TextureAtlas can handle worlds without filenames
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@ -82,7 +82,7 @@ class TextureAtlas(object):
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self.overrideMaxSize = overrideMaxSize
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self.blockModels = blockModels
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self.blocktypes = world.blocktypes
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self._filename = world.filename
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self._filename = world.filename if hasattr(world, 'filename') else "Unknown"
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self.resourceLoader = resourceLoader
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self._lightTexture = None
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self._terrainTexture = None
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