pep8 compliance: E203 whitespace before ':'

This commit is contained in:
David Sowder 2012-02-19 20:34:34 -06:00
parent 04055dc37e
commit 3911fbdfbd

View File

@ -637,7 +637,7 @@ class CameraViewport(GLViewport):
TableColumn("", 200), TableColumn("", 200),
) )
) )
mobTable.num_rows = lambda : len(mobs) mobTable.num_rows = lambda: len(mobs)
mobTable.row_data = lambda i: (mobs[i],) mobTable.row_data = lambda i: (mobs[i],)
mobTable.row_is_selected = lambda x: x == mobTable.selectedIndex mobTable.row_is_selected = lambda x: x == mobTable.selectedIndex
mobTable.click_row = selectTableRow mobTable.click_row = selectTableRow
@ -651,7 +651,7 @@ class CameraViewport(GLViewport):
mobTable.selectedIndex = mobs.index(id) mobTable.selectedIndex = mobs.index(id)
choiceCol = Column((ValueDisplay(width = 200, get_value=lambda : selectedMob() + " spawner"), mobTable)) choiceCol = Column((ValueDisplay(width = 200, get_value=lambda: selectedMob() + " spawner"), mobTable))
okButton = Button("OK", action=panel.dismiss) okButton = Button("OK", action=panel.dismiss)
panel.add(Column((choiceCol, okButton))) panel.add(Column((choiceCol, okButton)))
@ -790,7 +790,7 @@ class CameraViewport(GLViewport):
def selectTableRow(i, evt): def selectTableRow(i, evt):
chestWidget.selectedItemIndex = i chestWidget.selectedItemIndex = i
chestItemTable.num_rows = lambda : len(tileEntityTag['Items']) chestItemTable.num_rows = lambda: len(tileEntityTag['Items'])
chestItemTable.row_data = getRowData chestItemTable.row_data = getRowData
chestItemTable.row_is_selected = lambda x: x == chestWidget.selectedItemIndex chestItemTable.row_is_selected = lambda x: x == chestWidget.selectedItemIndex
chestItemTable.click_row = selectTableRow chestItemTable.click_row = selectTableRow
@ -1546,7 +1546,7 @@ class LevelEditor(GLViewport):
def viewMode(self, val): def viewMode(self, val):
if val == self._viewMode: if val == self._viewMode:
return return
ports = {"Chunk" : self.chunkViewport, "Camera" : self.mainViewport} ports = {"Chunk": self.chunkViewport, "Camera": self.mainViewport}
for p in ports.values(): for p in ports.values():
p.set_parent(None) p.set_parent(None)
port = ports.get(val, self.mainViewport) port = ports.get(val, self.mainViewport)
@ -1758,7 +1758,7 @@ class LevelEditor(GLViewport):
rows[:] = blockRows rows[:] = blockRows
extendEntities() extendEntities()
table.num_rows = lambda : len(rows) table.num_rows = lambda: len(rows)
table.row_data = lambda i: rows[i] table.row_data = lambda i: rows[i]
table.row_is_selected = lambda x: False table.row_is_selected = lambda x: False
table.click_column_header = sortColumn table.click_column_header = sortColumn
@ -2915,7 +2915,7 @@ class LevelEditor(GLViewport):
# worlds = [w[2] for w in worldData] # worlds = [w[2] for w in worldData]
worldTable.selectedWorldIndex = 0 worldTable.selectedWorldIndex = 0
worldTable.num_rows = lambda : len(worldData) worldTable.num_rows = lambda: len(worldData)
worldTable.row_data = lambda i: worldData[i] worldTable.row_data = lambda i: worldData[i]
worldTable.row_is_selected = lambda x: x == worldTable.selectedWorldIndex worldTable.row_is_selected = lambda x: x == worldTable.selectedWorldIndex
worldTable.click_row = click_row worldTable.click_row = click_row