pep8 compliance: E251 no spaces around keyword / parameter equals
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4cfa0ebd2b
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37c3802f0d
@ -203,7 +203,7 @@ def DebugDisplay(obj, *attrs):
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def _get(attr):
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def _get(attr):
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return lambda: str(getattr(obj, attr))
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return lambda: str(getattr(obj, attr))
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col.append(Row((Label(attr + " = "), ValueDisplay(width=600, get_value = _get(attr)))))
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col.append(Row((Label(attr + " = "), ValueDisplay(width=600, get_value=_get(attr)))))
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col = Column(col, align="l")
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col = Column(col, align="l")
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b = GLBackground()
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b = GLBackground()
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@ -264,7 +264,7 @@ class CameraViewport(GLViewport):
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def pitch(self, val):
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def pitch(self, val):
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self._pitch = min(89.999, max(-89.999, val))
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self._pitch = min(89.999, max(-89.999, val))
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def updateFov(self, val = None):
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def updateFov(self, val=None):
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hfov = self.fovSetting
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hfov = self.fovSetting
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fov = degrees(2.0 * arctan(self.size[0] / self.size[1] * tan(radians(hfov) * 0.5)))
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fov = degrees(2.0 * arctan(self.size[0] / self.size[1] * tan(radians(hfov) * 0.5)))
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@ -651,7 +651,7 @@ class CameraViewport(GLViewport):
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mobTable.selectedIndex = mobs.index(id)
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mobTable.selectedIndex = mobs.index(id)
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choiceCol = Column((ValueDisplay(width = 200, get_value=lambda: selectedMob() + " spawner"), mobTable))
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choiceCol = Column((ValueDisplay(width=200, get_value=lambda: selectedMob() + " spawner"), mobTable))
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okButton = Button("OK", action=panel.dismiss)
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okButton = Button("OK", action=panel.dismiss)
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panel.add(Column((choiceCol, okButton)))
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panel.add(Column((choiceCol, okButton)))
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@ -710,7 +710,7 @@ class CameraViewport(GLViewport):
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currentField.text += c # xxx view hierarchy
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currentField.text += c # xxx view hierarchy
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currentField.insertion_point = len(currentField.text)
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currentField.insertion_point = len(currentField.text)
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colorMenu = MenuButton("Color Code...", colors, menu_picked = menu_picked)
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colorMenu = MenuButton("Color Code...", colors, menu_picked=menu_picked)
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column = [Label("Edit Sign")] + lineFields + [colorMenu, Button("OK", action=panel.dismiss)]
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column = [Label("Edit Sign")] + lineFields + [colorMenu, Button("OK", action=panel.dismiss)]
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@ -798,8 +798,8 @@ class CameraViewport(GLViewport):
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fieldRow = (
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fieldRow = (
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# IntInputRow("Slot: ", ref=AttrRef(chestWidget, 'Slot'), min= -128, max=127),
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# IntInputRow("Slot: ", ref=AttrRef(chestWidget, 'Slot'), min= -128, max=127),
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IntInputRow("ID: ", ref=AttrRef(chestWidget, 'id'), min=0, max=32767),
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IntInputRow("ID: ", ref=AttrRef(chestWidget, 'id'), min=0, max=32767),
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IntInputRow("DMG: ", ref=AttrRef(chestWidget, 'Damage'), min= -32768, max=32767),
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IntInputRow("DMG: ", ref=AttrRef(chestWidget, 'Damage'), min=-32768, max=32767),
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IntInputRow("Count: ", ref=AttrRef(chestWidget, 'Count'), min= -128, max=127),
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IntInputRow("Count: ", ref=AttrRef(chestWidget, 'Count'), min=-128, max=127),
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)
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)
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def deleteFromWorld():
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def deleteFromWorld():
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@ -1429,16 +1429,16 @@ class LevelEditor(GLViewport):
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chunksReadout = SmallValueDisplay(width=140,
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chunksReadout = SmallValueDisplay(width=140,
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get_value=lambda: "Chunks: %d" % len(self.renderer.chunkRenderers),
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get_value=lambda: "Chunks: %d" % len(self.renderer.chunkRenderers),
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tooltipText = "Number of chunks loaded into the renderer.")
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tooltipText="Number of chunks loaded into the renderer.")
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fpsReadout = SmallValueDisplay(width=80,
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fpsReadout = SmallValueDisplay(width=80,
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get_value=lambda: "fps: %0.1f" % self.averageFPS,
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get_value=lambda: "fps: %0.1f" % self.averageFPS,
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tooltipText = "Frames per second.")
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tooltipText="Frames per second.")
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cpsReadout = SmallValueDisplay(width=100,
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cpsReadout = SmallValueDisplay(width=100,
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get_value=lambda: "cps: %0.1f" % self.averageCPS,
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get_value=lambda: "cps: %0.1f" % self.averageCPS,
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tooltipText = "Chunks per second.")
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tooltipText="Chunks per second.")
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mbReadout = SmallValueDisplay(width=60,
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mbReadout = SmallValueDisplay(width=60,
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get_value=lambda: "MBv: %0.1f" % (self.renderer.bufferUsage / 1000000.),
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get_value=lambda: "MBv: %0.1f" % (self.renderer.bufferUsage / 1000000.),
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tooltipText = "Memory used for vertexes")
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tooltipText="Memory used for vertexes")
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def dataSize():
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def dataSize():
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if not isinstance(self.level, MCInfdevOldLevel):
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if not isinstance(self.level, MCInfdevOldLevel):
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@ -1460,15 +1460,15 @@ class LevelEditor(GLViewport):
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mbldReadout = SmallValueDisplay(width=60,
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mbldReadout = SmallValueDisplay(width=60,
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get_value=lambda: "MBd: %0.1f" % (dataSize() / 1000000.),
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get_value=lambda: "MBd: %0.1f" % (dataSize() / 1000000.),
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tooltipText = "Memory used for saved game data.")
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tooltipText="Memory used for saved game data.")
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def showViewOptions():
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def showViewOptions():
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col = []
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col = []
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col.append(CheckBoxLabel("Entities", fg_color = (0xff, 0x22, 0x22), ref=Settings.drawEntities.propertyRef()))
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col.append(CheckBoxLabel("Entities", fg_color=(0xff, 0x22, 0x22), ref=Settings.drawEntities.propertyRef()))
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col.append(CheckBoxLabel("Items", fg_color = (0x22, 0xff, 0x22), ref=Settings.drawItems.propertyRef()))
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col.append(CheckBoxLabel("Items", fg_color=(0x22, 0xff, 0x22), ref=Settings.drawItems.propertyRef()))
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col.append(CheckBoxLabel("TileEntities", fg_color = (0xff, 0xff, 0x22), ref=Settings.drawTileEntities.propertyRef()))
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col.append(CheckBoxLabel("TileEntities", fg_color=(0xff, 0xff, 0x22), ref=Settings.drawTileEntities.propertyRef()))
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col.append(CheckBoxLabel("TileTicks", ref=Settings.drawTileTicks.propertyRef()))
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col.append(CheckBoxLabel("TileTicks", ref=Settings.drawTileTicks.propertyRef()))
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col.append(CheckBoxLabel("Unpopulated Chunks", fg_color = renderer.TerrainPopulatedRenderer.color,
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col.append(CheckBoxLabel("Unpopulated Chunks", fg_color=renderer.TerrainPopulatedRenderer.color,
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ref=Settings.drawUnpopulatedChunks.propertyRef()))
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ref=Settings.drawUnpopulatedChunks.propertyRef()))
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col.append(CheckBoxLabel("Sky", ref=Settings.drawSky.propertyRef()))
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col.append(CheckBoxLabel("Sky", ref=Settings.drawSky.propertyRef()))
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@ -1479,7 +1479,7 @@ class LevelEditor(GLViewport):
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col.append(CheckBoxLabel("Hidden Ores",
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col.append(CheckBoxLabel("Hidden Ores",
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ref=Settings.showHiddenOres.propertyRef()))
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ref=Settings.showHiddenOres.propertyRef()))
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col.append(CheckBoxLabel("Chunk Redraw", fg_color = (0xff, 0x99, 0x99),
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col.append(CheckBoxLabel("Chunk Redraw", fg_color=(0xff, 0x99, 0x99),
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ref=Settings.showChunkRedraw.propertyRef()))
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ref=Settings.showChunkRedraw.propertyRef()))
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col = Column(col, align="r")
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col = Column(col, align="r")
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@ -1496,7 +1496,7 @@ class LevelEditor(GLViewport):
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readoutGrid = Grid(((chunksReadout, fpsReadout), (mbReadoutRow, cpsReadout), ), 0, 0)
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readoutGrid = Grid(((chunksReadout, fpsReadout), (mbReadoutRow, cpsReadout), ), 0, 0)
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self.viewportButton = Button("Camera View", action=self.swapViewports,
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self.viewportButton = Button("Camera View", action=self.swapViewports,
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tooltipText = "Shortcut: TAB")
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tooltipText="Shortcut: TAB")
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row = (viewDistanceDown, Label("View Distance:"), viewDistanceReadout, viewDistanceUp,
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row = (viewDistanceDown, Label("View Distance:"), viewDistanceReadout, viewDistanceUp,
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readoutGrid, viewButton, self.viewportButton)
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readoutGrid, viewButton, self.viewportButton)
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@ -1517,7 +1517,7 @@ class LevelEditor(GLViewport):
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self.add(self.statusLabel)
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self.add(self.statusLabel)
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self.viewportContainer = Widget(is_gl_container = True, anchor="tlbr")
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self.viewportContainer = Widget(is_gl_container=True, anchor="tlbr")
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self.viewportContainer.top = row.bottom
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self.viewportContainer.top = row.bottom
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self.viewportContainer.size = self.mainViewport.size
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self.viewportContainer.size = self.mainViewport.size
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self.add(self.viewportContainer)
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self.add(self.viewportContainer)
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@ -1752,8 +1752,8 @@ class LevelEditor(GLViewport):
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alphanum_key(val)
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alphanum_key(val)
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return val
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return val
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blockRows.sort(key = sortKey,
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blockRows.sort(key=sortKey,
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reverse = table.reverseSort)
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reverse=table.reverseSort)
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table.sortColumn = col
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table.sortColumn = col
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rows[:] = blockRows
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rows[:] = blockRows
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extendEntities()
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extendEntities()
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@ -2011,7 +2011,7 @@ class LevelEditor(GLViewport):
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self.add(self.netherPanel)
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self.add(self.netherPanel)
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if len(list(self.level.allChunks)) == 0:
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if len(list(self.level.allChunks)) == 0:
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resp = ask("It looks like this level is completely empty! You'll have to create some chunks before you can get started.", responses = ["Create Chunks", "Cancel"])
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resp = ask("It looks like this level is completely empty! You'll have to create some chunks before you can get started.", responses=["Create Chunks", "Cancel"])
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if resp == "Create Chunks":
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if resp == "Create Chunks":
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x, y, z = self.mainViewport.cameraPosition
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x, y, z = self.mainViewport.cameraPosition
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box = BoundingBox((x-128, 0, z-128), (256, self.level.Height, 256))
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box = BoundingBox((x-128, 0, z-128), (256, self.level.Height, 256))
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@ -2671,7 +2671,7 @@ class LevelEditor(GLViewport):
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def closeEditor(self):
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def closeEditor(self):
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if self.unsavedEdits:
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if self.unsavedEdits:
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if ask("Save unsaved edits before closing?", ["Don't Save", "Save"], default= -1, cancel=0) == "Save":
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if ask("Save unsaved edits before closing?", ["Don't Save", "Save"], default=-1, cancel=0) == "Save":
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self.saveFile()
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self.saveFile()
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self.unsavedEdits = 0
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self.unsavedEdits = 0
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@ -3000,7 +3000,7 @@ class LevelEditor(GLViewport):
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self.freezeStatus("Creating world...")
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self.freezeStatus("Creating world...")
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try:
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try:
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newlevel = MCInfdevOldLevel(filename=filename, create=True, random_seed = seed)
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newlevel = MCInfdevOldLevel(filename=filename, create=True, random_seed=seed)
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# chunks = list(itertools.product(xrange(w / 2 - w + cx, w / 2 + cx), xrange(h / 2 - h + cz, h / 2 + cz)))
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# chunks = list(itertools.product(xrange(w / 2 - w + cx, w / 2 + cx), xrange(h / 2 - h + cz, h / 2 + cz)))
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if generatorPanel.generatorChoice.selectedChoice == "Flatland":
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if generatorPanel.generatorChoice.selectedChoice == "Flatland":
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@ -3014,7 +3014,7 @@ class LevelEditor(GLViewport):
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newlevel.saveInPlace()
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newlevel.saveInPlace()
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worker = generatorPanel.generate(newlevel, BoundingBox((x-w*8, 0, z-h*8), (w*16, newlevel.Height, h*16)))
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worker = generatorPanel.generate(newlevel, BoundingBox((x-w*8, 0, z-h*8), (w*16, newlevel.Height, h*16)))
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if "Canceled" == showProgress("Generating chunks...", worker, cancel = True):
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if "Canceled" == showProgress("Generating chunks...", worker, cancel=True):
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raise RuntimeError, "Canceled."
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raise RuntimeError, "Canceled."
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if y < 64:
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if y < 64:
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@ -3032,7 +3032,7 @@ class LevelEditor(GLViewport):
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def confirmConstruction(self):
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def confirmConstruction(self):
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self.currentTool.confirm()
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self.currentTool.confirm()
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def selectionToChunks(self, remove = False, add = False):
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def selectionToChunks(self, remove=False, add=False):
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box = self.selectionBox()
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box = self.selectionBox()
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if box:
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if box:
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if box == self.level.bounds:
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if box == self.level.bounds:
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@ -3386,7 +3386,7 @@ class LevelEditor(GLViewport):
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self.infoPanel.set_parent(None)
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self.infoPanel.set_parent(None)
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return
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return
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self.infoPanel = infoPanel = Widget(bg_color = (0, 0, 0, 80))
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self.infoPanel = infoPanel = Widget(bg_color=(0, 0, 0, 80))
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infoPanel.add(Label(""))
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infoPanel.add(Label(""))
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def idleHandler(evt):
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def idleHandler(evt):
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@ -3521,7 +3521,7 @@ class EditorToolbar(GLOrtho):
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def __init__(self, rect, tools, *args, **kw):
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def __init__(self, rect, tools, *args, **kw):
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GLOrtho.__init__(self, xmin=0, ymin=0,
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GLOrtho.__init__(self, xmin=0, ymin=0,
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xmax=self.toolbarSize[0], ymax=self.toolbarSize[1],
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xmax=self.toolbarSize[0], ymax=self.toolbarSize[1],
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near= -4.0, far=4.0)
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near=-4.0, far=4.0)
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self.size = self.toolbarTextureSize
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self.size = self.toolbarTextureSize
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self.tools = tools
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self.tools = tools
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for i, t in enumerate(tools):
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for i, t in enumerate(tools):
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