pep8 compliance: E201 whitespace after '('
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parent
2f2d1e44c6
commit
e5417a08a3
@ -1077,11 +1077,11 @@ class CameraViewport(GLViewport):
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minz = minx = -256
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maxz = maxx = 256
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for x in range(minx, maxx+1, 16):
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lines.append( (x, 0, minz) )
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lines.append( (x, 0, maxz) )
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lines.append((x, 0, minz))
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lines.append((x, 0, maxz))
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for z in range(minz, maxz+1, 16):
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lines.append( (minx, 0, z) )
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lines.append( (maxx, 0, z) )
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lines.append((minx, 0, z))
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lines.append((maxx, 0, z))
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glColor(0.3, 0.7, 0.9)
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glVertexPointer(3, GL_FLOAT, 0, numpy.array(lines, dtype='float32'))
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@ -1703,18 +1703,18 @@ class LevelEditor(GLViewport):
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tileEntitySum = sum(tileEntityCounts.values())
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presentTypes = types.nonzero()
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blockCounts = sorted([ (level.materials[t & 0xff, t >> 8], types[t]) for t in presentTypes[0] ])
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blockCounts = sorted([(level.materials[t & 0xff, t >> 8], types[t]) for t in presentTypes[0] ])
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counts = []
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c=0
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b=level.materials.Air
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for block, count in blockCounts:
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if b.name != block.name:
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counts.append( (b, c) )
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counts.append((b, c))
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b = block
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c = 0
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c += count
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counts.append( (b, c) )
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counts.append((b, c))
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blockRows = [("({0}:{1})".format(block.ID, block.blockData), block.name, count) for block, count in counts]
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# blockRows.sort(key=lambda x:alphanum_key(x[2]), reverse=True)
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@ -1768,12 +1768,12 @@ class LevelEditor(GLViewport):
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tableBacking.shrink_wrap()
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def saveToFile():
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filename = askSaveFile( mcplatform.docsFolder,
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title='Save analysis...',
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defaultName=self.level.displayName + "_analysis",
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filetype='Comma Separated Values\0*.txt\0\0',
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suffix="",
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)
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filename = askSaveFile(mcplatform.docsFolder,
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title='Save analysis...',
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defaultName=self.level.displayName + "_analysis",
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filetype='Comma Separated Values\0*.txt\0\0',
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suffix="",
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)
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if filename:
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try:
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@ -1990,7 +1990,7 @@ class LevelEditor(GLViewport):
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dimensionsMenu += [(MCAlphaDimension.dimensionNames.get(dimNo, "Dimension {0}".format(dimNo)), str(dimNo)) for dimNo in dimensions]
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for dim, name in MCAlphaDimension.dimensionNames.iteritems():
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if dim not in dimensions:
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dimensionsMenu.append( (name, str(dim) ) )
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dimensionsMenu.append((name, str(dim)))
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menu = Menu("", dimensionsMenu)
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@ -2344,8 +2344,8 @@ class LevelEditor(GLViewport):
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p = randPoints
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p1 = p + (- upVector - rightVector)
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p2 = p + ( upVector - rightVector)
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p3 = p + ( upVector + rightVector)
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p2 = p + (upVector - rightVector)
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p3 = p + (upVector + rightVector)
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p4 = p + (- upVector + rightVector)
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vertexBuffer[:, 0, :] = p1
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@ -2773,7 +2773,7 @@ class LevelEditor(GLViewport):
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b = Button(gametype(t), action=action)
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b.gametype = t
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gametypeRow = Row( ( Label("Game Type: "), b ))
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gametypeRow = Row((Label("Game Type: "), b ))
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items.append(gametypeRow)
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