Operation now has `editor` and `level` as required arguments to init. Operation has a default `undo` implementation that copies all chunks from `undoLevel`. `undoSchematic` renamed to `undoLevel`
Submodule pymclevel:
> 387a70b - Fixed: BoundingBox honors its 'type' attribute again.
> e82c974 - Fixed: ZipSchematic implements saveToFile again
> 433fa0f - Fixed: Players were being loaded multiple times, once for each dimension
This patch was incomplete. Did not address moving players to alternate
dimensions using the Move Player tool, and added spurious entries to the
Goto Dimension menu.
This reverts commit b618202340f6a8f8e2e96e666e46f4d0f063e405.
Submodule pymclevel:
> 89648d7 - Revert "Support dimensions with arbitrary directory names."
Submodule pymclevel:
> 0d22bae - Test: time_relight using a human-built structure and using natural terrain.
> 4569227 - Fixed: Bug in copyBlocks where entities and tile entities would be copied multiple times.
> 3b86896 - Fixed: generateLights was loading every affected chunk at once.
> e904341 - Biomes: Add biome types.
Submodule pymclevel:
> 41fcf62 - Fixed: Mark chunks dirty while relighting chunks to make sure they don't get discarded between lighting passes.
> da5dfcd - Fixed: Don't save chunks from the unsaved work folder if they have already been saved from _loadedChunkData.
> 864e640 - Fixed: Check that Blocks, BlockLight and SkyLight all have default values before discarding a chunk section.
Submodule pymclevel:
> dea8e79 - Fixed: AnvilWorldFolder no longer creates empty region files when trying to retrieve absent chunks.
> 95af0c3 - Blocktypes: Include classic blocks in indev.yaml instead of loading classic.yaml twice.
> 1968475 - Items: Ignore enchantment definitions (for now)
> d68d58f - Items: Update to 1.4.2 (thanks @copyboy!)
> 325b8f7 - Blocktypes: Add Anvils, minor reformat.
> 1d218a2 - Fixed: MCServerChunkGenerator is working again.
> 3ce0a7e - Fixed: MCServerChunkGenerator.createWorld accepts a relative pathname.
> 0cb9299 - Fixed: extractAnySchematic no longer consumes all available memory.
> 4b06963 - Fixed: Loaded chunk limit will not be exceeded when creating thousands of new chunks.
Submodule pymclevel updated.
Submodule pymclevel:
> 07c8024 - BoundingBox: Made BoundingBox immutable and added immutable Vector class
> f5e4fd1 - FakeChunk now uses TAG_List for its fake Entities and TileEntities instead of lists.
> 3e4a9b8 - NBT: TAG_List now accepts item assignment using slices.
> 30cfb1d - Test: testFillBlocks calls fillBlocks with a blocksToReplace argument
> 3fb1b0c - Fixed: Scan the unsaved work folder and _loadedChunkData in addition to the world folder when listing chunks.
> fae5e61 - Fixed: Scan the unsaved work folder in addition to the world folder when listing chunks.
Use getChunkSlicesForBox to compute slices.
blockReplaceTable is moved to block_fill.py
adjustCopyParameters is moved to block_copy
info() was accidentally imported from some unknown module (wat? stop using wildcard imports!)
Submodule pymclevel:
> 35bbbdc - Refactor: Change log statements to use `log.info()` instead of `info=log.info; info()`
> ecac4fa - Refactor: Move fillBlocks into its own file and remove "fillBlocksFinite" implementation.
> a7fd3ed - Refactor: Move copyEntitiesFrom logic into copyBlocksFrom and remove "copyEntitiesFromFinite" implementation.
> b0ef494 - Test: copyBlocksFrom no longer fails if the requested box is partially out of the source level's bounds.
> 459b208 - Indev: Now separates LocalPlayer from Entities on load and reinserts it on save.
> 14f5343 - Test: Improve copyConvertBlocks to count entities copied
> ea585d7 - Test: test_mcr no longer re-runs TestAnvilLevel.
> cf51ef4 - Refactor: infiniteworld.py: Change log statements to use `log.info()` instead of `info=log.info; info()`
> f36634b - Refactor: Move copyBlocksFrom and supporting methods to its own file and simplify them.
> ded3b8f - Refactor: Remove redundant code for setting an anvil world's Height.
> 93ccf9d - Refactor: Change a chunk's Height to reference the Height of its containing world.
> fe03b70 - Entities: Fixed Tile positions when copying and rotating ItemFrames