TextureAtlas can handle worlds without filenames

This commit is contained in:
David Vierra 2015-10-01 00:03:28 -10:00
parent 257cd3f7fc
commit c0e403ed6a

View File

@ -82,7 +82,7 @@ class TextureAtlas(object):
self.overrideMaxSize = overrideMaxSize
self.blockModels = blockModels
self.blocktypes = world.blocktypes
self._filename = world.filename
self._filename = world.filename if hasattr(world, 'filename') else "Unknown"
self.resourceLoader = resourceLoader
self._lightTexture = None
self._terrainTexture = None