Drew DeVault
a361703746
Implement walking sounds
...
These sounds change depending on what kind of block you're walking in.
Still to come: sound effects for mining and placing blocks
2015-10-05 22:06:59 -04:00
Drew DeVault
6969964b18
Implement FIRE
2015-09-07 19:14:12 -04:00
Drew DeVault
994de4de70
Refactor light propegation RE: dextar0's comments
2015-07-01 11:26:43 -06:00
Drew DeVault
b2ae41b87c
Initial implementation of lighting
2015-06-26 16:27:13 -06:00
Daniel Vidmar
b01322d3bc
Fixed IceBlock and implemented more drops
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Replaced the fully qualified names in IceBlock.cs with using directives.
Added the proper drops to more blocks.
2015-02-04 12:58:52 -05:00
Daniel Vidmar
cd44e78977
Breaking ice now changes it to water.
2015-02-04 02:33:00 -05:00
Daniel Vidmar
351ab96f99
Block modifications.
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Added two new properties.
- Opaque: Whether or not the block is opaque
- LightModifier: The amount removed from the light level as it passes
through the block(for transparent blocks).
Merged all rail block classes into RailBlock.cs and made them extend
RailBlock
2015-01-26 00:14:58 -05:00
Daniel Vidmar
eb1329e3f9
Added new block properties.
2015-01-22 00:49:50 -05:00
Drew DeVault
f230ab3345
Generate classes for all blocks
2014-12-28 18:55:46 -07:00