Enable face culling for textureatlas nodes
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@ -144,8 +144,10 @@ class TextureAtlasRenderNode(RenderstateRenderNode):
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GL.glScale(1. / 16, 1. / 16, 1.)
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GL.glActiveTexture(GL.GL_TEXTURE0)
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GL.glEnable(GL.GL_CULL_FACE)
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def exit(self):
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GL.glDisable(GL.GL_CULL_FACE)
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GL.glActiveTexture(GL.GL_TEXTURE1)
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GL.glBindTexture(GL.GL_TEXTURE_2D, 0)
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GL.glDisable(GL.GL_TEXTURE_2D)
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