pep8 compliance: E225 missing whitespace around operator

This commit is contained in:
David Sowder 2012-02-21 20:52:44 -06:00
parent 337b4ec7e2
commit eb01721d9f

View File

@ -68,7 +68,7 @@ def okayAt63(level, pos):
def okayAboveSpawn(level, pos):
"""3 blocks above spawn must be open"""
return not any([level.blockAt(pos[0], pos[1]+i, pos[2]) for i in range(1, 4)])
return not any([level.blockAt(pos[0], pos[1] + i, pos[2]) for i in range(1, 4)])
def positionValid(level, pos):
@ -105,7 +105,7 @@ class PlayerPositionPanel(Panel):
tableview.index = 0
tableview.num_rows = lambda: len(players)
tableview.row_data = lambda i: (players[i],)
tableview.row_is_selected = lambda x: x==tableview.index
tableview.row_is_selected = lambda x: x == tableview.index
tableview.zebra_color = (0,0,0,48)
def selectTableRow(i, evt):
@ -306,7 +306,7 @@ class PlayerPositionTool(EditorTool):
self.drawCharacterHead(0, 0, 0)
glPopMatrix()
#glEnable(GL_BLEND)
drawTerrainCuttingWire(FloatBox((x-.5, y-.5, z-.5), (1,1,1)),
drawTerrainCuttingWire(FloatBox((x - .5, y - .5, z - .5), (1,1,1)),
c0=(0.3, 0.9, 0.7, 1.0),
c1=(0,0,0,0),
)
@ -487,13 +487,13 @@ class PlayerSpawnPositionTool(PlayerPositionTool):
if not okayAboveSpawn(level, pos):
if pos[1] > 63 or pos[1] < 59:
lpos = (pos[0], pos[1]-1, pos[2])
lpos = (pos[0], pos[1] - 1, pos[2])
if level.blockAt(*pos) == 0 and level.blockAt(*lpos) != 0 and okayAboveSpawn(level, lpos):
pos = lpos
status += "Spawn point shifted down by one block.\n"
if not okayAboveSpawn(level, pos):
for i in range(1,4):
level.setBlockAt(pos[0], pos[1]+i, pos[2], 0)
level.setBlockAt(pos[0], pos[1] + i, pos[2], 0)
status += "Blocks above spawn point cleared.\n"