pep8 compliance: E225 missing whitespace around operator
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@ -68,7 +68,7 @@ def okayAt63(level, pos):
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def okayAboveSpawn(level, pos):
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"""3 blocks above spawn must be open"""
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return not any([level.blockAt(pos[0], pos[1]+i, pos[2]) for i in range(1, 4)])
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return not any([level.blockAt(pos[0], pos[1] + i, pos[2]) for i in range(1, 4)])
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def positionValid(level, pos):
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@ -105,7 +105,7 @@ class PlayerPositionPanel(Panel):
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tableview.index = 0
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tableview.num_rows = lambda: len(players)
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tableview.row_data = lambda i: (players[i],)
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tableview.row_is_selected = lambda x: x==tableview.index
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tableview.row_is_selected = lambda x: x == tableview.index
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tableview.zebra_color = (0,0,0,48)
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def selectTableRow(i, evt):
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@ -306,7 +306,7 @@ class PlayerPositionTool(EditorTool):
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self.drawCharacterHead(0, 0, 0)
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glPopMatrix()
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#glEnable(GL_BLEND)
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drawTerrainCuttingWire(FloatBox((x-.5, y-.5, z-.5), (1,1,1)),
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drawTerrainCuttingWire(FloatBox((x - .5, y - .5, z - .5), (1,1,1)),
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c0=(0.3, 0.9, 0.7, 1.0),
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c1=(0,0,0,0),
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)
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@ -487,13 +487,13 @@ class PlayerSpawnPositionTool(PlayerPositionTool):
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if not okayAboveSpawn(level, pos):
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if pos[1] > 63 or pos[1] < 59:
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lpos = (pos[0], pos[1]-1, pos[2])
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lpos = (pos[0], pos[1] - 1, pos[2])
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if level.blockAt(*pos) == 0 and level.blockAt(*lpos) != 0 and okayAboveSpawn(level, lpos):
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pos = lpos
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status += "Spawn point shifted down by one block.\n"
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if not okayAboveSpawn(level, pos):
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for i in range(1,4):
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level.setBlockAt(pos[0], pos[1]+i, pos[2], 0)
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level.setBlockAt(pos[0], pos[1] + i, pos[2], 0)
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status += "Blocks above spawn point cleared.\n"
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