pep8 compliance: E203 whitespace before ':'
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04055dc37e
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@ -637,7 +637,7 @@ class CameraViewport(GLViewport):
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TableColumn("", 200),
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TableColumn("", 200),
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)
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)
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)
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)
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mobTable.num_rows = lambda : len(mobs)
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mobTable.num_rows = lambda: len(mobs)
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mobTable.row_data = lambda i: (mobs[i],)
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mobTable.row_data = lambda i: (mobs[i],)
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mobTable.row_is_selected = lambda x: x == mobTable.selectedIndex
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mobTable.row_is_selected = lambda x: x == mobTable.selectedIndex
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mobTable.click_row = selectTableRow
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mobTable.click_row = selectTableRow
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@ -651,7 +651,7 @@ class CameraViewport(GLViewport):
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mobTable.selectedIndex = mobs.index(id)
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mobTable.selectedIndex = mobs.index(id)
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choiceCol = Column((ValueDisplay(width = 200, get_value=lambda : selectedMob() + " spawner"), mobTable))
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choiceCol = Column((ValueDisplay(width = 200, get_value=lambda: selectedMob() + " spawner"), mobTable))
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okButton = Button("OK", action=panel.dismiss)
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okButton = Button("OK", action=panel.dismiss)
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panel.add(Column((choiceCol, okButton)))
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panel.add(Column((choiceCol, okButton)))
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@ -790,7 +790,7 @@ class CameraViewport(GLViewport):
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def selectTableRow(i, evt):
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def selectTableRow(i, evt):
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chestWidget.selectedItemIndex = i
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chestWidget.selectedItemIndex = i
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chestItemTable.num_rows = lambda : len(tileEntityTag['Items'])
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chestItemTable.num_rows = lambda: len(tileEntityTag['Items'])
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chestItemTable.row_data = getRowData
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chestItemTable.row_data = getRowData
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chestItemTable.row_is_selected = lambda x: x == chestWidget.selectedItemIndex
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chestItemTable.row_is_selected = lambda x: x == chestWidget.selectedItemIndex
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chestItemTable.click_row = selectTableRow
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chestItemTable.click_row = selectTableRow
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@ -1546,7 +1546,7 @@ class LevelEditor(GLViewport):
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def viewMode(self, val):
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def viewMode(self, val):
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if val == self._viewMode:
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if val == self._viewMode:
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return
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return
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ports = {"Chunk" : self.chunkViewport, "Camera" : self.mainViewport}
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ports = {"Chunk": self.chunkViewport, "Camera": self.mainViewport}
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for p in ports.values():
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for p in ports.values():
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p.set_parent(None)
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p.set_parent(None)
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port = ports.get(val, self.mainViewport)
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port = ports.get(val, self.mainViewport)
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@ -1758,7 +1758,7 @@ class LevelEditor(GLViewport):
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rows[:] = blockRows
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rows[:] = blockRows
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extendEntities()
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extendEntities()
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table.num_rows = lambda : len(rows)
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table.num_rows = lambda: len(rows)
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table.row_data = lambda i: rows[i]
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table.row_data = lambda i: rows[i]
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table.row_is_selected = lambda x: False
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table.row_is_selected = lambda x: False
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table.click_column_header = sortColumn
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table.click_column_header = sortColumn
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@ -2915,7 +2915,7 @@ class LevelEditor(GLViewport):
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# worlds = [w[2] for w in worldData]
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# worlds = [w[2] for w in worldData]
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worldTable.selectedWorldIndex = 0
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worldTable.selectedWorldIndex = 0
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worldTable.num_rows = lambda : len(worldData)
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worldTable.num_rows = lambda: len(worldData)
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worldTable.row_data = lambda i: worldData[i]
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worldTable.row_data = lambda i: worldData[i]
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worldTable.row_is_selected = lambda x: x == worldTable.selectedWorldIndex
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worldTable.row_is_selected = lambda x: x == worldTable.selectedWorldIndex
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worldTable.click_row = click_row
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worldTable.click_row = click_row
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