pep8 compliance: E231 missing whitespace after ':'

This commit is contained in:
David Sowder 2012-02-21 20:10:27 -06:00
parent c811c1fd94
commit 9167ec5c03

View File

@ -640,7 +640,7 @@ class EditorTool(object):
def drawTerrainPreview(self, origin): def drawTerrainPreview(self, origin):
if self.previewRenderer is None: if self.previewRenderer is None:
return return
self.previewRenderer.origin = map(lambda a, b:a - b, origin, self.level.bounds.origin) self.previewRenderer.origin = map(lambda a, b: a - b, origin, self.level.bounds.origin)
glPolygonOffset(DepthOffset.ClonePreview, DepthOffset.ClonePreview) glPolygonOffset(DepthOffset.ClonePreview, DepthOffset.ClonePreview)
glEnable(GL_POLYGON_OFFSET_FILL) glEnable(GL_POLYGON_OFFSET_FILL)
@ -762,7 +762,7 @@ class EditorTool(object):
if normal[dim]: if normal[dim]:
scale = d / normal[dim] scale = d / normal[dim]
point = map(lambda a, p:(a * scale + p), normal, p0) point = map(lambda a, p: (a * scale + p), normal, p0)
# glVertex3f(*point) # glVertex3f(*point)
if pointInBounds(point, dim1) and pointInBounds(point, dim2): if pointInBounds(point, dim1) and pointInBounds(point, dim2):
@ -843,7 +843,7 @@ class EditorTool(object):
p2[i] += 1 p2[i] += 1
size = map(lambda a, b:a - b, p2, p1) size = map(lambda a, b: a - b, p2, p1)
box = BoundingBox(p1, size) box = BoundingBox(p1, size)