Handle "None" texture in model json/configured blocks
Model json needs to be more strict...
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@ -340,6 +340,8 @@ cdef class BlockModels(object):
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textureVars = {}
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textureVars = {}
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for k, v in rawTextureVars.iteritems():
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for k, v in rawTextureVars.iteritems():
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if v is None:
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continue
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while v.startswith("#"):
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while v.startswith("#"):
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v = rawTextureVars.get(v[1:])
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v = rawTextureVars.get(v[1:])
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if v:
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if v:
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