Drew DeVault
a361703746
Implement walking sounds
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These sounds change depending on what kind of block you're walking in.
Still to come: sound effects for mining and placing blocks
2015-10-05 22:06:59 -04:00
Drew DeVault
cc1eccae02
Fix issues with metadata from mined wood and wool
2015-10-03 09:51:52 -04:00
Drew DeVault
8367f97451
Fix more snow issues
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<_<
2015-10-02 08:29:30 -04:00
Drew DeVault
ed85da313f
Fix remaining issues with snowfall blocks
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Fixes #194
2015-10-02 08:22:58 -04:00
Drew DeVault
14aa3ce07a
Add "InteractiveBoundingBox" to IBlockProvider
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This is used to determine the bounding box for interaction in the client
(the ray that's cast from your camera interacts with it to determine the
highlighted block).
TODO: Make it work better with metadata.
This commit also fixes one of the issues with snow: ref #194
2015-10-02 08:15:29 -04:00
Drew DeVault
8a0ad17b00
Add icon texture mappings for all items
2015-09-30 18:29:07 -04:00
Drew DeVault
6969964b18
Implement FIRE
2015-09-07 19:14:12 -04:00
Drew DeVault
f7bd7a109d
Optimize event scheduling when loading chunks
2015-07-07 00:49:54 -06:00
Drew DeVault
d27882cdec
Add grass growth
2015-07-06 21:07:40 -06:00
Drew DeVault
940b2217c1
Add mechanism for scheduling updates on chunk load
2015-07-06 20:41:25 -06:00
Drew DeVault
312c2edf3d
Merge pull request #184 from Dizigma/master
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Stopped players from placing blocks on their heads
2015-07-06 20:18:15 -06:00
Dizigma
6a8cd691a6
Increased range for entities to solve this, instead of checking the client bounding box
2015-07-06 19:57:08 -06:00
Drew DeVault
ed7a14b871
Rewrite physics engine
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This time it sucks slightly less
2015-07-06 19:30:51 -06:00
Dizigma
5c1512d527
Stopped players from placing blocks on their heads
2015-07-06 18:31:13 -06:00
Drew DeVault
bbc405f902
Prevent blocks from being placed inside entities
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Fixes #78
2015-07-01 15:59:23 -06:00
Drew DeVault
fa8c4a6877
Enforce digging time and damage items when used
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Closes #11
Partially addresses #12
2015-07-01 15:22:27 -06:00
Drew DeVault
994de4de70
Refactor light propegation RE: dextar0's comments
2015-07-01 11:26:43 -06:00
Drew DeVault
edf7205050
Fix propegation of light through leaves/etc
2015-06-26 19:22:07 -06:00
Drew DeVault
61310e6bbb
Improve tool effectiveness subsystem
2015-06-26 17:56:07 -06:00
Drew DeVault
9d1f5377ef
Drop different items based on tool used to mine
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For example, mining stone with your hand now drops nothing, and mining
leaves with shears will drop the leaves.
2015-06-26 17:15:51 -06:00
Drew DeVault
b2ae41b87c
Initial implementation of lighting
2015-06-26 16:27:13 -06:00
Drew DeVault
e3aee2f991
Partially implement chests
2015-06-22 11:34:29 -04:00
Drew DeVault
742c92b782
Add snowfall rendering
2015-05-15 15:12:36 -06:00
Drew DeVault
805320ce8f
Implement caves
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This:
- Implements caves with 3D noise
- Moves periodic chunk updates to the thread pool
- Fixes a handful of small bugs
2015-05-03 19:49:43 -06:00
Drew DeVault
e5207c6dec
Add support for signs
2015-05-03 16:02:47 -06:00
Drew DeVault
6575444768
Fix torch placement and prevent overwriting blocks
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Fixes #50
2015-05-03 15:12:10 -06:00
Drew DeVault
4012432a0e
Implement door blocks
2015-02-11 22:06:59 -07:00
Drew DeVault
4dd99e4e93
Refactor the water block provider
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This makes the fluid dynamics model much easier to understand and
maintain.
2015-02-10 21:21:24 -07:00
Drew DeVault
d8c2d4c4ce
Allow water to destroy blocks with no hardness
2015-02-09 23:01:41 -07:00
Drew DeVault
ae41e163ce
Finish implementing reed growth
2015-02-09 17:10:44 -07:00
Drew DeVault
a64c943997
Implement wheat farming
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This includes farmland behavior as well as the growth of wheat crops
2015-02-08 17:21:35 -07:00
Drew DeVault
e637b009a1
Implement sugarcane logic
2015-02-08 16:37:38 -07:00
Drew DeVault
07d6a6a1ca
Implement torch placement
2015-02-08 16:20:27 -07:00
Drew DeVault
e5a1ee3439
Implement crafting from the inventory window
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This does not include all recipes in the game, and there is no support
for crafting benches yet.
2015-02-07 15:51:38 -07:00
Drew DeVault
775adf685a
Significant improvements to entity physics
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No more jitter! Collisions actually work all the time!
2015-02-02 01:24:43 -07:00
Drew DeVault
079f8b9188
Flesh out EntityManager to sync entities w/clients
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This makes sure that you get new entities as you move to chunks that
have them, and that entities are despawned as you move further away from
them.
2015-02-01 21:43:25 -07:00
Drew DeVault
eda5dd2f82
Implement bed placement and supported blocks
2015-02-01 18:53:10 -07:00
Drew DeVault
e3051a673c
Implement special cases for block drops
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This does not include things that require certain tools, such as
cobblestone.
2015-02-01 14:30:02 -07:00
Drew DeVault
8feefbbbbf
Implement entity physics and item drops
2015-02-01 10:38:55 -07:00
Drew DeVault
c0585fc714
Implement mining via block providers
2015-01-26 17:05:26 -07:00
Daniel Vidmar
90923522bc
Added items
2015-01-26 16:25:11 -07:00
Daniel Vidmar
351ab96f99
Block modifications.
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Added two new properties.
- Opaque: Whether or not the block is opaque
- LightModifier: The amount removed from the light level as it passes
through the block(for transparent blocks).
Merged all rail block classes into RailBlock.cs and made them extend
RailBlock
2015-01-26 00:14:58 -05:00
Daniel Vidmar
eb1329e3f9
Added new block properties.
2015-01-22 00:49:50 -05:00
Drew DeVault
f230ab3345
Generate classes for all blocks
2014-12-28 18:55:46 -07:00
Drew DeVault
2b7d721326
Add block provider interfaces
2014-12-28 15:38:58 -07:00