10 Commits

Author SHA1 Message Date
Mitchell Kutchuk
4225124546 Implement asynchronous sockets 2015-06-20 19:43:28 -07:00
Mitchell Kutchuk
a2b760e527 Use BlockingCollection + Small performance tweaks 2015-05-24 17:33:43 -07:00
Drew DeVault
3b625810cd Build out basic client infrastructure, can connect 2015-05-12 17:31:22 -06:00
Drew DeVault
1aa81a7d58 Improve physics simulation and add dropped items
The physics is as close to vanilla as we're going to get now, and you
can drop items with Q or by clicking outside of your inventory.
2015-04-20 13:58:19 -06:00
Drew DeVault
7c4c2ef5fc Implement crafting benches 2015-02-07 17:14:41 -07:00
Drew DeVault
6453004c7b Fix incorrect usage of UseEntityPacket 2015-01-31 20:33:05 -07:00
Drew DeVault
b70cd25556 Fix some errors in the protocol implementation 2014-12-28 11:45:05 -07:00
Drew DeVault
4d3d5ee8e0 Send initial slew of chunks to connected clients 2014-12-27 18:19:42 -07:00
Drew DeVault
96ecbc708c Adapt Craft.Net.Anvil for world support 2014-12-27 12:34:55 -07:00
Drew DeVault
e26e31f432 Initial commit 2014-12-27 00:21:19 -07:00