pep8 compliance: E231 missing whitespace after ':'

This commit is contained in:
David Sowder 2012-02-21 20:54:54 -06:00
parent 306f46b0ca
commit 10842e1d5f

View File

@ -183,7 +183,7 @@ class PlayerPositionTool(EditorTool):
cv = self.editor.mainViewport.cameraVector
pos = self.editor.level.getPlayerPosition(player)
pos = map(lambda p, c:p - c * 5, pos, cv)
pos = map(lambda p, c: p - c * 5, pos, cv)
self.editor.gotoDimension(self.editor.level.getPlayerDimension(player))
self.editor.mainViewport.cameraPosition = pos
@ -263,7 +263,7 @@ class PlayerPositionTool(EditorTool):
x, y, z = pos
#x,y,z=map(lambda p,d:p+d, pos, direction)
#x,y,z=map(lambda p,d: p+d, pos, direction)
glEnable(GL_BLEND)
glColor(1.0, 1.0, 1.0, 0.5)
self.drawCharacterHead(x + 0.5, y + 0.75, z + 0.5)
@ -413,7 +413,7 @@ class PlayerSpawnPositionTool(PlayerPositionTool):
cv = self.editor.mainViewport.cameraVector
pos = self.editor.level.playerSpawnPosition()
pos = map(lambda p, c:p - c * 5, pos, cv)
pos = map(lambda p, c: p - c * 5, pos, cv)
self.editor.mainViewport.cameraPosition = pos
self.editor.mainViewport.stopMoving()
@ -426,7 +426,7 @@ class PlayerSpawnPositionTool(PlayerPositionTool):
def drawToolReticle(self):
pos, direction = self.editor.blockFaceUnderCursor
x, y, z = map(lambda p, d:p + d, pos, direction)
x, y, z = map(lambda p, d: p + d, pos, direction)
color = (1.0, 1.0, 1.0, 0.5)
if isinstance(self.editor.level, MCInfdevOldLevel) and self.spawnProtection:
@ -442,7 +442,7 @@ class PlayerSpawnPositionTool(PlayerPositionTool):
glEnable(GL_DEPTH_TEST)
self.drawCage(x, y, z)
self.drawCharacterHead(x + 0.5, y + 0.5, z + 0.5)
color2 = map(lambda a:a * 0.4, color)
color2 = map(lambda a: a * 0.4, color)
drawTerrainCuttingWire(BoundingBox((x, y, z), (1, 1, 1)), color2, color)
glDisable(GL_DEPTH_TEST)
@ -464,7 +464,7 @@ class PlayerSpawnPositionTool(PlayerPositionTool):
@alertException
def mouseDown(self, evt, pos, direction):
pos = map(lambda p, d:p + d, pos, direction)
pos = map(lambda p, d: p + d, pos, direction)
op = PlayerSpawnMoveOperation(self, pos)
try:
op.perform()