pep8 compliance: E201 whitespace after '('

This commit is contained in:
David Sowder 2012-02-19 20:32:06 -06:00
parent 2f2d1e44c6
commit e5417a08a3

View File

@ -1077,11 +1077,11 @@ class CameraViewport(GLViewport):
minz = minx = -256 minz = minx = -256
maxz = maxx = 256 maxz = maxx = 256
for x in range(minx, maxx+1, 16): for x in range(minx, maxx+1, 16):
lines.append( (x, 0, minz) ) lines.append((x, 0, minz))
lines.append( (x, 0, maxz) ) lines.append((x, 0, maxz))
for z in range(minz, maxz+1, 16): for z in range(minz, maxz+1, 16):
lines.append( (minx, 0, z) ) lines.append((minx, 0, z))
lines.append( (maxx, 0, z) ) lines.append((maxx, 0, z))
glColor(0.3, 0.7, 0.9) glColor(0.3, 0.7, 0.9)
glVertexPointer(3, GL_FLOAT, 0, numpy.array(lines, dtype='float32')) glVertexPointer(3, GL_FLOAT, 0, numpy.array(lines, dtype='float32'))
@ -1703,18 +1703,18 @@ class LevelEditor(GLViewport):
tileEntitySum = sum(tileEntityCounts.values()) tileEntitySum = sum(tileEntityCounts.values())
presentTypes = types.nonzero() presentTypes = types.nonzero()
blockCounts = sorted([ (level.materials[t & 0xff, t >> 8], types[t]) for t in presentTypes[0] ]) blockCounts = sorted([(level.materials[t & 0xff, t >> 8], types[t]) for t in presentTypes[0] ])
counts = [] counts = []
c=0 c=0
b=level.materials.Air b=level.materials.Air
for block, count in blockCounts: for block, count in blockCounts:
if b.name != block.name: if b.name != block.name:
counts.append( (b, c) ) counts.append((b, c))
b = block b = block
c = 0 c = 0
c += count c += count
counts.append( (b, c) ) counts.append((b, c))
blockRows = [("({0}:{1})".format(block.ID, block.blockData), block.name, count) for block, count in counts] blockRows = [("({0}:{1})".format(block.ID, block.blockData), block.name, count) for block, count in counts]
# blockRows.sort(key=lambda x:alphanum_key(x[2]), reverse=True) # blockRows.sort(key=lambda x:alphanum_key(x[2]), reverse=True)
@ -1768,12 +1768,12 @@ class LevelEditor(GLViewport):
tableBacking.shrink_wrap() tableBacking.shrink_wrap()
def saveToFile(): def saveToFile():
filename = askSaveFile( mcplatform.docsFolder, filename = askSaveFile(mcplatform.docsFolder,
title='Save analysis...', title='Save analysis...',
defaultName=self.level.displayName + "_analysis", defaultName=self.level.displayName + "_analysis",
filetype='Comma Separated Values\0*.txt\0\0', filetype='Comma Separated Values\0*.txt\0\0',
suffix="", suffix="",
) )
if filename: if filename:
try: try:
@ -1990,7 +1990,7 @@ class LevelEditor(GLViewport):
dimensionsMenu += [(MCAlphaDimension.dimensionNames.get(dimNo, "Dimension {0}".format(dimNo)), str(dimNo)) for dimNo in dimensions] dimensionsMenu += [(MCAlphaDimension.dimensionNames.get(dimNo, "Dimension {0}".format(dimNo)), str(dimNo)) for dimNo in dimensions]
for dim, name in MCAlphaDimension.dimensionNames.iteritems(): for dim, name in MCAlphaDimension.dimensionNames.iteritems():
if dim not in dimensions: if dim not in dimensions:
dimensionsMenu.append( (name, str(dim) ) ) dimensionsMenu.append((name, str(dim)))
menu = Menu("", dimensionsMenu) menu = Menu("", dimensionsMenu)
@ -2344,8 +2344,8 @@ class LevelEditor(GLViewport):
p = randPoints p = randPoints
p1 = p + (- upVector - rightVector) p1 = p + (- upVector - rightVector)
p2 = p + ( upVector - rightVector) p2 = p + (upVector - rightVector)
p3 = p + ( upVector + rightVector) p3 = p + (upVector + rightVector)
p4 = p + (- upVector + rightVector) p4 = p + (- upVector + rightVector)
vertexBuffer[:, 0, :] = p1 vertexBuffer[:, 0, :] = p1
@ -2773,7 +2773,7 @@ class LevelEditor(GLViewport):
b = Button(gametype(t), action=action) b = Button(gametype(t), action=action)
b.gametype = t b.gametype = t
gametypeRow = Row( ( Label("Game Type: "), b )) gametypeRow = Row((Label("Game Type: "), b ))
items.append(gametypeRow) items.append(gametypeRow)