Daniel Vidmar
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30392fae69
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Final terrain generation PR fixes
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2015-02-24 20:30:28 -05:00 |
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Daniel Vidmar
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dff8348bc3
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Forgot to fix duplicate line error
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2015-02-21 13:27:33 -05:00 |
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Daniel Vidmar
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6811ed551c
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Fixed issues created from bad merge during rebase
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2015-02-21 13:25:44 -05:00 |
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Daniel Vidmar
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9fa3286ea0
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Terrain Generation
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2015-02-21 02:42:03 -05:00 |
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Daniel Vidmar
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b83ee8383d
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New terrain generator
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2015-02-21 02:37:13 -05:00 |
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Drew DeVault
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4012432a0e
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Implement door blocks
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2015-02-11 22:06:59 -07:00 |
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Drew DeVault
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6d2340957d
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Fix remaining issues with fluid dynamics
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2015-02-11 21:32:25 -07:00 |
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Drew DeVault
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4f66305ad9
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Partially implement sand, fully implement stairs
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2015-02-10 23:15:48 -07:00 |
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Drew DeVault
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c190f83542
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Move fluid logic to shared provider and add lava
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2015-02-10 22:35:22 -07:00 |
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Drew DeVault
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21f1b2f0b8
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Fix minor errors in water implementation
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2015-02-10 21:44:43 -07:00 |
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Drew DeVault
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4dd99e4e93
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Refactor the water block provider
This makes the fluid dynamics model much easier to understand and
maintain.
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2015-02-10 21:21:24 -07:00 |
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Drew DeVault
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df79e10f57
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Wrap the license text
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2015-02-10 10:59:47 -07:00 |
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Drew DeVault
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34a380c589
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Fix error with liquid propegation through air
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2015-02-09 23:39:37 -07:00 |
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Drew DeVault
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d8c2d4c4ce
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Allow water to destroy blocks with no hardness
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2015-02-09 23:01:41 -07:00 |
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Drew DeVault
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e9b133a7f8
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Mostly implement fluid dynamics with water
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2015-02-09 22:41:31 -07:00 |
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Drew DeVault
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a48f243e91
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Implement bucket mechanics
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2015-02-09 17:45:26 -07:00 |
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Drew DeVault
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3edb97ac82
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Fix oversight in farmland implementation
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2015-02-09 17:14:00 -07:00 |
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Drew DeVault
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ae41e163ce
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Finish implementing reed growth
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2015-02-09 17:10:44 -07:00 |
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Drew DeVault
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a64c943997
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Implement wheat farming
This includes farmland behavior as well as the growth of wheat crops
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2015-02-08 17:21:35 -07:00 |
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Drew DeVault
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e637b009a1
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Implement sugarcane logic
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2015-02-08 16:37:38 -07:00 |
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Drew DeVault
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07d6a6a1ca
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Implement torch placement
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2015-02-08 16:20:27 -07:00 |
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Drew DeVault
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97d9358986
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Fix errors with Dye
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2015-02-08 01:09:00 -07:00 |
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Drew DeVault
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f687a22531
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Implement all crafting recipes (except for wool)
Because I am really, really out of patience
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2015-02-08 00:05:00 -07:00 |
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Drew DeVault
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49f659b280
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Implement significant metadata
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2015-02-07 18:02:59 -07:00 |
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Cuber
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ae54e69de6
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Implement portion of recipes
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2015-02-08 02:53:49 +02:00 |
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Drew DeVault
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7c4c2ef5fc
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Implement crafting benches
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2015-02-07 17:14:41 -07:00 |
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Drew DeVault
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a070e7498e
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Remove garbage files
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2015-02-07 15:56:40 -07:00 |
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Drew DeVault
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e5a1ee3439
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Implement crafting from the inventory window
This does not include all recipes in the game, and there is no support
for crafting benches yet.
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2015-02-07 15:51:38 -07:00 |
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Drew DeVault
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5bf83c5d0d
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Merge pull request #24 from cubrr/console-category-colors
Add color coding for console log categories
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2015-02-07 14:18:45 -07:00 |
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Cuber
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af6da5b935
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Add color coding for console log categories
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2015-02-07 23:16:24 +02:00 |
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Drew DeVault
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d92e26b3f7
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Merge pull request #23 from cubrr/tidy-command-parsing
Tidy command parsing
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2015-02-07 11:23:15 -07:00 |
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Drew DeVault
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dfdf175451
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Merge pull request #22 from cubrr/enhance-vector-structs
Expand vectors structs, separate Coordinates into diff files
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2015-02-07 11:12:17 -07:00 |
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Cuber
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a82b014524
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Tidy command parsing
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2015-02-07 20:07:36 +02:00 |
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Cuber
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e940734b1b
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Expand vectors structs, separate Coordinates into diff files
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2015-02-07 19:56:04 +02:00 |
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Drew DeVault
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1dd1da92c2
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Merge pull request #20 from cubrr/strip-colors
Remove colors from log output
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2015-02-06 12:25:41 -07:00 |
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Cuber
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1dcb357124
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Remove colors from log output
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2015-02-06 21:18:34 +02:00 |
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Drew DeVault
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0aa10d9487
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Merge pull request #17 from creatorfromhell/master
Break ice blocks now spawns water.
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2015-02-04 11:02:14 -07:00 |
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Daniel Vidmar
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b01322d3bc
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Fixed IceBlock and implemented more drops
Replaced the fully qualified names in IceBlock.cs with using directives.
Added the proper drops to more blocks.
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2015-02-04 12:58:52 -05:00 |
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Daniel Vidmar
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6380aef536
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Fixing git
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2015-02-04 03:06:11 -05:00 |
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Daniel V.
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1b60cd3941
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Git didn't remove this...
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2015-02-04 03:04:06 -05:00 |
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Daniel Vidmar
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cd44e78977
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Breaking ice now changes it to water.
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2015-02-04 02:33:00 -05:00 |
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Daniel Vidmar
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2c110e5af9
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Merge remote-tracking branch 'upstream/master'
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2015-02-04 02:21:30 -05:00 |
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Drew DeVault
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974b0783e4
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Merge branch 'master' of github.com:SirCmpwn/TrueCraft
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2015-02-02 15:53:05 -07:00 |
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Drew DeVault
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cd20b987d4
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Partially implement world persistence
This does not account for entities or tile entities, and the seed is not
saved because there is no level.
TODO: Save levels
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2015-02-02 15:52:25 -07:00 |
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Drew DeVault
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17e1de7082
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Merge pull request #15 from cubrr/master
Expand Size struct, modify Vector3
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2015-02-02 13:23:36 -07:00 |
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Cuber
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aa91d23a5c
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Expand Size struct, modify Vector3
Size:
* Added operators
* Implemented IEquatable<Size>
* Overrode Object.Equals, .ToString and .GetHashcode
Vector3:
* Object.Equals override: The `is` operator is faster than doing (x.GetType() != typeof (y))
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2015-02-02 22:13:17 +02:00 |
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Drew DeVault
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f1a98a562b
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Add contributor agreement
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2015-02-02 12:18:02 -07:00 |
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Drew DeVault
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775adf685a
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Significant improvements to entity physics
No more jitter! Collisions actually work all the time!
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2015-02-02 01:24:43 -07:00 |
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Drew DeVault
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70ee5df9d8
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Prevent item entities from sending metadata
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2015-02-01 23:33:22 -07:00 |
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Drew DeVault
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7cbf04a0d6
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Send entity metadata to connected clients
This also implements crouching via the same feature
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2015-02-01 22:04:02 -07:00 |
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