99 lines
3.6 KiB
Markdown
99 lines
3.6 KiB
Markdown
---
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layout: post
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title: "Development Digest 3"
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date: 2015-10-9 17:04:00 -1000
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comments: true
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---
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I had to make a video to show off the newest feature in MCEdit 2.0: *Free Rotation*
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<iframe width="560" height="315" src="https://www.youtube.com/embed/FgaxGaTm_NY" frameborder="0" allowfullscreen></iframe>
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Click below for more new developments.
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<!-- more -->
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----
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[Rubisk](https://twitter.com/Rubisks) has contributed two features from MCEdit 1.0: The "World Info" editor, and the "Analyze" command.
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<img src="/images/screenshots/dev3/worldinfo.png" alt="World Info" class="img-thumbnail">
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<img src="/images/screenshots/dev3/analyze.png" alt="Analyze" class="img-thumbnail">
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----
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A bare-bones version of the Generate plugin system was used to implement [abrightmoore's](https://twitter.com/abrightmoore)
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city generator in the form of an L-system. The L-system API allows showing a preview of
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your generated work as wireframe outlines.
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<img src="/images/screenshots/dev3/city3.png" alt="City (Wireframe)" class="img-thumbnail">
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<img src="/images/screenshots/dev3/city6.png" alt="City (Rendered)" class="img-thumbnail">
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----
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A Workplane allows building in mid-air at a constant height.
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<img src="/images/screenshots/dev3/workplane.png" alt="Workplane" class="img-thumbnail">
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----
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The "Delete Chunks" command from MCEdit 1.0 makes its return.
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<img src="/images/screenshots/dev3/deletechunks.png" alt="Delete Chunks" class="img-thumbnail">
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----
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You can now view, import, and place map items on walls.
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<img src="/images/screenshots/dev3/mapeditor.png" alt="Edit Maps" class="img-thumbnail">
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When you import an image, you can choose how many map tiles to use, and whether the image is
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stretched to fit the tiles.
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<img src="/images/screenshots/dev3/dawg.png" alt="Import Maps" class="img-thumbnail">
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Simply drag a map from the Library into the world to place it.
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<img src="/images/screenshots/dev3/xzibit.png" alt="Place Maps" class="img-thumbnail">
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----
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A handful of entities, including villagers and common monsters, are now displayed correctly in MCEdit 2.0.
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<img src="/images/screenshots/dev3/entities.png" alt="Entities" class="img-thumbnail">
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----
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Command blocks are optionally colored and highlighted according to which command they will run.
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<img src="/images/screenshots/dev3/coloredcommands.png" alt="Colored Commands" class="img-thumbnail">
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----
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Many types of blocks that use block models are now rendered correctly.
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Notably, redstone wire, repeaters and comparators are rendered. Fences, glass panes, chests,
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doors, levers, and buttons are also shown correctly. Custom models from resource packs are supported, too.
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<img src="/images/screenshots/dev3/doors.png" alt="Doors" class="img-thumbnail">
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<img src="/images/screenshots/dev3/chests.png" alt="Chests" class="img-thumbnail">
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<img src="/images/screenshots/dev3/redstone_items.png" alt="Redstone Items" class="img-thumbnail">
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----
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The world can be shown at any time of day! The slider on the left lets you chose any time
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between midday and midnight. The slider on the right acts like the "Brightness" control
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in-game, making darkness brighter or darker.
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<img src="/images/screenshots/dev3/time1.png" alt="Day" class="img-thumbnail">
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<img src="/images/screenshots/dev3/time2.png" alt="Dusk" class="img-thumbnail">
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<img src="/images/screenshots/dev3/time3.png" alt="Night" class="img-thumbnail">
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<img src="/images/screenshots/dev3/time4.png" alt="Bright" class="img-thumbnail">
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The world pictured here is [A Letter from Silent Heaven](http://www.minecraftforum.net/forums/mapping-and-modding/maps/1552370-a-letter-from-silent-heaven-silent-hill-2)
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by [Vladimyr](http://twitter.com/sirvladimyr).
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