Development digest 2
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layout: post
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title: "Development Digest 2"
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date: 2015-5-8 14:51:00 -1000
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comments: true
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---
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Whew, it's been a while since the last digest. Let's see what I've been up to in the past few months. Click below for the pictures.
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<!-- more -->
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----
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This simple view option from MCEdit 1 is finally back, but it's a little bare.
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<img src="/images/screenshots/dev2/itsback.png" alt="View options" class="img-thumbnail">
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----
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You can now tell MCEdit about your MultiMC installation. It finds all of the
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MultiMC instances you've made and adds the saves folders to a menu in the world list.
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It can also find all of the mods installed in an instance, which is useful
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for the next feature.
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<img src="/images/screenshots/dev2/MMC.png" alt="MultiMC" class="img-thumbnail">
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----
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A very basic form of mod support. You can tell MCEdit about any blocks added
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to any world by MinecraftForge mods. The name, lighting values, and model and
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textures are all configurable. In the future, you will be able to export
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your configurations and share them with other MCEdit users. This is a work
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in progress.
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<img src="/images/screenshots/dev2/block_config.png" alt="Block Configuration" class="img-thumbnail">
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----
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Even if you don't touch the block configuration options, MCEdit also has basic
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support for importing and exporting with MinecraftForge mods. MCEdit is now
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able to translate the block IDs between two different worlds with different
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combinations of mods. This building was exported from one world and imported
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into a world using a different modpack that has several mods in common with
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the first - Chisel2, AppliedEnergistics2, and Mekanism in particular.
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On the left, the building as it is imported with MCEdit 1, which lacks Forge
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support. On the right, the building was imported with MCEdit 2. Because
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of the new block translation, every single block in the building was intact!
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(Well, mostly. I'm still working on getting the items in chests and AE2 drives to carry over.
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At least the Forge Multipart facades carried over without any special treatment.)
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<img src="/images/screenshots/dev2/modimport.png" alt="Import/export with modded blocks" class="img-thumbnail">
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----
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Inventory editing! MCEdit now includes a powerful inventory editor, styled
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after the old INVEdit tool. The inventories of players, chests, dispensers,
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and hoppers can all be edited.
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<img src="/images/screenshots/dev2/player_invedit.png" alt="Player inventory" class="img-thumbnail">
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<img src="/images/screenshots/dev2/dispenser_invedit.png" alt="Dispenser inventory" class="img-thumbnail">
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----
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As an experiment, I made an inventory editor for the
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[StorageDrawers mod](http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/2198533-storage-drawers-v1-3-9-updated-apr-16-15).
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StorageDrawers does some nonstandard things with the way it stores items,
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so this is helping me get started on what will be the mod-support plugin API.
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<img src="/images/screenshots/dev2/drawers_invedit.png" alt="StorageDrawers inventory" class="img-thumbnail">
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----
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Grass and leaves are now shown with the correct colors for the biome they
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are in. Another brush mode is added for changing biomes.
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<img src="/images/screenshots/dev2/biome.jpg" alt="Biomes" class="img-thumbnail">
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----
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An NBT-level find and replace is now here. You can search for tag names or
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values, restrict your search to only entities or tile entities, replace the
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value of tags found by name, or just use it to search for tags and find
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where they are in the world - clicking an item in the result list takes you
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to that block or entity.
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(The other tabs for items and command blocks are not yet implemented.)
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<img src="/images/screenshots/dev2/find_replace.png" alt="NBT Find and Replace" class="img-thumbnail">
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----
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Another vital MCEdit 1 feature makes a comeback. You can now switch between
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the Nether, the End, and any other dimensions added by mods as well.
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<img src="/images/screenshots/dev2/choosy.png" alt="Dimensions menu" class="img-thumbnail">
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images/screenshots/dev2/MMC.png
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images/screenshots/dev2/biome.jpg
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images/screenshots/dev2/block_config.png
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images/screenshots/dev2/choosy.png
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images/screenshots/dev2/dispenser_invedit.png
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images/screenshots/dev2/drawers_invedit.png
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images/screenshots/dev2/find_replace.png
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images/screenshots/dev2/itsback.png
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images/screenshots/dev2/modimport.png
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images/screenshots/dev2/player_invedit.png
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