Drew DeVault
a64c943997
Implement wheat farming
...
This includes farmland behavior as well as the growth of wheat crops
2015-02-08 17:21:35 -07:00
Drew DeVault
e637b009a1
Implement sugarcane logic
2015-02-08 16:37:38 -07:00
Drew DeVault
07d6a6a1ca
Implement torch placement
2015-02-08 16:20:27 -07:00
Drew DeVault
e5a1ee3439
Implement crafting from the inventory window
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This does not include all recipes in the game, and there is no support
for crafting benches yet.
2015-02-07 15:51:38 -07:00
Drew DeVault
775adf685a
Significant improvements to entity physics
...
No more jitter! Collisions actually work all the time!
2015-02-02 01:24:43 -07:00
Drew DeVault
079f8b9188
Flesh out EntityManager to sync entities w/clients
...
This makes sure that you get new entities as you move to chunks that
have them, and that entities are despawned as you move further away from
them.
2015-02-01 21:43:25 -07:00
Drew DeVault
eda5dd2f82
Implement bed placement and supported blocks
2015-02-01 18:53:10 -07:00
Drew DeVault
e3051a673c
Implement special cases for block drops
...
This does not include things that require certain tools, such as
cobblestone.
2015-02-01 14:30:02 -07:00
Drew DeVault
8feefbbbbf
Implement entity physics and item drops
2015-02-01 10:38:55 -07:00
Drew DeVault
c0585fc714
Implement mining via block providers
2015-01-26 17:05:26 -07:00
Daniel Vidmar
90923522bc
Added items
2015-01-26 16:25:11 -07:00
Daniel Vidmar
351ab96f99
Block modifications.
...
Added two new properties.
- Opaque: Whether or not the block is opaque
- LightModifier: The amount removed from the light level as it passes
through the block(for transparent blocks).
Merged all rail block classes into RailBlock.cs and made them extend
RailBlock
2015-01-26 00:14:58 -05:00
Daniel Vidmar
eb1329e3f9
Added new block properties.
2015-01-22 00:49:50 -05:00
Drew DeVault
f230ab3345
Generate classes for all blocks
2014-12-28 18:55:46 -07:00
Drew DeVault
2b7d721326
Add block provider interfaces
2014-12-28 15:38:58 -07:00