Mitchell Kutchuk
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4225124546
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Implement asynchronous sockets
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2015-06-20 19:43:28 -07:00 |
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Mitchell Kutchuk
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a2b760e527
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Use BlockingCollection + Small performance tweaks
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2015-05-24 17:33:43 -07:00 |
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Drew DeVault
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3b625810cd
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Build out basic client infrastructure, can connect
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2015-05-12 17:31:22 -06:00 |
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Drew DeVault
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1aa81a7d58
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Improve physics simulation and add dropped items
The physics is as close to vanilla as we're going to get now, and you
can drop items with Q or by clicking outside of your inventory.
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2015-04-20 13:58:19 -06:00 |
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Drew DeVault
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7c4c2ef5fc
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Implement crafting benches
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2015-02-07 17:14:41 -07:00 |
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Drew DeVault
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6453004c7b
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Fix incorrect usage of UseEntityPacket
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2015-01-31 20:33:05 -07:00 |
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Drew DeVault
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b70cd25556
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Fix some errors in the protocol implementation
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2014-12-28 11:45:05 -07:00 |
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Drew DeVault
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4d3d5ee8e0
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Send initial slew of chunks to connected clients
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2014-12-27 18:19:42 -07:00 |
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Drew DeVault
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96ecbc708c
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Adapt Craft.Net.Anvil for world support
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2014-12-27 12:34:55 -07:00 |
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Drew DeVault
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e26e31f432
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Initial commit
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2014-12-27 00:21:19 -07:00 |
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