pep8 compliance: E231 missing whitespace after ':'
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c811c1fd94
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@ -640,7 +640,7 @@ class EditorTool(object):
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def drawTerrainPreview(self, origin):
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if self.previewRenderer is None:
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return
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self.previewRenderer.origin = map(lambda a, b:a - b, origin, self.level.bounds.origin)
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self.previewRenderer.origin = map(lambda a, b: a - b, origin, self.level.bounds.origin)
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glPolygonOffset(DepthOffset.ClonePreview, DepthOffset.ClonePreview)
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glEnable(GL_POLYGON_OFFSET_FILL)
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@ -762,7 +762,7 @@ class EditorTool(object):
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if normal[dim]:
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scale = d / normal[dim]
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point = map(lambda a, p:(a * scale + p), normal, p0)
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point = map(lambda a, p: (a * scale + p), normal, p0)
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# glVertex3f(*point)
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if pointInBounds(point, dim1) and pointInBounds(point, dim2):
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@ -843,7 +843,7 @@ class EditorTool(object):
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p2[i] += 1
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size = map(lambda a, b:a - b, p2, p1)
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size = map(lambda a, b: a - b, p2, p1)
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box = BoundingBox(p1, size)
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