Drew DeVault
9a61e73ebd
Do not allow placement of blocks within entities
2016-07-04 20:26:59 -04:00
Drew DeVault
68f53787fc
ItemStack.Empty -> ItemStack.EmptyStack
2016-03-20 14:12:57 -04:00
Peroalane
e476546bd0
Another fix.
2016-03-20 18:56:10 +01:00
Peroalane
c1c9832fb1
Fixes
2016-03-20 18:52:25 +01:00
Peroalane
66cc475d9f
Fix grass seed drop
2016-03-20 18:40:59 +01:00
Drew DeVault
1750eb60d6
Add interactive bounding box to sugarcane, torches
...
Note that torches have a different bounding box depending on their
metadata, which is not currently supported by the block model.
2016-01-03 12:06:02 -05:00
Drew DeVault
95f49dd277
Add crafting bench support to client
2015-10-09 08:33:04 -04:00
Drew DeVault
42f682ac1c
Drop items when you exit a crafting bench
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Fixes #26
2015-10-07 07:21:12 -04:00
Drew DeVault
2395c535b8
Fix build
2015-10-06 07:48:49 -04:00
Drew DeVault
b0624e26b3
Add full list of burnable and smeltable items
2015-10-06 07:28:00 -04:00
Drew DeVault
de880f2f8c
Merge branch 'client-audio'
2015-10-05 22:08:25 -04:00
Drew DeVault
a361703746
Implement walking sounds
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These sounds change depending on what kind of block you're walking in.
Still to come: sound effects for mining and placing blocks
2015-10-05 22:06:59 -04:00
Drew DeVault
d4ccb22e4f
Reinitialize furnaces when loaded from disk
2015-10-05 08:44:54 -04:00
Drew DeVault
98b15c3434
Fix minor bug with fuel consumption from furnaces
2015-10-05 08:36:32 -04:00
Drew DeVault
05cffcf631
Finish implementing furnaces (server side)
...
That is, it works with the Minecraft client, but not with the TrueCraft
client.
2015-10-05 08:35:28 -04:00
Drew DeVault
a22cb1ce12
Improve physics stuff, fix falling sand/gravel
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Fixes #69
2015-10-04 18:11:29 -04:00
Drew DeVault
11489e7f95
Partially implement furnace blocks
2015-10-04 15:46:43 -04:00
Drew DeVault
cc1eccae02
Fix issues with metadata from mined wood and wool
2015-10-03 09:51:52 -04:00
Drew DeVault
8367f97451
Fix more snow issues
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<_<
2015-10-02 08:29:30 -04:00
Drew DeVault
ed85da313f
Fix remaining issues with snowfall blocks
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Fixes #194
2015-10-02 08:22:58 -04:00
Drew DeVault
14aa3ce07a
Add "InteractiveBoundingBox" to IBlockProvider
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This is used to determine the bounding box for interaction in the client
(the ray that's cast from your camera interacts with it to determine the
highlighted block).
TODO: Make it work better with metadata.
This commit also fixes one of the issues with snow: ref #194
2015-10-02 08:15:29 -04:00
Drew DeVault
8a0ad17b00
Add icon texture mappings for all items
2015-09-30 18:29:07 -04:00
Drew DeVault
b0c41ffdcc
Reduce the max grow time for cactus
2015-09-30 07:36:03 -04:00
Stian Furu Øverbye
dbfd70ba55
Oops!
2015-09-08 14:59:43 +02:00
Drew DeVault
6969964b18
Implement FIRE
2015-09-07 19:14:12 -04:00
Stian Furu Øverbye
f349487ee4
Added cactus growth
2015-09-07 23:42:13 +02:00
Drew DeVault
79e95e2083
Improve performance, fix grass issue
2015-09-07 17:25:14 -04:00
Drew DeVault
988d2077a2
Refine profiler, improve fluid performance
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The fluid improvements reduce the number of scheduled updates queued
during terrain generation (they are not really very necessary).
2015-09-07 16:22:20 -04:00
Drew DeVault
08c313a651
Add names to events for profiling puproses
2015-09-07 16:13:18 -04:00
Drew DeVault
14661c7110
Add profiler, improve event scheduler performance
2015-09-07 16:07:39 -04:00
Drew DeVault
483cc7b763
Finish grass growth implementation
2015-07-16 05:54:35 -06:00
Drew DeVault
19e52bda45
Implement flint & steel behavior
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Ref #12
2015-07-14 15:38:06 -06:00
Drew DeVault
f7bd7a109d
Optimize event scheduling when loading chunks
2015-07-07 00:49:54 -06:00
Drew DeVault
d27882cdec
Add grass growth
2015-07-06 21:07:40 -06:00
Drew DeVault
940b2217c1
Add mechanism for scheduling updates on chunk load
2015-07-06 20:41:25 -06:00
Drew DeVault
312c2edf3d
Merge pull request #184 from Dizigma/master
...
Stopped players from placing blocks on their heads
2015-07-06 20:18:15 -06:00
Dizigma
6a8cd691a6
Increased range for entities to solve this, instead of checking the client bounding box
2015-07-06 19:57:08 -06:00
Drew DeVault
ed7a14b871
Rewrite physics engine
...
This time it sucks slightly less
2015-07-06 19:30:51 -06:00
Dizigma
5c1512d527
Stopped players from placing blocks on their heads
2015-07-06 18:31:13 -06:00
Drew DeVault
18eb5e34d5
Fix build error
2015-07-04 17:28:17 -06:00
Drew DeVault
e127cadbd9
Do not consider signs above self as obstructions
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...to chests
2015-07-04 16:37:29 -06:00
Drew DeVault
afb15bf218
Allow chest blocks to open into signs
2015-07-04 15:52:08 -06:00
Drew DeVault
8b1930eeac
Switch to DateTime.UtcNow for everything
2015-07-02 12:14:55 -06:00
Drew DeVault
bda2e11885
Prevent players from spawning underground
...
Fixes #76
2015-07-01 16:12:59 -06:00
Drew DeVault
bbc405f902
Prevent blocks from being placed inside entities
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Fixes #78
2015-07-01 15:59:23 -06:00
Drew DeVault
59740846b7
Add bounding box for torches (null)
2015-07-01 15:53:14 -06:00
Drew DeVault
ed32e479d7
Implement remaining orientable blocks
2015-07-01 15:36:52 -06:00
Drew DeVault
fa8c4a6877
Enforce digging time and damage items when used
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Closes #11
Partially addresses #12
2015-07-01 15:22:27 -06:00
Drew DeVault
7da2ca5a27
Track the subject of each scheduled event
...
This allows us to cancel events when the subject is no longer around.
For example, if a chunk is unloaded due to inactivity, the events within
it are cancelled (growth of wheat, propegation of fluids, etc). When a
client disconnects, events associated with it are cancelled.
To use this for your own scheduled events, pick a subject. If your
subject does not implement IEventSubject, implement it. Then, you can
pass the subject into ScheduleEvent and that's it. When the subject
dies, your events will die with it. So long as the subject remains
alive, your events still fire.
`null` is a valid subject for events that should happen regardless of
any subject expiring.
Closes #1
2015-07-01 14:02:41 -06:00
Drew DeVault
994de4de70
Refactor light propegation RE: dextar0's comments
2015-07-01 11:26:43 -06:00