glFlush may make the program wait until the GL driver has forwarded all commands to the GPU. glFlush is already called once in the main loop just before swapping buffers and checking for user input.
Submodule pymclevel:
> ccce8cd - Fixed: zlib compression level used in region files is now 2.
> 613d7b3 - Cleanup: Rewrite adjustCopyParameters in terms of BoundingBox intersection.
> 3c51ed8 - Cleanup: Check whether a point is in the level's bounds using `in self.bounds`
> a43cfa1 - Fixed: copyChunksFrom correctly calls copyBlocksFrom on the world.
Submodule pymclevel:
> 57c95b8 - Fixed: AnvilWorldFolder.getFolderPath uses `os.makedirs` to make all enclosing folders.
> 294c8ec - MCServerChunkGenerator: Support Forge Mod Loader.
> 03566f9 - Added: Add copyChunkFrom to MCInfdevOldLevel and MCRegionFile.
> ec52850 - RegionFile: Now raises ChunkNotPresent on reading a missing chunk.
> ed6d087 - Fixed: Use atexit to delete temporary schematic on exit.
Operation now has `editor` and `level` as required arguments to init. Operation has a default `undo` implementation that copies all chunks from `undoLevel`. `undoSchematic` renamed to `undoLevel`
Submodule pymclevel:
> 387a70b - Fixed: BoundingBox honors its 'type' attribute again.
> e82c974 - Fixed: ZipSchematic implements saveToFile again
> 433fa0f - Fixed: Players were being loaded multiple times, once for each dimension
This patch was incomplete. Did not address moving players to alternate
dimensions using the Move Player tool, and added spurious entries to the
Goto Dimension menu.
This reverts commit b618202340f6a8f8e2e96e666e46f4d0f063e405.
Submodule pymclevel:
> 89648d7 - Revert "Support dimensions with arbitrary directory names."
Submodule pymclevel:
> 0d22bae - Test: time_relight using a human-built structure and using natural terrain.
> 4569227 - Fixed: Bug in copyBlocks where entities and tile entities would be copied multiple times.
> 3b86896 - Fixed: generateLights was loading every affected chunk at once.
> e904341 - Biomes: Add biome types.
Submodule pymclevel:
> 41fcf62 - Fixed: Mark chunks dirty while relighting chunks to make sure they don't get discarded between lighting passes.
> da5dfcd - Fixed: Don't save chunks from the unsaved work folder if they have already been saved from _loadedChunkData.
> 864e640 - Fixed: Check that Blocks, BlockLight and SkyLight all have default values before discarding a chunk section.