9 Commits

Author SHA1 Message Date
Drew DeVault
a361703746 Implement walking sounds
These sounds change depending on what kind of block you're walking in.

Still to come: sound effects for mining and placing blocks
2015-10-05 22:06:59 -04:00
Drew DeVault
6969964b18 Implement FIRE 2015-09-07 19:14:12 -04:00
Drew DeVault
994de4de70 Refactor light propegation RE: dextar0's comments 2015-07-01 11:26:43 -06:00
Drew DeVault
b2ae41b87c Initial implementation of lighting 2015-06-26 16:27:13 -06:00
Daniel Vidmar
b01322d3bc Fixed IceBlock and implemented more drops
Replaced the fully qualified names in IceBlock.cs with using directives.
Added the proper drops to more blocks.
2015-02-04 12:58:52 -05:00
Daniel Vidmar
cd44e78977 Breaking ice now changes it to water. 2015-02-04 02:33:00 -05:00
Daniel Vidmar
351ab96f99 Block modifications.
Added two new properties.
- Opaque: Whether or not the block is opaque
- LightModifier: The amount removed from the light level as it passes
through the block(for transparent blocks).

Merged all rail block classes into RailBlock.cs and made them extend
RailBlock
2015-01-26 00:14:58 -05:00
Daniel Vidmar
eb1329e3f9 Added new block properties. 2015-01-22 00:49:50 -05:00
Drew DeVault
f230ab3345 Generate classes for all blocks 2014-12-28 18:55:46 -07:00