Enable face culling for textureatlas nodes

This commit is contained in:
David Vierra 2015-01-02 11:14:58 -10:00
parent 636934b71a
commit 0ac2511985

View File

@ -144,8 +144,10 @@ class TextureAtlasRenderNode(RenderstateRenderNode):
GL.glScale(1. / 16, 1. / 16, 1.)
GL.glActiveTexture(GL.GL_TEXTURE0)
GL.glEnable(GL.GL_CULL_FACE)
def exit(self):
GL.glDisable(GL.GL_CULL_FACE)
GL.glActiveTexture(GL.GL_TEXTURE1)
GL.glBindTexture(GL.GL_TEXTURE_2D, 0)
GL.glDisable(GL.GL_TEXTURE_2D)