pep8 compliance: E251 no spaces around keyword / parameter equals

This commit is contained in:
David Sowder 2012-02-19 20:42:58 -06:00
parent 4cfa0ebd2b
commit 37c3802f0d

View File

@ -203,7 +203,7 @@ def DebugDisplay(obj, *attrs):
def _get(attr): def _get(attr):
return lambda: str(getattr(obj, attr)) return lambda: str(getattr(obj, attr))
col.append(Row((Label(attr + " = "), ValueDisplay(width=600, get_value = _get(attr))))) col.append(Row((Label(attr + " = "), ValueDisplay(width=600, get_value=_get(attr)))))
col = Column(col, align="l") col = Column(col, align="l")
b = GLBackground() b = GLBackground()
@ -264,7 +264,7 @@ class CameraViewport(GLViewport):
def pitch(self, val): def pitch(self, val):
self._pitch = min(89.999, max(-89.999, val)) self._pitch = min(89.999, max(-89.999, val))
def updateFov(self, val = None): def updateFov(self, val=None):
hfov = self.fovSetting hfov = self.fovSetting
fov = degrees(2.0 * arctan(self.size[0] / self.size[1] * tan(radians(hfov) * 0.5))) fov = degrees(2.0 * arctan(self.size[0] / self.size[1] * tan(radians(hfov) * 0.5)))
@ -651,7 +651,7 @@ class CameraViewport(GLViewport):
mobTable.selectedIndex = mobs.index(id) mobTable.selectedIndex = mobs.index(id)
choiceCol = Column((ValueDisplay(width = 200, get_value=lambda: selectedMob() + " spawner"), mobTable)) choiceCol = Column((ValueDisplay(width=200, get_value=lambda: selectedMob() + " spawner"), mobTable))
okButton = Button("OK", action=panel.dismiss) okButton = Button("OK", action=panel.dismiss)
panel.add(Column((choiceCol, okButton))) panel.add(Column((choiceCol, okButton)))
@ -710,7 +710,7 @@ class CameraViewport(GLViewport):
currentField.text += c # xxx view hierarchy currentField.text += c # xxx view hierarchy
currentField.insertion_point = len(currentField.text) currentField.insertion_point = len(currentField.text)
colorMenu = MenuButton("Color Code...", colors, menu_picked = menu_picked) colorMenu = MenuButton("Color Code...", colors, menu_picked=menu_picked)
column = [Label("Edit Sign")] + lineFields + [colorMenu, Button("OK", action=panel.dismiss)] column = [Label("Edit Sign")] + lineFields + [colorMenu, Button("OK", action=panel.dismiss)]
@ -798,8 +798,8 @@ class CameraViewport(GLViewport):
fieldRow = ( fieldRow = (
# IntInputRow("Slot: ", ref=AttrRef(chestWidget, 'Slot'), min= -128, max=127), # IntInputRow("Slot: ", ref=AttrRef(chestWidget, 'Slot'), min= -128, max=127),
IntInputRow("ID: ", ref=AttrRef(chestWidget, 'id'), min=0, max=32767), IntInputRow("ID: ", ref=AttrRef(chestWidget, 'id'), min=0, max=32767),
IntInputRow("DMG: ", ref=AttrRef(chestWidget, 'Damage'), min= -32768, max=32767), IntInputRow("DMG: ", ref=AttrRef(chestWidget, 'Damage'), min=-32768, max=32767),
IntInputRow("Count: ", ref=AttrRef(chestWidget, 'Count'), min= -128, max=127), IntInputRow("Count: ", ref=AttrRef(chestWidget, 'Count'), min=-128, max=127),
) )
def deleteFromWorld(): def deleteFromWorld():
@ -1429,16 +1429,16 @@ class LevelEditor(GLViewport):
chunksReadout = SmallValueDisplay(width=140, chunksReadout = SmallValueDisplay(width=140,
get_value=lambda: "Chunks: %d" % len(self.renderer.chunkRenderers), get_value=lambda: "Chunks: %d" % len(self.renderer.chunkRenderers),
tooltipText = "Number of chunks loaded into the renderer.") tooltipText="Number of chunks loaded into the renderer.")
fpsReadout = SmallValueDisplay(width=80, fpsReadout = SmallValueDisplay(width=80,
get_value=lambda: "fps: %0.1f" % self.averageFPS, get_value=lambda: "fps: %0.1f" % self.averageFPS,
tooltipText = "Frames per second.") tooltipText="Frames per second.")
cpsReadout = SmallValueDisplay(width=100, cpsReadout = SmallValueDisplay(width=100,
get_value=lambda: "cps: %0.1f" % self.averageCPS, get_value=lambda: "cps: %0.1f" % self.averageCPS,
tooltipText = "Chunks per second.") tooltipText="Chunks per second.")
mbReadout = SmallValueDisplay(width=60, mbReadout = SmallValueDisplay(width=60,
get_value=lambda: "MBv: %0.1f" % (self.renderer.bufferUsage / 1000000.), get_value=lambda: "MBv: %0.1f" % (self.renderer.bufferUsage / 1000000.),
tooltipText = "Memory used for vertexes") tooltipText="Memory used for vertexes")
def dataSize(): def dataSize():
if not isinstance(self.level, MCInfdevOldLevel): if not isinstance(self.level, MCInfdevOldLevel):
@ -1460,15 +1460,15 @@ class LevelEditor(GLViewport):
mbldReadout = SmallValueDisplay(width=60, mbldReadout = SmallValueDisplay(width=60,
get_value=lambda: "MBd: %0.1f" % (dataSize() / 1000000.), get_value=lambda: "MBd: %0.1f" % (dataSize() / 1000000.),
tooltipText = "Memory used for saved game data.") tooltipText="Memory used for saved game data.")
def showViewOptions(): def showViewOptions():
col = [] col = []
col.append(CheckBoxLabel("Entities", fg_color = (0xff, 0x22, 0x22), ref=Settings.drawEntities.propertyRef())) col.append(CheckBoxLabel("Entities", fg_color=(0xff, 0x22, 0x22), ref=Settings.drawEntities.propertyRef()))
col.append(CheckBoxLabel("Items", fg_color = (0x22, 0xff, 0x22), ref=Settings.drawItems.propertyRef())) col.append(CheckBoxLabel("Items", fg_color=(0x22, 0xff, 0x22), ref=Settings.drawItems.propertyRef()))
col.append(CheckBoxLabel("TileEntities", fg_color = (0xff, 0xff, 0x22), ref=Settings.drawTileEntities.propertyRef())) col.append(CheckBoxLabel("TileEntities", fg_color=(0xff, 0xff, 0x22), ref=Settings.drawTileEntities.propertyRef()))
col.append(CheckBoxLabel("TileTicks", ref=Settings.drawTileTicks.propertyRef())) col.append(CheckBoxLabel("TileTicks", ref=Settings.drawTileTicks.propertyRef()))
col.append(CheckBoxLabel("Unpopulated Chunks", fg_color = renderer.TerrainPopulatedRenderer.color, col.append(CheckBoxLabel("Unpopulated Chunks", fg_color=renderer.TerrainPopulatedRenderer.color,
ref=Settings.drawUnpopulatedChunks.propertyRef())) ref=Settings.drawUnpopulatedChunks.propertyRef()))
col.append(CheckBoxLabel("Sky", ref=Settings.drawSky.propertyRef())) col.append(CheckBoxLabel("Sky", ref=Settings.drawSky.propertyRef()))
@ -1479,7 +1479,7 @@ class LevelEditor(GLViewport):
col.append(CheckBoxLabel("Hidden Ores", col.append(CheckBoxLabel("Hidden Ores",
ref=Settings.showHiddenOres.propertyRef())) ref=Settings.showHiddenOres.propertyRef()))
col.append(CheckBoxLabel("Chunk Redraw", fg_color = (0xff, 0x99, 0x99), col.append(CheckBoxLabel("Chunk Redraw", fg_color=(0xff, 0x99, 0x99),
ref=Settings.showChunkRedraw.propertyRef())) ref=Settings.showChunkRedraw.propertyRef()))
col = Column(col, align="r") col = Column(col, align="r")
@ -1496,7 +1496,7 @@ class LevelEditor(GLViewport):
readoutGrid = Grid(((chunksReadout, fpsReadout), (mbReadoutRow, cpsReadout), ), 0, 0) readoutGrid = Grid(((chunksReadout, fpsReadout), (mbReadoutRow, cpsReadout), ), 0, 0)
self.viewportButton = Button("Camera View", action=self.swapViewports, self.viewportButton = Button("Camera View", action=self.swapViewports,
tooltipText = "Shortcut: TAB") tooltipText="Shortcut: TAB")
row = (viewDistanceDown, Label("View Distance:"), viewDistanceReadout, viewDistanceUp, row = (viewDistanceDown, Label("View Distance:"), viewDistanceReadout, viewDistanceUp,
readoutGrid, viewButton, self.viewportButton) readoutGrid, viewButton, self.viewportButton)
@ -1517,7 +1517,7 @@ class LevelEditor(GLViewport):
self.add(self.statusLabel) self.add(self.statusLabel)
self.viewportContainer = Widget(is_gl_container = True, anchor="tlbr") self.viewportContainer = Widget(is_gl_container=True, anchor="tlbr")
self.viewportContainer.top = row.bottom self.viewportContainer.top = row.bottom
self.viewportContainer.size = self.mainViewport.size self.viewportContainer.size = self.mainViewport.size
self.add(self.viewportContainer) self.add(self.viewportContainer)
@ -1752,8 +1752,8 @@ class LevelEditor(GLViewport):
alphanum_key(val) alphanum_key(val)
return val return val
blockRows.sort(key = sortKey, blockRows.sort(key=sortKey,
reverse = table.reverseSort) reverse=table.reverseSort)
table.sortColumn = col table.sortColumn = col
rows[:] = blockRows rows[:] = blockRows
extendEntities() extendEntities()
@ -2011,7 +2011,7 @@ class LevelEditor(GLViewport):
self.add(self.netherPanel) self.add(self.netherPanel)
if len(list(self.level.allChunks)) == 0: if len(list(self.level.allChunks)) == 0:
resp = ask("It looks like this level is completely empty! You'll have to create some chunks before you can get started.", responses = ["Create Chunks", "Cancel"]) resp = ask("It looks like this level is completely empty! You'll have to create some chunks before you can get started.", responses=["Create Chunks", "Cancel"])
if resp == "Create Chunks": if resp == "Create Chunks":
x, y, z = self.mainViewport.cameraPosition x, y, z = self.mainViewport.cameraPosition
box = BoundingBox((x-128, 0, z-128), (256, self.level.Height, 256)) box = BoundingBox((x-128, 0, z-128), (256, self.level.Height, 256))
@ -2671,7 +2671,7 @@ class LevelEditor(GLViewport):
def closeEditor(self): def closeEditor(self):
if self.unsavedEdits: if self.unsavedEdits:
if ask("Save unsaved edits before closing?", ["Don't Save", "Save"], default= -1, cancel=0) == "Save": if ask("Save unsaved edits before closing?", ["Don't Save", "Save"], default=-1, cancel=0) == "Save":
self.saveFile() self.saveFile()
self.unsavedEdits = 0 self.unsavedEdits = 0
@ -3000,7 +3000,7 @@ class LevelEditor(GLViewport):
self.freezeStatus("Creating world...") self.freezeStatus("Creating world...")
try: try:
newlevel = MCInfdevOldLevel(filename=filename, create=True, random_seed = seed) newlevel = MCInfdevOldLevel(filename=filename, create=True, random_seed=seed)
# chunks = list(itertools.product(xrange(w / 2 - w + cx, w / 2 + cx), xrange(h / 2 - h + cz, h / 2 + cz))) # chunks = list(itertools.product(xrange(w / 2 - w + cx, w / 2 + cx), xrange(h / 2 - h + cz, h / 2 + cz)))
if generatorPanel.generatorChoice.selectedChoice == "Flatland": if generatorPanel.generatorChoice.selectedChoice == "Flatland":
@ -3014,7 +3014,7 @@ class LevelEditor(GLViewport):
newlevel.saveInPlace() newlevel.saveInPlace()
worker = generatorPanel.generate(newlevel, BoundingBox((x-w*8, 0, z-h*8), (w*16, newlevel.Height, h*16))) worker = generatorPanel.generate(newlevel, BoundingBox((x-w*8, 0, z-h*8), (w*16, newlevel.Height, h*16)))
if "Canceled" == showProgress("Generating chunks...", worker, cancel = True): if "Canceled" == showProgress("Generating chunks...", worker, cancel=True):
raise RuntimeError, "Canceled." raise RuntimeError, "Canceled."
if y < 64: if y < 64:
@ -3032,7 +3032,7 @@ class LevelEditor(GLViewport):
def confirmConstruction(self): def confirmConstruction(self):
self.currentTool.confirm() self.currentTool.confirm()
def selectionToChunks(self, remove = False, add = False): def selectionToChunks(self, remove=False, add=False):
box = self.selectionBox() box = self.selectionBox()
if box: if box:
if box == self.level.bounds: if box == self.level.bounds:
@ -3386,7 +3386,7 @@ class LevelEditor(GLViewport):
self.infoPanel.set_parent(None) self.infoPanel.set_parent(None)
return return
self.infoPanel = infoPanel = Widget(bg_color = (0, 0, 0, 80)) self.infoPanel = infoPanel = Widget(bg_color=(0, 0, 0, 80))
infoPanel.add(Label("")) infoPanel.add(Label(""))
def idleHandler(evt): def idleHandler(evt):
@ -3521,7 +3521,7 @@ class EditorToolbar(GLOrtho):
def __init__(self, rect, tools, *args, **kw): def __init__(self, rect, tools, *args, **kw):
GLOrtho.__init__(self, xmin=0, ymin=0, GLOrtho.__init__(self, xmin=0, ymin=0,
xmax=self.toolbarSize[0], ymax=self.toolbarSize[1], xmax=self.toolbarSize[0], ymax=self.toolbarSize[1],
near= -4.0, far=4.0) near=-4.0, far=4.0)
self.size = self.toolbarTextureSize self.size = self.toolbarTextureSize
self.tools = tools self.tools = tools
for i, t in enumerate(tools): for i, t in enumerate(tools):