd70ba55 Oops! 2015-09-08 14:59:43 +02:00
Drew DeVault
6969964b18 Implement FIRE 2015-09-07 19:14:12 -04:00
Stian Furu Øverbye
f349487ee4 Added cactus growth 2015-09-07 23:42:13 +02:00
Drew DeVault
79e95e2083 Improve performance, fix grass issue 2015-09-07 17:25:14 -04:00
Drew DeVault
988d2077a2 Refine profiler, improve fluid performance
The fluid improvements reduce the number of scheduled updates queued
during terrain generation (they are not really very necessary).
2015-09-07 16:22:20 -04:00
Drew DeVault
08c313a651 Add names to events for profiling puproses 2015-09-07 16:13:18 -04:00
Drew DeVault
14661c7110 Add profiler, improve event scheduler performance 2015-09-07 16:07:39 -04:00
Drew DeVault
483cc7b763 Finish grass growth implementation 2015-07-16 05:54:35 -06:00
Drew DeVault
19e52bda45 Implement flint & steel behavior
Ref #12
2015-07-14 15:38:06 -06:00
Drew DeVault
f7bd7a109d Optimize event scheduling when loading chunks 2015-07-07 00:49:54 -06:00
Drew DeVault
d27882cdec Add grass growth 2015-07-06 21:07:40 -06:00
Drew DeVault
940b2217c1 Add mechanism for scheduling updates on chunk load 2015-07-06 20:41:25 -06:00
Drew DeVault
312c2edf3d Merge pull request #184 from Dizigma/master
Stopped players from placing blocks on their heads
2015-07-06 20:18:15 -06:00
Dizigma
6a8cd691a6 Increased range for entities to solve this, instead of checking the client bounding box 2015-07-06 19:57:08 -06:00
Drew DeVault
ed7a14b871 Rewrite physics engine
This time it sucks slightly less
2015-07-06 19:30:51 -06:00
Dizigma
5c1512d527 Stopped players from placing blocks on their heads 2015-07-06 18:31:13 -06:00
Drew DeVault
18eb5e34d5 Fix build error 2015-07-04 17:28:17 -06:00
Drew DeVault
e127cadbd9 Do not consider signs above self as obstructions
...to chests
2015-07-04 16:37:29 -06:00
Drew DeVault
afb15bf218 Allow chest blocks to open into signs 2015-07-04 15:52:08 -06:00
Drew DeVault
8b1930eeac Switch to DateTime.UtcNow for everything 2015-07-02 12:14:55 -06:00
Drew DeVault
bda2e11885 Prevent players from spawning underground
Fixes #76
2015-07-01 16:12:59 -06:00
Drew DeVault
bbc405f902 Prevent blocks from being placed inside entities
Fixes #78
2015-07-01 15:59:23 -06:00
Drew DeVault
59740846b7 Add bounding box for torches (null) 2015-07-01 15:53:14 -06:00
Drew DeVault
ed32e479d7 Implement remaining orientable blocks 2015-07-01 15:36:52 -06:00
Drew DeVault
fa8c4a6877 Enforce digging time and damage items when used
Closes #11

Partially addresses #12
2015-07-01 15:22:27 -06:00
Drew DeVault
7da2ca5a27 Track the subject of each scheduled event
This allows us to cancel events when the subject is no longer around.
For example, if a chunk is unloaded due to inactivity, the events within
it are cancelled (growth of wheat, propegation of fluids, etc). When a
client disconnects, events associated with it are cancelled.

To use this for your own scheduled events, pick a subject. If your
subject does not implement IEventSubject, implement it. Then, you can
pass the subject into ScheduleEvent and that's it. When the subject
dies, your events will die with it. So long as the subject remains
alive, your events still fire.

`null` is a valid subject for events that should happen regardless of
any subject expiring.

Closes #1
2015-07-01 14:02:41 -06:00
Drew DeVault
994de4de70 Refactor light propegation RE: dextar0's comments 2015-07-01 11:26:43 -06:00