MobSpawnsBlockMesh checks for barrier blocks being defined

This commit is contained in:
David Vierra 2016-01-30 14:32:53 -10:00
parent 358de35300
commit cf79a77524

View File

@ -69,7 +69,8 @@ class MobSpawnsBlockMesh(ChunkMeshBase):
# fuck it
validBelowBlocks = normalCube & (blocks != blocktypes['minecraft:bedrock'].ID)
validBelowBlocks &= (blocks != blocktypes['minecraft:barrier'].ID)
if 'minecraft:barrier' in blocktypes:
validBelowBlocks &= (blocks != blocktypes['minecraft:barrier'].ID)
lowBlockLight = blockLight < 8
lowNightLight = lowBlockLight & (skyLight < 8)